GM Lessons Learned

From RPGS surrounding the Labcats
Revision as of 12:32, 5 December 2011 by Lisa (talk | contribs)


  • The collection of Kerberan NPCs are suggestions. Yes, there should be other Kerberans than the PCs, but if any given NPC would steal the PCs' thunder, cut that character. If you already have a Batman analogue, cut the Night Hag. Note that mileage varies: Nunzio asked that I keep Moreland as a foil to Victor Knight.
  • Mike Olson doesn't expect anyone to play the rules as written without customiztion
  • During combat, handing off the task of keeping track of the initiative order to a player better suited to it is a win.
  • Offering a Fate point per write up done may not work, but is unlikely to hurt.
  • Archetype works less well for Non-Strange NPCs. Between Josh and Mike, I've come up with this: Archetype: Human: Function in Story. Thus, for Winston Beuchamp, it's Archetype: Human: Administrator of Alice's Trust Fund.
  • The Internet Is Your Friend for all sorts of things, including names and timelines. I've a collection of urls.
  • I've made a spreadsheet to keep track of trappings and should post it somewhere.
  • In character sheets, list all trappings of all skills with those skills. This will make life easier.
  • Never name an Aspect the same thing as a Skill or Gift, or vice versa, or any combination thereof. Please, just don't -- you'll run into confusion about whether one has or has not used the Aspect that round.
  • Ghosts of Albion has a timeline covering the part of the century that Kerberos Club gives short shrift to. Use it.
  • I now have an abridged edition of Mrs. Beeton's Book of Household Management, which looks really cool.