Charts and House Rules

From RPGS surrounding the Labcats

House Rules

  • Skills that are essentially a renamed common skill are Common Skills, e.g., Catmanship for Horsemanship. This is also true if you remove unwanted trappings -- we don't charge more for less.
  • Resources contains Wealth and Workspace.
  • Guile can be used to resist Insight.
  • Brawn contains Physical Force and Strike.
  • Endurance contains Stress Capacity: Health (Physical), Resist Damage, Environment: Harsh (e.g., extremes of temperature, i.e., that which one needs to Endure)
  • Note that this makes my chart out of date. Rather than change the original lines, I want to add the houseruled bits so that folks know not just what something costs in this game, but also the usual cost in a by the book game.

Charts

Physical:
Dodge is defense against any physical attack.
Parry is a defense against hand to hand physical attacks.
Resist Damage is a defense against any physical attack that does damage.
Shoot is a physical attack with range.
Strike is a physical attack in the same zone.

Mental:
Convince is an attack.
Guile is a mental attack via lying.
Menace is a mental attack via fear.
Willpower is mental defense.

Social:
Conversation is the wildcard social attack and defense, and maneuvering.
Esteem is defense against any social attack.
Influence is a social attack. It does Reputation damage.