Kerberos Club: Difference between revisions

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[[Category:Kerberos Club]]
[[Category:Kerberos Club]]
*Next session: October 29, skipping following week


==Players==
==Players==
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*[[Status Quo Aspects]]
*[[Status Quo Aspects]]
*[[Kerberos Club Aspects]]
*[[Kerberos Club Aspects]]
*[[Aspect Round Up]]
*[[Locations]]
*[[Locations]]
*[[Who's Who]]
*[[Who's Who]]
*[[Kerberos Session Summaries]]
*[[Kerberos Session Summaries]]
*[[Kerberos Fate Timeline]]
*[[Kerberos Fate Timeline]]
*[[Encyclopedia of Miscellaneous Information]]
*[[Character Limericks]]
*[[Between the Acts]]


==Meta==
==Meta==
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*[[Image:KerbFateTrappings.xls]] This has my list of which trappings go with which common skills, what the cost of each common skill is as a unique or strange skill, and various other useful bits of miscellaneous information.
*[[Image:KerbFateTrappings.xls]] This has my list of which trappings go with which common skills, what the cost of each common skill is as a unique or strange skill, and various other useful bits of miscellaneous information.


Mrs. Amelia Drake
*Alice: 11
*Reginald: 11
*Sophronia: 11
*Victor: 16
*Henry / Neville: 1
*Henry / Neville: 1
*Lord George Mace: 4 Fate points
*Lord George Mace: 5 Fate points (aka 1 Refresh)
*Lady Angelina Durless: 1 Fate point
*Lady Angelina Durless: 1 Fate point
*Martin: 1 Fate point. Aspect: That Looks Tasty!
*Martin: 1 Fate point. Aspect: That Looks Tasty!
*Anne: 1 Fate point
*Anne: 1 Fate point
*Lady Sage: 1 Fate point
*Lady Sage: 1 Fate point (likely has a second by now)
*Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
*Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
*Sir Daniel Fleming: 1 Fate point
*Dr. Butler: 1 Fate point


I would note that George has not actually asked for any help on this.... That's not going to stop you, is it?
==PC Fate Points==
 
==Opium and Whitechapel==
S:Perhaps if I tell everyone that he's a really good guy... So, how is courting Angelina going?
V; 15
 
A: So, you're trying to get him to make a thirty-foot equivalent of Mr. Knight?
 
S: Perhaps he won't be able to move as fast,
 
Is there anything to prevent, say, a pigeon from stepping on this?
 
I will build pigeon traps!
 
Herman gets a fate point.
 
Alice will prob not hit me again
 
Unless you do something similarly stupid
 
Alice will prob hit me again
 
I can't believe _I'm_ in charge of running the circus. Where did I go _wrong_?
 
Was it not a good idea?


That's not the point?
S; 3 -> 6


I hope I don't create another villain.
R: 11


Gre-Reginald ---
A: 10


Reginald! The Walls have Ears!
==Gentrification and Brandy==


Only if you write it down for me.


There are a lot of elements on the list
R: 12


I agree, and that is why I want you to write it down
V: 10->11


As long as it doesn't involve a recipe
A: 12


Victor has it occurred to you that our friends are not carriage horses
S: 7


Good -- when shall we leave?
==Alice's Dinner Party==
==Queen Victoria Goes to War with the Fae==


Alice!
==Penultimate Session: Helping Alice Return==


I would point out that Victor said it first, which is appropriate.
==Notes from Ultimate Session to Date==

Latest revision as of 18:38, 17 June 2016


Players

World

Meta

  • Henry / Neville: 1
  • Lord George Mace: 5 Fate points (aka 1 Refresh)
  • Lady Angelina Durless: 1 Fate point
  • Martin: 1 Fate point. Aspect: That Looks Tasty!
  • Anne: 1 Fate point
  • Lady Sage: 1 Fate point (likely has a second by now)
  • Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
  • Sir Daniel Fleming: 1 Fate point
  • Dr. Butler: 1 Fate point

PC Fate Points

Opium and Whitechapel

V; 15

S; 3 -> 6

R: 11

A: 10

Gentrification and Brandy

R: 12

V: 10->11

A: 12

S: 7

Alice's Dinner Party

Queen Victoria Goes to War with the Fae

Penultimate Session: Helping Alice Return

Notes from Ultimate Session to Date