Kerberos Club: Difference between revisions

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*[[Status Quo Aspects]]
*[[Status Quo Aspects]]
*[[Kerberos Club Aspects]]
*[[Kerberos Club Aspects]]
*[[Aspect Round Up]]
*[[Locations]]
*[[Locations]]
*[[Who's Who]]
*[[Who's Who]]
*[[Kerberos Session Summaries]]
*[[Kerberos Session Summaries]]
*[[Kerberos Fate Timeline]]
*[[Kerberos Fate Timeline]]
*[[Encyclopedia of Miscellaneous Information]]
*[[Character Limericks]]
*[[Between the Acts]]


==Meta==
==Meta==
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*[[Image:KerbFateTrappings.xls]] This has my list of which trappings go with which common skills, what the cost of each common skill is as a unique or strange skill, and various other useful bits of miscellaneous information.
*[[Image:KerbFateTrappings.xls]] This has my list of which trappings go with which common skills, what the cost of each common skill is as a unique or strange skill, and various other useful bits of miscellaneous information.


Mrs. Amelia Drake
*Alice: 11
*Reginald: 11
*Sophronia: 11
*Victor: 16
*Henry / Neville: 1
*Henry / Neville: 1
*Lord George Mace: 4 Fate points
*Lord George Mace: 5 Fate points (aka 1 Refresh)
*Lady Angelina Durless: 1 Fate point
*Lady Angelina Durless: 1 Fate point
*Martin: 1 Fate point. Aspect: That Looks Tasty!
*Martin: 1 Fate point. Aspect: That Looks Tasty!
*Anne: 1 Fate point
*Anne: 1 Fate point
*Lady Sage: 1 Fate point
*Lady Sage: 1 Fate point (likely has a second by now)
*Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
*Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
*Sir Daniel Fleming: 1 Fate point
*Dr. Butler: 1 Fate point


==PC Fate Points==
==Opium and Whitechapel==
V; 15


<pre>
S; 3 -> 6
A Duel at Dawn
Victor: 17
Alice: 10
Sophronia: 12
Reginald: 11
</pre>
 
 
<pre>
Victor: 18
Sophronia: 12
Reginald: 9
Alice: 11
</pre>
 
<pre>
Victor: 21
Alice: 13
Sophronia: 14
Reginald: 12
</pre>
 
Lord Mace +1 Fate Point
 
S: There's a difference between True and Important
 
V: No. There isn't.
 
A: Ah, my teammates.
 
Are you hiring an ordinary ship with an ordinary crew and telling them you'll be pulled by Beluga whale?
 
You could just not have a crew...
 
No, we can't.
 
There will be no traveling in thimbles! That is way too close to the water. There will at least be a book sized plank.
 
Are you insulting my balance?
 
Tiny places for resting one's feet.
 
Don't worry -- I've come up with the perfect solution. I'm not going to die!
 
If anyone could manage it, Gregory, you could
 
How is the chaperone reacting to the seance?
 
She's wondering if you need more black cloth?
 
I see you ordering thousands to build pyramids as they die in the attempt
 
Really? Victor organized people?
 
I'm the one who keeps the three of you on task.
 
Oh, like you never go off on your own.
 
Do you mean one has to be in a state of hysteria to use the symbol? How terribly unscientific!
 
yeah...
 
They're going to go to the local watering holes and tell all about their passengers
 
Oh dear. We're never going home.
 
I suppose we are goig to save the world first?
 
We are getting married?
 
So everyone sems to be telling me.
 
Unlike Alice, I am not telephathic
 
Alice is nowhere near as t as she thinks she is


ALice is exactly as t as she thinks she is
R: 11


R had definite opinions on that.
A: 10


WOuld you like to get back to saving the world now, because I'm ever so much bette at discussing us
==Gentrification and Brandy==


Their relationship is none of my business.


So, Alice I understand we have porters
R: 12


Incidientlly, my r is also none of your buiness
V: 10->11


No, that's not it. THa's definitely not it.
A: 12


So, do we have guides?
S: 7


Victor, arewe never going to be done with dealin with you mothers little cult
==Alice's Dinner Party==
==Queen Victoria Goes to War with the Fae==


it wasnt little thats the problem
==Penultimate Session: Helping Alice Return==


but it was finite
==Notes from Ultimate Session to Date==

Latest revision as of 18:38, 17 June 2016


Players

World

Meta

  • Henry / Neville: 1
  • Lord George Mace: 5 Fate points (aka 1 Refresh)
  • Lady Angelina Durless: 1 Fate point
  • Martin: 1 Fate point. Aspect: That Looks Tasty!
  • Anne: 1 Fate point
  • Lady Sage: 1 Fate point (likely has a second by now)
  • Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
  • Sir Daniel Fleming: 1 Fate point
  • Dr. Butler: 1 Fate point

PC Fate Points

Opium and Whitechapel

V; 15

S; 3 -> 6

R: 11

A: 10

Gentrification and Brandy

R: 12

V: 10->11

A: 12

S: 7

Alice's Dinner Party

Queen Victoria Goes to War with the Fae

Penultimate Session: Helping Alice Return

Notes from Ultimate Session to Date