Kerberos Club: Difference between revisions

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*[[Status Quo Aspects]]
*[[Status Quo Aspects]]
*[[Kerberos Club Aspects]]
*[[Kerberos Club Aspects]]
*[[Aspect Round Up]]
*[[Locations]]
*[[Locations]]
*[[Who's Who]]
*[[Who's Who]]
*[[Kerberos Session Summaries]]
*[[Kerberos Session Summaries]]
*[[Kerberos Fate Timeline]]
*[[Kerberos Fate Timeline]]
*[[Encyclopedia of Miscellaneous Information]]
*[[Character Limericks]]
*[[Between the Acts]]


==Meta==
==Meta==
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*[[Image:KerbFateTrappings.xls]] This has my list of which trappings go with which common skills, what the cost of each common skill is as a unique or strange skill, and various other useful bits of miscellaneous information.
*[[Image:KerbFateTrappings.xls]] This has my list of which trappings go with which common skills, what the cost of each common skill is as a unique or strange skill, and various other useful bits of miscellaneous information.


Mrs. Amelia Drake
*Alice: 11
*Reginald: 11
*Sophronia: 11
*Victor: 16
*Henry / Neville: 1
*Henry / Neville: 1
*Lord George Mace: 4 Fate points
*Lord George Mace: 5 Fate points (aka 1 Refresh)
*Lady Angelina Durless: 1 Fate point
*Lady Angelina Durless: 1 Fate point
*Martin: 1 Fate point. Aspect: That Looks Tasty!
*Martin: 1 Fate point. Aspect: That Looks Tasty!
*Anne: 1 Fate point
*Anne: 1 Fate point
*Lady Sage: 1 Fate point
*Lady Sage: 1 Fate point (likely has a second by now)
*Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
*Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
*Sir Daniel Fleming: 1 Fate point
*Dr. Butler: 1 Fate point


==PC Fate Points==
==Opium and Whitechapel==
V; 15


<pre>
S; 3 -> 6
A Duel at Dawn
Victor: 17
Alice: 10
Sophronia: 12
Reginald: 11
</pre>
 
 
<pre>
Victor: 18
Sophronia: 12
Reginald: 9
Alice: 11
</pre>
 
<pre>
Victor: 21
Alice: 13
Sophronia: 14
Reginald: 12
</pre>
 
Lord Mace +1 Fate Point


S: There's a difference between True and Important
R: 11


V: No. There isn't.
A: 10


A: Ah, my teammates.
==Gentrification and Brandy==


Are you hiring an ordinary ship with an ordinary crew and telling them you'll be pulled by Beluga whale?


You could just not have a crew...
R: 12


No, we can't.
V: 10->11


There will be no traveling in thimbles! That is way too close to the water. There will at least be a book sized plank.
A: 12


Are you insulting my balance?
S: 7


Tiny places for resting one's feet.
==Alice's Dinner Party==
==Queen Victoria Goes to War with the Fae==


Don't worry -- I've come up with the perfect solution. I'm not going to die!
==Penultimate Session: Helping Alice Return==


If anyone could manage it, Gregory, you could
==Notes from Ultimate Session to Date==

Latest revision as of 18:38, 17 June 2016


Players

World

Meta

  • Henry / Neville: 1
  • Lord George Mace: 5 Fate points (aka 1 Refresh)
  • Lady Angelina Durless: 1 Fate point
  • Martin: 1 Fate point. Aspect: That Looks Tasty!
  • Anne: 1 Fate point
  • Lady Sage: 1 Fate point (likely has a second by now)
  • Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
  • Sir Daniel Fleming: 1 Fate point
  • Dr. Butler: 1 Fate point

PC Fate Points

Opium and Whitechapel

V; 15

S; 3 -> 6

R: 11

A: 10

Gentrification and Brandy

R: 12

V: 10->11

A: 12

S: 7

Alice's Dinner Party

Queen Victoria Goes to War with the Fae

Penultimate Session: Helping Alice Return

Notes from Ultimate Session to Date