Sophia Byrne: Difference between revisions
From RPGS surrounding the Labcats
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[[Category:Smallville Brownies]] | [[Category:Smallville Brownies]] | ||
=== Origin=== | |||
*We start with Laura at d6 to account for having 5 PCs. | |||
=== Origin === | *Gifted: | ||
* | |||
* | |||
=== Youth === | === Youth === | ||
*Outsider: | |||
=== Focus === | |||
*Paranormal: | |||
=== Path === | |||
*Risky: | |||
=== Life-Changing Event === | |||
*Power Manifestation | |||
=== Priority === | |||
*Performance: | |||
=== Modus Operandi === | |||
*Special Gifts: | |||
=== Motivation === | |||
*The World: | |||
=== Identity === | |||
*The Specialist: | |||
== Sheet == | == Sheet == | ||
| Line 32: | Line 27: | ||
==== Values ==== | ==== Values ==== | ||
* Duty | * Duty d10: Make Daddy proud. [GM question: Who's Daddy? Or Mommy, for that matter?] | ||
* Glory | * Glory d8: I want to be a famous musician. | ||
* Justice d4 | * Justice d4: TBD | ||
* Love d4 | * Love d4: Love only hurts. | ||
* Power | * Power d10: Might makes reality. | ||
* Truth | * Truth d6: Knowledge is power. | ||
==== Relationships ==== | ==== Relationships ==== | ||
* Boadicea "Bo" | * Boadicea "Bo" Blackwater d6: Needs to grow up. | ||
* Electra Ellis d4 | * Electra Ellis d4: | ||
* Laura Jones | * Laura Jones d6: | ||
* Sandy Spade d4 | * Sandy Spade d4: Who? | ||
* Prudence Byrne d6: Why do I love that overcontrolling bitch? | |||
* Bella Blackwater d4: Why am I dreaming her? | |||
=== Assets === | === Assets === | ||
==== Distinctions ==== | ==== Distinctions ==== | ||
* '''Clever d8''' — Roll when your intelligence would be a factor in influencing the outcome of an action. | |||
** '''d4:''' '''Earn''' a Plot Point when you '''Choose''' to show off your smarts in some annoying or frustrating manner. | |||
** '''d8:''' '''Spend''' a Plot Point to '''Reveal''' that you know a piece of useful trivia. | |||
* '''Wealthy d4''' — Roll when pulling out your wallet, signing a check, or drawing on your vast fortunes would improve your odds at success. | |||
** '''d4:''' '''Spend''' a Plot Point to '''Reroll''' one die in a Contest or Test swayable by money. | |||
* '''Family Reputation d4''' — Roll when you're bringing in your family's reputation, history, or actual involvement into what you're doing. | |||
** '''d4:''' '''Earn''' a Plot Point and '''Give''' your opposition a d6 when your family reputation precedes you. | |||
* '''Magical Legacy d12''' (Heritage) — Roll for Tests and Contests that depend on you knowing, understanding, or being a representative of your special heritage. Also add this die to Growth rolls for linked Abilities. | |||
** '''d4:''' '''Add''' a d6 to Trouble to '''Reroll''' any die due to your magical "luck". | |||
** '''d8:''' '''Add''' a d10 to Trouble to use a Special Effect from an Ability you do not have, connected or not. | |||
** '''d12:''' '''Add''' a d10 to Trouble to '''Reveal''' that you know a spirit, demon, or sorcerer with information you need. | |||
** '''Connected Abilities:''' Blast, Flight, Illusion, Mind Control, Possession, Precognition, Teleportation | |||
** '''Limits:''' Mute, Binding | |||
==== Abilities ==== | |||
* '''Luck d12''' — Add this Ability's die to any roll that hinges almost entirely on luck or chance, rather than skill or effort. | |||
** SPX: | |||
* '''Invisibility d6''' — Roll if vanishing from sight would help you in a Test or Contest. | |||
** SPX: | |||
* Gear: Flute d6 | |||
** Effect: | |||
** Descriptor: Magic | |||
** Limit: Gear | |||
** SPX: | |||
* '''Dream Manipulation d?''' &mdash Roll when you are within a dream. | |||
** SPX: | |||
=== Resources === | |||
==== Extras ==== | |||
* Detective Steve Ross 2d4 | |||
==== Locations ==== | |||
* Schuster Conservatory 2d8 | |||
* Wolfram Hospital 2d4 | |||
* The Nebraska 2d6 | |||
* Parthenon Books 2d4 | |||
Latest revision as of 10:31, 15 May 2012
Origin
- We start with Laura at d6 to account for having 5 PCs.
- Gifted:
Youth
- Outsider:
Focus
- Paranormal:
Path
- Risky:
Life-Changing Event
- Power Manifestation
Priority
- Performance:
Modus Operandi
- Special Gifts:
Motivation
- The World:
Identity
- The Specialist:
Sheet
Drives
Values
- Duty d10: Make Daddy proud. [GM question: Who's Daddy? Or Mommy, for that matter?]
- Glory d8: I want to be a famous musician.
- Justice d4: TBD
- Love d4: Love only hurts.
- Power d10: Might makes reality.
- Truth d6: Knowledge is power.
Relationships
- Boadicea "Bo" Blackwater d6: Needs to grow up.
- Electra Ellis d4:
- Laura Jones d6:
- Sandy Spade d4: Who?
- Prudence Byrne d6: Why do I love that overcontrolling bitch?
- Bella Blackwater d4: Why am I dreaming her?
Assets
Distinctions
- Clever d8 — Roll when your intelligence would be a factor in influencing the outcome of an action.
- d4: Earn a Plot Point when you Choose to show off your smarts in some annoying or frustrating manner.
- d8: Spend a Plot Point to Reveal that you know a piece of useful trivia.
- Wealthy d4 — Roll when pulling out your wallet, signing a check, or drawing on your vast fortunes would improve your odds at success.
- d4: Spend a Plot Point to Reroll one die in a Contest or Test swayable by money.
- Family Reputation d4 — Roll when you're bringing in your family's reputation, history, or actual involvement into what you're doing.
- d4: Earn a Plot Point and Give your opposition a d6 when your family reputation precedes you.
- Magical Legacy d12 (Heritage) — Roll for Tests and Contests that depend on you knowing, understanding, or being a representative of your special heritage. Also add this die to Growth rolls for linked Abilities.
- d4: Add a d6 to Trouble to Reroll any die due to your magical "luck".
- d8: Add a d10 to Trouble to use a Special Effect from an Ability you do not have, connected or not.
- d12: Add a d10 to Trouble to Reveal that you know a spirit, demon, or sorcerer with information you need.
- Connected Abilities: Blast, Flight, Illusion, Mind Control, Possession, Precognition, Teleportation
- Limits: Mute, Binding
Abilities
- Luck d12 — Add this Ability's die to any roll that hinges almost entirely on luck or chance, rather than skill or effort.
- SPX:
- Invisibility d6 — Roll if vanishing from sight would help you in a Test or Contest.
- SPX:
- Gear: Flute d6
- Effect:
- Descriptor: Magic
- Limit: Gear
- SPX:
- Dream Manipulation d? &mdash Roll when you are within a dream.
- SPX:
Resources
Extras
- Detective Steve Ross 2d4
Locations
- Schuster Conservatory 2d8
- Wolfram Hospital 2d4
- The Nebraska 2d6
- Parthenon Books 2d4