Justin's Character Sheet Over Time: Difference between revisions
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Justin Thorne's character sheet over time | ==Justin Thorne's character sheet over time== | ||
System: Over the Edge which gives starting characters three broadly defined traits and one flaw. Players should also choose motivation, secret, and most important person. Drawing a picture of the character is non-optional. | System: Over the Edge which gives starting characters three broadly defined traits and one flaw. Players should also choose motivation, secret, and most important person. Drawing a picture of the character is non-optional. | ||
Original | ===Original=== | ||
Central Trait: Creative, 4 dice/2 dice. This is a split trait of ordinary and weird creativity, the latter being a fringe trait. Justin is Maker, which means that he can create magical items, and weird creativity is what he uses to do that. | Central Trait: Creative, 4 dice/2 dice. This is a split trait of ordinary and weird creativity, the latter being a fringe trait. Justin is Maker, which means that he can create magical items, and weird creativity is what he uses to do that. | ||
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Motivation: I don't think we ever used this, although I did email Naomi a few times about how to get Justin to follow the appropriate plot threads. | Motivation: I don't think we ever used this, although I did email Naomi a few times about how to get Justin to follow the appropriate plot threads. | ||
Changes as of Fall Quarter, Sophmore Year | ===Changes as of Fall Quarter, Sophmore Year=== | ||
Journalism, 2 dice--picked up Fall Quarter of Freshman Year. I told Naomi that I wasn't sure if this were a normal trait everyone had 2 dice in, in which case it became a 3 die trait, or an unusual trait normal people did not have, in which case it became a 1 die trait. She said to split the difference, and make it a 2 die trait. | Journalism, 2 dice--picked up Fall Quarter of Freshman Year. I told Naomi that I wasn't sure if this were a normal trait everyone had 2 dice in, in which case it became a 3 die trait, or an unusual trait normal people did not have, in which case it became a 1 die trait. She said to split the difference, and make it a 2 die trait. | ||
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Secret -- This now varies, depending on context. On campus, Justin's sexual orientation is no secret, but while MIchael, his best friend (and Josh's PC) knows, his neighbors don't. The fact that Justin is a Maker, with Weird Creativity, is a secret in some contexts. So is the fact that Justin accidentally killed his stepfather, but it's less a secret than it used to be. Probably the one Justin is most quiet about is the fact that he has slept with his half sister, Sarah Lacey, and fathered a child for her. His mother, his lover, and his closest friends are aware of this, however. | Secret -- This now varies, depending on context. On campus, Justin's sexual orientation is no secret, but while MIchael, his best friend (and Josh's PC) knows, his neighbors don't. The fact that Justin is a Maker, with Weird Creativity, is a secret in some contexts. So is the fact that Justin accidentally killed his stepfather, but it's less a secret than it used to be. Probably the one Justin is most quiet about is the fact that he has slept with his half sister, Sarah Lacey, and fathered a child for her. His mother, his lover, and his closest friends are aware of this, however. | ||
Fall of Junior Year | ===Fall of Junior Year=== | ||
French, 1 die. (Spring/Summer of Sophmore Year) I'd been trying to juggle dice as per the home rules, and I asked Naomi if I should put the next die into French or Contacts. She said to put it in French, and we'd make Contacts a GM province. That is, rather than making it a trait, Naomi will decide, where necessary, whom Justin knows and whether he can reach the person he wants. | French, 1 die. (Spring/Summer of Sophmore Year) I'd been trying to juggle dice as per the home rules, and I asked Naomi if I should put the next die into French or Contacts. She said to put it in French, and we'd make Contacts a GM province. That is, rather than making it a trait, Naomi will decide, where necessary, whom Justin knows and whether he can reach the person he wants. | ||
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One thing Justin picked up that Naomi said would not cost to make a trait: Unnerving Stare. It doesn't cost because it is rarely useful and as likely to alienate someone Justin likes as to do anything positive. In Everway terms, it's a zero point power, being neither major, frequent, nor versatile. | One thing Justin picked up that Naomi said would not cost to make a trait: Unnerving Stare. It doesn't cost because it is rarely useful and as likely to alienate someone Justin likes as to do anything positive. In Everway terms, it's a zero point power, being neither major, frequent, nor versatile. | ||
Fall of 2nd Junior Year | ===Fall of 2nd Junior Year=== | ||
At this point, I ignored the rules and described what I thought was the case. This, I think, is what RPG rules should do, describe, not proscribe, but I find this is rarely the case. I could probably stat Justin out in most systems, but I could only have created him in OTE's system. If I had used GURPS, I would have felt obligated to give him 5 quirks for the points, defining them as soon as possible, to stay honest. Since quirks had nothing to do with points, they developed gradually over play. I'll list the ones I've figured out below. | At this point, I ignored the rules and described what I thought was the case. This, I think, is what RPG rules should do, describe, not proscribe, but I find this is rarely the case. I could probably stat Justin out in most systems, but I could only have created him in OTE's system. If I had used GURPS, I would have felt obligated to give him 5 quirks for the points, defining them as soon as possible, to stay honest. Since quirks had nothing to do with points, they developed gradually over play. I'll list the ones I've figured out below. | ||
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Secret: Again, varies, but the most consistent secret is: Justin is a postal mage. At this point, the only folks who know it are the other two postal mages, one of Michael's daughters, and probably Sarah Lacey. | Secret: Again, varies, but the most consistent secret is: Justin is a postal mage. At this point, the only folks who know it are the other two postal mages, one of Michael's daughters, and probably Sarah Lacey. | ||
Current changes, as of Spring Quarter, 2nd Junior Year | ===Current changes, as of Spring Quarter, 2nd Junior Year=== | ||
American Sign Language, 1 die | American Sign Language, 1 die | ||
Latest revision as of 23:50, 10 March 2012
Justin Thorne's character sheet over time
System: Over the Edge which gives starting characters three broadly defined traits and one flaw. Players should also choose motivation, secret, and most important person. Drawing a picture of the character is non-optional.
Original
Central Trait: Creative, 4 dice/2 dice. This is a split trait of ordinary and weird creativity, the latter being a fringe trait. Justin is Maker, which means that he can create magical items, and weird creativity is what he uses to do that.
Side Trait: Supernatural Sensitivity, the trait I always forgot. Fortunately, Naomi did not.
Side Trait: Information Sponge, 3 dice. Originally left undefined, I decided it had to be this to explain how Justin managed to keep up his grades and get a parcel of special projects done.
Flaw: Meddler. Originally undefined, definition supplied by Naomi, approved by me.
Secret: Accidentally killed stepfather with newly forged sword. Cop took sword, returned it a day later with no comment, did not press charges.
Most Important Person: Stepfather, Richard Thorne
Motivation: I don't think we ever used this, although I did email Naomi a few times about how to get Justin to follow the appropriate plot threads.
Changes as of Fall Quarter, Sophmore Year
Journalism, 2 dice--picked up Fall Quarter of Freshman Year. I told Naomi that I wasn't sure if this were a normal trait everyone had 2 dice in, in which case it became a 3 die trait, or an unusual trait normal people did not have, in which case it became a 1 die trait. She said to split the difference, and make it a 2 die trait.
Arabic, 2 dice--one picked up for Winter Quarter of Freshman year, one awarded as a bonus die I could use on anything.
Creativity increased to 5/2 dice (Spring). This was the only logical place for it to go, and Naomi agreed that Justin had been displayng sufficient creativity. Weird creativity remained 2 dice, as she didn't want a 3 die Maker.
Information Sponge increased to 4 dice (Summer). I figured this was the only way to explain how Justin manages to keep so many balls in the air and still maintain a respectable GPA.
Farmhand, 1 die (Fall/Winter of Sophmore Year--after Freshman Year, Naomi decided to slow down xp awards to twice per year. Technically, I suppose Justin learned this over summer, while working on Michael's farm, but we were sticking more closely to what loose mehanics we had, and this is when the die was officially awarded.)
Justin also knows Morse Code, but that doesn't get a trait.
Most Important Person -- Ken Maravich, Justin's lover
Secret -- This now varies, depending on context. On campus, Justin's sexual orientation is no secret, but while MIchael, his best friend (and Josh's PC) knows, his neighbors don't. The fact that Justin is a Maker, with Weird Creativity, is a secret in some contexts. So is the fact that Justin accidentally killed his stepfather, but it's less a secret than it used to be. Probably the one Justin is most quiet about is the fact that he has slept with his half sister, Sarah Lacey, and fathered a child for her. His mother, his lover, and his closest friends are aware of this, however.
Fall of Junior Year
French, 1 die. (Spring/Summer of Sophmore Year) I'd been trying to juggle dice as per the home rules, and I asked Naomi if I should put the next die into French or Contacts. She said to put it in French, and we'd make Contacts a GM province. That is, rather than making it a trait, Naomi will decide, where necessary, whom Justin knows and whether he can reach the person he wants.
Most Important Person and Secret are unchanged.
One thing Justin picked up that Naomi said would not cost to make a trait: Unnerving Stare. It doesn't cost because it is rarely useful and as likely to alienate someone Justin likes as to do anything positive. In Everway terms, it's a zero point power, being neither major, frequent, nor versatile.
Fall of 2nd Junior Year
At this point, I ignored the rules and described what I thought was the case. This, I think, is what RPG rules should do, describe, not proscribe, but I find this is rarely the case. I could probably stat Justin out in most systems, but I could only have created him in OTE's system. If I had used GURPS, I would have felt obligated to give him 5 quirks for the points, defining them as soon as possible, to stay honest. Since quirks had nothing to do with points, they developed gradually over play. I'll list the ones I've figured out below.
I emailed what I thought Justin's character sheet looked like to Naomi, and we made a few modifications. Also, she asked for signs for Justin's traits. Since I'm still not sure, I've put multiple signs for a couple of traits.
Central Trait: Creativity, 5 dice / Weird Creativity 2 dice
Flip side: Affected by Theatrical Things
Sign: Used to be sheds butterflies, but probably now is the debris of several projects in progress.
Journalist, 3 dice
Sign: Always carries a notebook. When he shuts his mouth, he's actually a good listener. Mutters "I can't believe he actually told me that."
Postal Mage, 4 dice
Sign: Always knows the correct postage for a package or letter.
Information Sponge: 4 dice
Sign: Will talk for hours on any topic. Actually manages to complete half the projects he starts.
Supernatural Sensitivity: 2 dice
Sign: I'm still not sure.
(I actually forgot the above two traits when I first emailed the character sheet.)
Arabic, 2 dice
Sign: Swears in Arabic by choice.
Hebrew, 1 die
Sign: I haven't come up with one yet.
French: Written, 2 dice. Spoken, 2 dice if speaking to someone who speaks Vietnamese French, 2 dice plus a penalty die otherwise.
Sign: Cooks a mean lemon chicken.
Farmhand, 1 die.
Sign: Winces whenever someone mentions cows.
Swordfighting, 2 dice, no penalty
Josh thinks this should be 3 plus a penalty die. He may be right.
Sign: When watching something athletic, takes a fencer's stand, as distinct from a fencer's stance. As Naomi noted, fencers stand differently when in fencing mode than when in non-fencing mode.
Submarine Pilot, 2 dice
Sign: Scar on his left arm.
(Around this time, Michael picked up the trait Commando. Josh noted that his sign was: Scars all over body.)
Swimming, 3 dice
Sign: Gills
Rifle, 2 dice
Pistol, 1 die
I haven't come up with signs for the above two traits.
Non-Traits: Morse Code, Unnerving Stare
Most Important Person: In flux. Occasionally Sarah Lacey, but usually, probably, Michael Conoway
Secret: Again, varies, but the most consistent secret is: Justin is a postal mage. At this point, the only folks who know it are the other two postal mages, one of Michael's daughters, and probably Sarah Lacey.
Current changes, as of Spring Quarter, 2nd Junior Year
American Sign Language, 1 die
Sign: Can now babble without opening his mouth
Skiing, 2 dice
Sign: I haven't come up with one yet.
Stage Magic, 1 die
Sign: Practices juggling in odd moments, pulls coins out of people's ears
Mongolian, 1 die plus a penalty die
Sign: Walks around with a Mongolian grammar and dictionary muttering, "I have got to get Jido to slow down."
Most Important Person: Ken Maravitch
Secret: Varies, as above. If his novel gets published, the fact that he used the pen name Zena Thorndyke will become another one, one that he'll kick himself for ten years down the line.
Quirks: These are things I'd feel obliged to get points for in any other system, but which developed because I was using OTE.
Justin likes soda pop. He makes too many lists. At some point, I decided that this was one of his coping methods, developed after he'd killed his stepfather. (1. Don't slit wrists. 2. Make sure Mother hasn't slit her wrists. 3. Return books to library. 4. Pick up medicine for Mother. 5. Make sure she takes it and doesn't slit her wrists. 6. Don't slit own wrists. 7. History test tomorrow.)
He has the minor delusion that he can't sing very well. This is because he has received criticism from his best friend, who received formal training, his half sister, who is a siren, and Orpheus, about whom, enough said.
He has a minor delusion that he's a worse fencer than he is, as he subconsciously compares himself to two Olympic level (for the USA, at least) fencers.
He's still a lousy liar.
Under stress, he forgets which language he's supposed to be speaking. This only happens often enough to be a quirk in GURPS terms, and usually, what happens is he speaks Arabic instead of English. He picked this quirk up when he returned to campus after having been kidnapped by Arab terrorists, and it got reinforced over the years. Once or twice, he used French instead of English.