Smallville Game

From RPGS surrounding the Labcats


Leads

Features

Extras

  • Elsinore Jones
  • Steve Ross (Detective)
  • Hannah Trahn

Locations

  • 13 Court Street
  • Brownian Motion
  • Einstein's Lab
  • McNeil Park
  • The Nebraska
  • Parthenon Books
  • Schuster Conservatory
  • Straw Island
  • Tor Towers
  • Wolfman Hospital
  • University Dorm

Relationship Map

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Character Creation

Steps

  1. Origin
  2. Youth
  3. Focus
  4. Road
  5. Life-Changing Event
  6. If you're playing a "Rookie" game, skip ahead to Finishing Touches. If you're not stopping at Rookie, keep on going....
  7. Priority
  8. Modus Operandi
  9. Motivation
  10. Identity
  11. Finishing Touches

Cheat Sheets

Details

  • Yellow Box is the wiki about superhumans
  • Lots of fights between superheros and supervillains
  • There was a genderqueer superhero team that was considered to be supervillains for just that reason
  • Excelsior Foundation pays Einstein Ellis to be a caretaker of Straw Island
  • Sandy has seen someone (Bo) fly on Straw Island
  • Bo saw a flicker of light from the fort on Straw Island
  • Straw Island has a fort and an asylum, and there are lights there at night
  • Third National Back Robbed and Strange Figure Spotted Flying Over Straw Island: Is There A New Supervillain In Town?
  • A Telling Piece of Evidence -- Alien Technology
  • Fort Bendis
  • A Third Weird Happening, besides the bank robbery and the flying person: Electra discovers that the proprietor of the bodega down the street from the bank also was looking for this -- same serial number on a hundred dollar bill, both real?
  • The Excelsior Foundation has hired a number of people in town.
  • Doppleganger of Laura -- or is she the real one? I Can't Count On Laura
  • Bo is an ally d6, Laura
  • Laura, Glory d4, I am who I am
  • Electra: Justice, d6, Is How you justify yourself to yourself.
  • Electra: Truth d10
  • Electra: Laura d4 Laura only likes to buy things.
  • Electra: Growth 2d4 2d12 -- 2d4 for 2 new special effects, Suit is now at d6 plus new effect, Movement
  • Bo: Growth: Metahuman knowledge to d6