Distinctions
From RPGS surrounding the Labcats
Definitions
- Add
- Add throws a die into the Trouble pool after the current roll is resolved.
- Choose
- Choose requires your Lead to do something unfortunate or unhelpful.
- Earn
- Earn gives a player a Plot Point from the general pool. Usually this player is you; however, you might have a Distinction that gives Plot Points to other players. If this happens, the Plot Point comes from the general pool, not your own.
- Give
- Give directs you to give a die to your opposition, whether it's another Lead, a Feature, or even an Extra or Trouble.
- Increase
- Increase allows you to step up the smallest die in your Stress pool before you roll to determine the Stress you inflict in a Contest. As with Decrease, this is limited to two types of Stress. If your smallest die is a d12, add a d4 to the pool instead.
- Reveal
- Reveal allows you to dictate a fact about the story. However, what you can add into the story needs to be very strictly defined, such as "I own one of those" or "Expert on speed dial."
Earn a Plot Point
These Distinctions allow the character to Earn a Plot Point for doing something. The list doesn't include Heritages.
d4
- Attractive: Earn a Plot Point when your looks draw you unwanted attention.
- Big-Hearted: Earn a Plot Point when you Choose to buy somebody's sob story.
- Clever: Earn a Plot Point when you Choose to show off your smarts in some annoying or frustrating manner.
- Extraterrestrial Knowledge: Earn a Plot Point when you Reveal you know way too much about an alien culture.
- Family Reputation: Earn a Plot Point and Give your opposition a d6 when your family reputation precedes you.
- Fast Talker: Earn a Plot Point an Give your opposition a d6 when you're caught in a lie or exaggeration.
- Gearhead: Earn a Plot Point when you inconveniently Choose to buy stop and admire fine technology.
- Guilty: Earn a Plot Point and Give your opposition a d6 when your guilt stymies or confuses you.
- Heroic Reputation: Earn a Plot Point when you Choose to protect your secret identity at the cost of lying to your friends or not using your reputation toward your goals.
- Impulsive: Earn a Plot Point and Add a d6 to Trouble when you act rashly.
- In Over My Head: Earn a Plot Point and Add d6 to Trouble when you get into trouble over your head.
- Investigator: Earn a Plot Point when you Choose to spend a scene investigating instead of taking immediate action.
- Manipulative: Earn a Plot Point and Give your opposition a d6 when you ask them to trust you, even if you don't mean it.
- Marksman: Earn a Plot Point when you Choose to run out of ammunition.
- Military Brat: Earn a Plot Point when you Choose to have your military knowledge get you in trouble.
- Not Born Yesterday: Earn a Plot Point when you Choose to buy a reasonable lie.
- On a Mission: Earn a Plot Point and Add a d6 to Trouble when you foolishly pursue your mission despite the risk.
- Right Place, Right Time: Earn a Plot Point and Give your opposition a d6 when somebody confronts you about your presence somewhere off-limits, secret, or prohibited.
- Savage: Earn a Plot Point and Add a d6 to Trouble whenever you act upon your base instincts.
- Shameless Flirt: Earn a Plot Point and Add a d6 to Trouble when you flirt with someone you know you shouldn't.
- Smartass: Earn a Plot Point and Give your opposition a d6 when you're being a Smartass in a dangerous situation.
- Soldier: Earn a Plot Point when you Choose to follow orders, stick to protocol, or maintain strict discipline when it would benefit you more to do otherwise.
- Willful: Earn a Plot Point and Add a d6 to Trouble when you put your foot down.
d8
- Athletic: Earn a Plot Point when you Choose to use brute force instead of finesse.
- Big-Hearted: Earn a Plot Point and Add a d6 to the Trouble pool when you risk yourself to help somebody in need.
- Genius: Earn a Plot Point and Add a d6 to Trouble when you assume others can't follow your complicated thinking.
- Impulsive: Earn a Plot Point when you Choose to Interfere in a Contest.
- Likeable: Earn a Plot Point when you Decrease your own Afraid or Insecure Stress pool -- you don't really mean to upset anyone!
- Not Born Yesterday: Earn a Plot Point and Give your opposition a d6 when confronted with a problem that defies normal common sense or logic.
d12
- Big Brother/Big Sister: Earn a Plot Point when you to disable or dismantle your existing surveillance of or files on a Lead or Feature.
- Clever: Earn a Plot Point and Add a d6 to Trouble when your clever plan goes off the tracks.
- Guilty: Earn a Plot Point to Increase your opposition's Injured or Insecure Stress pool against you.
- On a Mission: Earn a Plot Point and Increase your opponent's Insecure or Angry Stress pool against you when you try to recruit others to your cause.