Identity

From RPGS surrounding the Labcats

On the Map Sheet

  1. Draw an arrow from any circle or diamond to any other circle, diamond, or square.
  2. Label your arrows to other Lead squares, if you haven't done so already.
  3. Optional: Swap out any Relationship or Resource (Extra or Location) on your sheet for a new one at the same die rating, drawing and labeling an arrow to a new shape as appropriate.
  4. Optional: Remove any d4 Relationship or 2d4 Resource and step up another Relationship or Resource.
  5. Any single circle that has arrows going to it from two different squares becomes a double circle. That means it's been upgraded from an Extra to a Feature. The players who have that Extra listed on their sheets under Resources move it to Relationships, and it goes from having two dice to one die.

On Your Character Sheet

Pick one of: The Sidekick, The Foil, The Rebel, The Specialist, The Hero.

The Sidekick

  1. Think about:
    • Whose companion are you?
    • What role do you play?
    • What are your strengths and weaknesses?
  2. Step up a Relationship (with another Lead or a Feature).
  3. Step up a, Extra or a Relationship (with another Lead or a Feature).
  4. Step up a Relationship (with another Lead or a Feature), an Asset (a Ability, Distinction, or Heritage), or a Resource (an Extra or a Location).
  5. Go on to Finishing Touches.

The Foil

  1. Think about:
    • What do you want?
    • Who stands in your way?
    • How far are you willing to go and what are you willing to sacrifice to get what you want?
  2. Step up a Distinction or Heritage.
  3. Step up an Extra or a Relationship (with another Lead or a Feature).
  4. Step up a Relationship (with another Lead or a Feature), an Asset (a Ability, Distinction, or Heritage), or a Resource (an Extra or a Location).
  5. Go on to Finishing Touches.

The Rebel

  1. Think about:
    • Are you someone who is not afraid to shoot first in a fight?
    • Rebels can vary in essence from non-violent resistance to revolutionary militants. Where do you fall in the spectrum?
    • What do you fight against and what do you fight for?
  2. Step up a Distinction or Heritage.
  3. Step up a Location.
  4. Step up a Relationship (with another Lead or a Feature), an Asset (a Ability, Distinction, or Heritage), or a Resource (an Extra or a Location).
  5. Go on to Finishing Touches.

The Specialist

  1. Think about:
    • What’s your specialty?
    • What makes you the best?
    • Who are you willing to work with?
  2. Step up or add a new Ability with the Gear Limit.
  3. Step up a Distinction or Heritage.
  4. Step up a Relationship (with another Lead or a Feature), an Asset (a Ability, Distinction, or Heritage), or a Resource (an Extra or a Location).
  5. Go on to Finishing Touches.

The Hero

  1. Think about:
    • What advantages do you have that separate you from the rest of society and give you an advantage in fighting evil?
    • Do you keep your Identity secret?
    • Who are you enemies?
  2. Step up or add a new Ability, with or without the Gear Limit.
  3. Step up an Ability, with or without the Gear Limit.
  4. Step up a Relationship (with another Lead or a Feature).
  5. Go on to Finishing Touches.