Kerberos Club: Difference between revisions

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*[[Status Quo Aspects]]
*[[Status Quo Aspects]]
*[[Kerberos Club Aspects]]
*[[Kerberos Club Aspects]]
*[[Aspect Round Up]]
*[[Locations]]
*[[Locations]]
*[[Who's Who]]
*[[Who's Who]]
*[[Kerberos Session Summaries]]
*[[Kerberos Session Summaries]]
*[[Kerberos Fate Timeline]]
*[[Kerberos Fate Timeline]]
*[[Encyclopedia of Miscellaneous Information]]
*[[Character Limericks]]
*[[Between the Acts]]


==Meta==
==Meta==
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*[[Image:KerbFateTrappings.xls]] This has my list of which trappings go with which common skills, what the cost of each common skill is as a unique or strange skill, and various other useful bits of miscellaneous information.
*[[Image:KerbFateTrappings.xls]] This has my list of which trappings go with which common skills, what the cost of each common skill is as a unique or strange skill, and various other useful bits of miscellaneous information.


Mrs. Amelia Drake
*Alice: 11
*Reginald: 11
*Sophronia: 11
*Victor: 16
*Henry / Neville: 1
*Henry / Neville: 1
*Lord George Mace: 4 Fate points
*Lord George Mace: 5 Fate points (aka 1 Refresh)
*Lady Angelina Durless: 1 Fate point
*Lady Angelina Durless: 1 Fate point
*Martin: 1 Fate point. Aspect: That Looks Tasty!
*Martin: 1 Fate point. Aspect: That Looks Tasty!
*Anne: 1 Fate point
*Anne: 1 Fate point
*Lady Sage: 1 Fate point
*Lady Sage: 1 Fate point (likely has a second by now)
*Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
*Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
*Sir Daniel Fleming: 1 Fate point
*Dr. Butler: 1 Fate point


I would note that George has not actually asked for any help on this.... That's not going to stop you, is it?
==PC Fate Points==
 
==Opium and Whitechapel==
S:Perhaps if I tell everyone that he's a really good guy... So, how is courting Angelina going?
V; 15
 
A: So, you're trying to get him to make a thirty-foot equivalent of Mr. Knight?
 
S: Perhaps he won't be able to move as fast,
 
Is there anything to prevent, say, a pigeon from stepping on this?
 
I will build pigeon traps!
 
Herman gets a fate point.
 
Alice will prob not hit me again
 
Unless you do something similarly stupid
 
Alice will prob hit me again
 
I can't believe _I'm_ in charge of running the circus. Where did I go _wrong_?
 
Was it not a good idea?
 
That's not the point?
 
I hope I don't create another villain.
 
Gre-Reginald ---
 
Reginald! The Walls have Ears!
 
Only if you write it down for me.
 
There are a lot of elements on the list
 
I agree, and that is why I want you to write it down
 
As long as it doesn't involve a recipe
 
Victor has it occurred to you that our friends are not carriage horses
 
Good -- when shall we leave?
 
Alice!
 
I would point out that Victor said it first, which is appropriate.
 
Then you'll merely be friends. However will you cope?
 
Don't ask George that question.
 
Lord Mace is not allowed to try to find an answer to that question.
 
Science! I know you're having a very bad day!
 
This is not how we deal with complication!
 
I'd like one!
 
A Daguerreotype of yourself.
 
Mr. Merriman has drawing of the ruby.
 
Wow, there were so many ways you could have handled that better. That was wonderful!
 
Oh gd lord what has George done?(FP?)
 
Hey now! Also, I don't have fingerprints.
 
Trivialprobem to solve
 
Not a triv problem
 
Did you accept?
 
Of course!
 
You do know that duels are illegal.
 
I don'tthink that's very fair. He's a kerberean.
 
He is a budding supervillain. I should point this out.
 
On our side.
 
As a fellow svillain, I should pull him back.
 
What, are you also going to add sharks?
 
Laser sharks!
 
You know, if you ask Merril nicely enough....
 
Were you planning to marry the lady before the trip to Africa?
 
The thought had crossed my mind.


But if it make things easier, I can go ask if she's up for marriage.
S; 3 -> 6


We can't have rumors flying around about good if eccentric gentlemen
R: 11


What's a little eccentricism among friends
A: 10


Which reminds me I miss your aunt
==Gentrification and Brandy==


I'll leave her a note!


Sorry for bollixing things up with your father. (carot) I enjoy your company. Will you marry me? -V.
R: 12


He's so very annoying. Yes. Will bring priest to hospital tomorrow. -A.
V: 10->11


The first note is better.
A: 12


So I write a third note...
S: 7


You know, the first one is you.
==Alice's Dinner Party==
==Queen Victoria Goes to War with the Fae==


I'm still not speaking to you, by the way
==Penultimate Session: Helping Alice Return==


<pre>
==Notes from Ultimate Session to Date==
A Duel at Dawn
Victor: 17
Alice: 10
Sophronia: 12
Reginald: 11
</pre>

Latest revision as of 18:38, 17 June 2016


Players

World

Meta

  • Henry / Neville: 1
  • Lord George Mace: 5 Fate points (aka 1 Refresh)
  • Lady Angelina Durless: 1 Fate point
  • Martin: 1 Fate point. Aspect: That Looks Tasty!
  • Anne: 1 Fate point
  • Lady Sage: 1 Fate point (likely has a second by now)
  • Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
  • Sir Daniel Fleming: 1 Fate point
  • Dr. Butler: 1 Fate point

PC Fate Points

Opium and Whitechapel

V; 15

S; 3 -> 6

R: 11

A: 10

Gentrification and Brandy

R: 12

V: 10->11

A: 12

S: 7

Alice's Dinner Party

Queen Victoria Goes to War with the Fae

Penultimate Session: Helping Alice Return

Notes from Ultimate Session to Date