Origins 2007: Difference between revisions
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==Write Ups== | |||
[[Call of Cthulhu: Unsung Saga]] (ae192) | [[Call of Cthulhu: Unsung Saga]] (ae192) | ||
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[[Cat: Toccata and Fur in A Minor]] (ae193) | [[Cat: Toccata and Fur in A Minor]] (ae193) | ||
==Overview (ae191)== | |||
I've registered for 10 events at Origins, which is probably slightly insane. That's 40 hours worth of gaming over 5 days, with the bulk, 32 hours, over the middle 3 days. I may punk on a couple of the late night CoC games, and if I do, I'm sure they'll fill my spot, especially as I'll give the gm a heads up. Line up looks like this: | |||
Wednesday night (Jul 4): CoC Dark Ages: Unsung Saga. Vikings going araiding run afoul of mythos, I think. Poor vikings. | |||
Thursday (July 5): Nothing scheduled before 6 pm, so I get to sleep in and shop. 6-10 is Hands and Faces, a new thing that I think comes out of the indie game crowd, and I -think- is run by a guy I've gamed with at a previous Origins, who scored mental points from me by saying that I was quite right and the seemingly simple indie games really are a challenge to learn and run. Then, 11 pm - 3 am is Oscar Rios's CoC game, Setting Sun / Rising Tide, I think -- Japanese in WWII plus mythos. | |||
Friday (July 6): 10 am -2 pm is the Pendragon game, where I expect to be playing Sir Myron, the Jewish knight in fuschia armor. I still have a d8 of exactly the right shade to represent him. 6-10 is Dogs in the Vineyard. 11 pm -3 am is another CoC game, something in the Burke University Saga, which I've not played before. The Dean in Yellow. I may punk on this if I get too tired. | |||
Saturday (July 7): 1 pm -5 pm is Thy Will, which sounds like a fairly intense game of Unknown Armies. The description warns that folks will be expected to talk about religion in character. I trust the gm, Todd Furler. He's also running the 6-10 game of octaNe, a silly pulpy thing about Nazis and South America and stuff. He's the one of whom I've said, "He could run Phonebook: The Dialing, and I'd play." Scarily, this got Josh and Michael Miller looking thoughtful about writing such a game. And, another late night CoC game, 10 pm -2 am, The Convicts, about prisoners in the 1920s sentenced (rightly or wrongly, says the description), among other things, to be sterilized. | |||
Sunday (July 8): 1 pm - 5 pm is Cat. I'd thought at first, "Okay, cute for beginners, but, like, I already know how to play a cat." Then, I found out that it's about magical cats. Well, all cats are magical -- chasing sunbeams and stuff like that is Important Magic that keeps the world in order. Josh noted that this is in keeping with the usual rpg trend: It's a game about X -- and there's magic. | |||
Revision as of 21:05, 7 April 2013
Write Ups
Call of Cthulhu: Unsung Saga (ae192)
Call of Cthulhu: Setting Sun, Rising Tide (ae192)
Unknown Armies: Throw a Penny (ae192)
octaNe: Against the Reich: Reign of Blood, Parts I and II (ae193)
Cat: Toccata and Fur in A Minor (ae193)
Overview (ae191)
I've registered for 10 events at Origins, which is probably slightly insane. That's 40 hours worth of gaming over 5 days, with the bulk, 32 hours, over the middle 3 days. I may punk on a couple of the late night CoC games, and if I do, I'm sure they'll fill my spot, especially as I'll give the gm a heads up. Line up looks like this:
Wednesday night (Jul 4): CoC Dark Ages: Unsung Saga. Vikings going araiding run afoul of mythos, I think. Poor vikings.
Thursday (July 5): Nothing scheduled before 6 pm, so I get to sleep in and shop. 6-10 is Hands and Faces, a new thing that I think comes out of the indie game crowd, and I -think- is run by a guy I've gamed with at a previous Origins, who scored mental points from me by saying that I was quite right and the seemingly simple indie games really are a challenge to learn and run. Then, 11 pm - 3 am is Oscar Rios's CoC game, Setting Sun / Rising Tide, I think -- Japanese in WWII plus mythos.
Friday (July 6): 10 am -2 pm is the Pendragon game, where I expect to be playing Sir Myron, the Jewish knight in fuschia armor. I still have a d8 of exactly the right shade to represent him. 6-10 is Dogs in the Vineyard. 11 pm -3 am is another CoC game, something in the Burke University Saga, which I've not played before. The Dean in Yellow. I may punk on this if I get too tired.
Saturday (July 7): 1 pm -5 pm is Thy Will, which sounds like a fairly intense game of Unknown Armies. The description warns that folks will be expected to talk about religion in character. I trust the gm, Todd Furler. He's also running the 6-10 game of octaNe, a silly pulpy thing about Nazis and South America and stuff. He's the one of whom I've said, "He could run Phonebook: The Dialing, and I'd play." Scarily, this got Josh and Michael Miller looking thoughtful about writing such a game. And, another late night CoC game, 10 pm -2 am, The Convicts, about prisoners in the 1920s sentenced (rightly or wrongly, says the description), among other things, to be sterilized.
Sunday (July 8): 1 pm - 5 pm is Cat. I'd thought at first, "Okay, cute for beginners, but, like, I already know how to play a cat." Then, I found out that it's about magical cats. Well, all cats are magical -- chasing sunbeams and stuff like that is Important Magic that keeps the world in order. Josh noted that this is in keeping with the usual rpg trend: It's a game about X -- and there's magic.