Elisa Henesley: Difference between revisions

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as you sought independence during your formative years, and with whom did you get up to it?
as you sought independence during your formative years, and with whom did you get up to it?
===First Awakenings. When did you begin to realize the world was not as it might seem?===
===First Awakenings. When did you begin to realize the world was not as it might seem?===
When did you become  
===When did you become  
aware, and involved in, the hidden and not-so-hidden Strangeness lurking about the comfortable hearth of  
aware, and involved in, the hidden and not-so-hidden Strangeness lurking about the comfortable hearth of  
polite society? Feel free to include another PC in your answer to this question. ===
polite society?===
===Mysterious Origins. When did you come into power of your own? When did your Touch of Strangeness become  
Feel free to include another PC in your answer to this question.
===Mysterious Origins. When did you come into power of your own?===
When did your Touch of Strangeness become  
manifest? How did you become a player in the weird games of the Strangers? Include one other PC in your  
manifest? How did you become a player in the weird games of the Strangers? Include one other PC in your  
answer to this question. ===
answer to this question.
===Great Failing. What is your greatest flaw, and how did it bring you near to ruin and disaster? ===
===Great Failing. What is your greatest flaw, and how did it bring you near to ruin and disaster? ===



Revision as of 14:30, 26 March 2011

Elisa Henesley is a young woman of good prospects, excellent training, and some cleverness.

As it happens, she also discovered at the age of seventeen that she was also one of the strongest people in England -- and so, while not shaken in her principles or prospects, she has resolved to help her homeland in whatever ways she is able.

New characters start with:

   * 30 Skill points
   * 6 Refresh if Early Century 

The Five Questions

===Humble Beginnings. Everyone starts somewhere. Who were you before you became who you are? How did your early years mark you and shape you?===

Follies of Youth.

Foolishness is the vice of the young, and the fondest memory of the old. What did you get up to 

as you sought independence during your formative years, and with whom did you get up to it?

First Awakenings. When did you begin to realize the world was not as it might seem?

===When did you become aware, and involved in, the hidden and not-so-hidden Strangeness lurking about the comfortable hearth of polite society?=== Feel free to include another PC in your answer to this question.

Mysterious Origins. When did you come into power of your own?

When did your Touch of Strangeness become manifest? How did you become a player in the weird games of the Strangers? Include one other PC in your answer to this question.

Great Failing. What is your greatest flaw, and how did it bring you near to ruin and disaster?

Pick Archetype and Social Class Your Archetype defines the broad outlines of your character concept, whether a master of the secrets of the Orient, a mad inventor, a deposed goddess, the last Martian on Earth, or anything in between. The available Archetypes are Adept, Alien, Anachronist, Artificial, Faerie, Godling, Human+, Magus, Mutant, and Super- Normal; each has a full description in the Archetypes chapter, and will guide one of your aspect choices later. Your Social Class determines a great deal about your lifestyle and place in the social order. The four Social Classes are Under Class, Working Class, Middle Class, and Upper Class. These are detailed in All Things Right and Proper. One of your aspects will derive from your Social Class.

Aspects

Archetype: Human+

England's Strongest Woman

Social Class: Upper Class

Well-Brought up Young Woman

Other Aspects

Skills