Pendragon 2007: A Knight to Remember

From DoctorCthulhupunk

Friday

So, I got to bed around 3 am, and I had a 10 am game. I woke up feeling icky. Fortunately, Siam Express had some fresh sushi rolls. Limited selection, but a spicy salmon roll was light and filling enough for me.

I got to my Pendragon game, A Knight to Remember. This was one of three adventures that were prequel adventures to the game I played last year.

  • GM -- Tara Lydick
  • Me -- Sir Myron (same as last year)
  • James Pack -- Sir Aethelwulf the Generous
  • Mark Mohrfield -- Sir Bretonnet
  • Michael McMurray -- Sir Gwyn the Brave
  • Lee Stewart -- Sir Art McCarty the Fertile (same as last year)

We were on our way to offer our services to a king in Escoce, and, as far as Sir Art was concerned, we were Not at All hostages. There were Strange Happenings, and the next day, the knights found their horses missing. Borrowing other horses, they headed for the garrison they were supposed to man, the one whose defenders had been slaughtered. They recovered their horses from an enchanted child en route, and battled three fierce ogres.

At this point, the game ended, and Tara explained that she'd asked for a 6 hour slot, but been given a 4 hour one. This made sense, as last year's game was about 7 hours in a 6 hour slot. She ran the second half of the adventure as an unofficial pick up game on Sunday. I couldn't make it, as I didn't want to drop my Cat game, but the folks at her table seemed to have fun. I'm delighted she had prepared enough to know when to cut things short. I'm even more delighted that she gave me a CD with what she'd typed in of the four adventures in the sequence.

Game quotes:

Sir Art (looking up at the sort of castle on a hill): You know, you shouldn't put the kin on a hill. You should put him somewhere hidden below.

Sir Gwyn: Why would you do that?

Sir Art: Well, if you're under constant attack by Picts...

Oh, did I mention? Sir Gwyn, the king, and all of the folk at the fort were Picts. Of course, the Picts were fighting amongst themselves, so Sir Art, while undiplomatic, may not have been precisely wrong.


GM: Sir Aethelwulf has the swayback model of horse.

Sir Art's Player: Sort of a negative camel.


On being followed by Pictish kids

Sir Art: Hey, kids, the Frenchie has candy!

GM: They don't seem to be paying attention.

Sir Myron (looking heavenwards): Thank you!

Sir Art: It's when they get older the women notice me.

Sir Myron: (Slaps forehead)


Sir Art (about Sir Aethelwulf, who is very large): Of course, if the enemy goes uphill, they're probably safe.


Sir Art: Not hostages!

Sir Gwyn's player: So, he's wearing a button: I'm a hostage -- ask me how!


Art's player: Art bites his tongue.

GM: That's amazing!

Sir Myron: Miracle happen every day -- we just have to be attentive to notice!


Someone (on hearing "peasant" instead of "pheasant"): Peasant wings? They're a little less happy about this feast, then.


When an ogre flattens a house: This is the origin of the British word for apartment. That's his flat.

When we voted for best roleplayer, I won, to my surprise. I thought I was good, but that Sir Art's player was better. The prize was a black ribbon announcing me winner.

After the game, I went to ask the schedule people whether my 6pm Dogs in the Vineyard game was in the room the ticket said or the room the book said. While they checked and confirmed that it was in the room the ticket said, I saw that it was organized by Aaron Sturgill, my no show gm from yesterday -- who also didn't show last year for one of Beth's games. Hm.

I asked if any of his games had gone off this con. Nope.

So, I'm rescheduled for the non-Todd Furler Unknown Armies game, the one run by Lori Piper at 6pm. This proved to be a good call. I had a wonderful time, and, sure enough, the DitV GM was a no show. He had a full table of players, including one guy whose copy of Dogs in the Vineyard was bound in leather with a Tree of Life on the front.