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		<title>Queers in the Dark</title>
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		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;5 November 2016: 7pm: Queers in the Dark: The Skovlan Refugees  * GM: James Stuart * Eli Eaton: Wester * Gavin White: Candra * Me: Grell  The GM explained that the idea for th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5 November 2016: 7pm: Queers in the Dark: The Skovlan Refugees&lt;br /&gt;
&lt;br /&gt;
* GM: James Stuart&lt;br /&gt;
* Eli Eaton: Wester&lt;br /&gt;
* Gavin White: Candra&lt;br /&gt;
* Me: Grell&lt;br /&gt;
&lt;br /&gt;
The GM explained that the idea for this hack of the (at the time not yet released) RPG Blades in the Dark came after running somewhere around 50-100 sessions of the game at conventions. He and the game&#039;s creator, John Harper, sat down and compared demographics for all of the sessions they&#039;d run. With something like 2 exceptions, every single player was white and male, and the two exceptions were girlfriends of players.&lt;br /&gt;
&lt;br /&gt;
There were two sessions of Queers in the Dark on offer at this Metatopia:&lt;br /&gt;
&lt;br /&gt;
*The Coven of Cyphers, inspired by the Bletchley Park codebreakers&lt;br /&gt;
*The Skovlan Refugees, about a group of people coming from a Scandinavian-like place to the default setting, the city of Doskvol&lt;br /&gt;
&lt;br /&gt;
The idea was to focus on:&lt;br /&gt;
&lt;br /&gt;
* Family of choice&lt;br /&gt;
* Super gay&lt;br /&gt;
* love&lt;br /&gt;
&lt;br /&gt;
Goals of this playtest were:&lt;br /&gt;
&lt;br /&gt;
* Make something in pitch session which attracts non-dudes&lt;br /&gt;
* Mess with pattern&lt;br /&gt;
**trong, queer relations&lt;br /&gt;
** Makes these part of the game&lt;br /&gt;
* Break zero sum of power&lt;br /&gt;
* Does this make a good _one shot_ (not demo) game?&lt;br /&gt;
&lt;br /&gt;
Doskvol is a fantasy city ringed with lightning towers. Ghosts possessed people, which meant that when someone died, the body was cremated. Not cremating a body was punishable by death -- unless one was really rich.&lt;br /&gt;
&lt;br /&gt;
Ghosts were bought and sold on the black market, of course. The lightning towers of the city were powered by demon whales (I think) and kept ghosts at bay. Magic was powered by ghosts. The city was a trading hub, and my notes say something about how classes must be separated by distance. I&#039;m not sure what I meant by that, beyond the obvious.&lt;br /&gt;
&lt;br /&gt;
The PCs would be Skovlans, who were similar to the Vikings, according to my notes. They had come to the port city of Doskvol, landing on the docks as refugees from their homeland. My notes mention rails, but I&#039;m not sure why.&lt;br /&gt;
&lt;br /&gt;
At this point, I asked the GM if he&#039;d heard of Ellen Kushner&#039;s Riverside tales and learned that he was her cousin (I think), which is to say yes, he was familiar with them. I thought Riverside would work well with the system.&lt;br /&gt;
&lt;br /&gt;
We did not simply create three PCs. We created a dozen characters from two generations, making a complex relationship map, and only then picked which PCs we were going to be.&lt;br /&gt;
&lt;br /&gt;
IIRC, in Doskvol, homosexuality was more or less tolerated most of the time, except when it wasn&#039;t, but I may be getting that wrong. In Skovlan, it was not tolerated.&lt;br /&gt;
&lt;br /&gt;
As near as I can decipher my notes, before the flight to and arrival in Doskvol:&lt;br /&gt;
&lt;br /&gt;
We started with a father and a mother, Una. The father was a rancher, the mother a warrior.&lt;br /&gt;
&lt;br /&gt;
The father&#039;s best friend was a miner and had a male lover. It may have been a trio relationship between the three men, but I&#039;m not sure after over two years.&lt;br /&gt;
&lt;br /&gt;
The mother and the mayor&#039;s wife (Carill) were lovers. The mayor&#039;s wife had a kid, and the mother had two, but as far as I can tell, none of those were whom we played.&lt;br /&gt;
&lt;br /&gt;
Candra was an outcast, pursued, and forced to live outside of town, and I think took they/them/their pronouns.&lt;br /&gt;
&lt;br /&gt;
Grell was the woodcutter&#039;s child and an orphan. My notes say that Grell identified as a girl, but was confused, as teenagers often are.&lt;br /&gt;
&lt;br /&gt;
Wester was the trapper&#039;s kid, also an orphan, and identified as a boy.&lt;br /&gt;
&lt;br /&gt;
Grell chopped wood for the mayor&#039;s wife in return for food.&lt;br /&gt;
&lt;br /&gt;
I think the following applied to Candra and Candra&#039;s mother, who I think was Una, or perhaps to the mother of Candra&#039;s lover:&lt;br /&gt;
&lt;br /&gt;
Subtle interaction before to establish bond?&lt;br /&gt;
Left back door open unlocked so I could visit her child illicitly.&lt;br /&gt;
Emotional tenor of mother when reunited?&lt;br /&gt;
A moment of relief and joy and hope and gladness.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that this applied to Wester, who would have been visiting Lauria, if I read my notes correctly. If so, I think Lauria was the child of the mayor&#039;s wife. I think Adlin and Candra were Una&#039;s children.&lt;br /&gt;
&lt;br /&gt;
Candra&#039;s mother helped Candra survive, for when the villagers threw stones at Candra, she deliberately threw flint, making sure Candra would have something necessary to survival. See back door business above.&lt;br /&gt;
&lt;br /&gt;
My notes say something Wester who either was or was with someone who was a kid of a witchy wife. My notes say:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lovers + wichy stuff&lt;br /&gt;
c. 1 year&lt;br /&gt;
Ancestors&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We now had a fair number of people, but the GM explained that 5 were not with us. Only 4 others came to Doskvol with the PCs. We looked at our relationship map to decide who was with us and what might have happened to the others.&lt;br /&gt;
&lt;br /&gt;
I think we decided that the father had turned Candra in, perhaps because the mayor&#039;s daughter was about to rise, though I&#039;m not sure what that meant.&lt;br /&gt;
&lt;br /&gt;
Candra&#039;s lover, Lintia, stayed behind. My notes say:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cold feet&lt;br /&gt;
never got to stay behind&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not clear on whether that was a question about whether Lintia got cold feet and we decided Lintia had gotten killed or whether Lintia got cold feet, but someone else didn&#039;t get the choice. &lt;br /&gt;
&lt;br /&gt;
The father&#039;s best friend&#039;s lover was hunted down by a mob and killed. The father&#039;s best friend stayed behind, heartbroken.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not entirely sure, but I think the living Skovlan refugees in Doskvol were Candra, Grell, Wester, Una, Lauria, Adlin, and Carill.&lt;br /&gt;
&lt;br /&gt;
A series of questions came next.&lt;br /&gt;
&lt;br /&gt;
What did they miss most about their homeland?&lt;br /&gt;
* Candra missed Candra&#039;s first love.&lt;br /&gt;
* Grell missed the smell of nature.&lt;br /&gt;
* Webster missed that one could trust people to at least be honest (even if that meant honestly trying to murder one).&lt;br /&gt;
&lt;br /&gt;
What were they currently doing in Doskvol?&lt;br /&gt;
* Webster was hooking up.&lt;br /&gt;
* Candra was in a house full of riches.&lt;br /&gt;
* Grell was breaking illegal cargo.&lt;br /&gt;
&lt;br /&gt;
What 5 problems existed? Of these, &amp;quot;1 doesn&#039;t&amp;quot;, which I think meant that it didn&#039;t currently exist or was currently under control or in any case, wasn&#039;t one we needed to look at this session.&lt;br /&gt;
&lt;br /&gt;
1 was &amp;quot;going to be&amp;quot; a problem, but right now, none of the PCs knew how to deal with it. They did, however, feel responsible for the other 3.&lt;br /&gt;
&lt;br /&gt;
Candra: There&#039;s not enough food to get fed regularly&lt;br /&gt;
&lt;br /&gt;
Wester: We have no turf&lt;br /&gt;
&lt;br /&gt;
Grell: There&#039;s an attempt to unionize the brewery (where Grell worked)&lt;br /&gt;
&lt;br /&gt;
And then, there were the gangs. No one had any idea what to do about those. This just hadn&#039;t been a thing back in Skovlan, not as such.&lt;br /&gt;
&lt;br /&gt;
Wester couldn&#039;t bear to lose Lauria. I think Lauria may have been dead -- certainly, someone was, and the Skovlans were not about to cremate them, regardless of the laws. So yes, we had a fourth problem we decided to inflict upon ourselves.&lt;br /&gt;
&lt;br /&gt;
Candra couldn&#039;t let Adlin know that Candra loved Adlin. Adlin blamed Candra for everything. Adlin was naive and vengeful. My notes say &amp;quot;(Hunger!)&amp;quot; which may simply add to the description of Adlin or may be a technical term. I&#039;ve not yet read the rules, so I don&#039;t actually know.&lt;br /&gt;
&lt;br /&gt;
Grell would do anything for Wester.&lt;br /&gt;
&lt;br /&gt;
Carill had been withdrawn since the death of (presumably) Lauria. How were the Skovlans hiding the body? Probably in one of the beer kegs. My notes ask &amp;quot;Killed by Sagles?&amp;quot; I&#039;m not sure who or what that is, but in any case, the Skovlans didn&#039;t know.&lt;br /&gt;
&lt;br /&gt;
I added a connection between Adlin and Grell, and what I thought was sort of feeling my way Gavin said made complete sense and explained how things looked from Adlin&#039;s point of view.&lt;br /&gt;
&lt;br /&gt;
When everyone was hanging out in the woods (likely in hiding before getting on a boat to Doskvol), Adlin made a move on Grell. Specifically, Adlin kissed Grell. This confused Grell, who fled.&lt;br /&gt;
&lt;br /&gt;
Since then, Grell kept trying to talk to Adlin about what had happened, but the words wouldn&#039;t come. Grell was shy and confused.&lt;br /&gt;
&lt;br /&gt;
From Adlin&#039;s point of view, however, Grell had rejected Adlin and the start and stop attempts at conversation were Grell rubbing it in Adlin&#039;s face.&lt;br /&gt;
&lt;br /&gt;
Eventually, Adlin took a swing at Grell, who didn&#039;t hit back. Adlin thought that this was Grell mocking Adlin for being small.&lt;br /&gt;
&lt;br /&gt;
Each of us now came up with one thing that their PC thought made them beautiful. The other two came up with what their PCs thought made the other PC beautiful -- information that PC didn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
In other words, Wester thought it was their smile that made them beautiful, unaware that Grell thought it was their loyalty and Candra that it was their big heart.&lt;br /&gt;
&lt;br /&gt;
Candra thought they had beautiful eyes. Wester thought Candra had deep wisdom, while I said that Grell thought Candra had beautiful hands. This was my feeling my way, wanting to pick something physical here because I hadn&#039;t picked something physical for Wester. Again, one of the other players noted that this fit perfectly.&lt;br /&gt;
&lt;br /&gt;
Eli: Yeah we have calloused hands.&lt;br /&gt;
&lt;br /&gt;
This had not occurred to me, at least not consciously, but it made sense. Grell was a woodcutter, Wester a trapper. Both lived in the woods doing manual labor. Candra hadn&#039;t, and would logically have smooth hands.&lt;br /&gt;
&lt;br /&gt;
Grell thought their profile was beautiful. Wester was drawn to Grell&#039;s androgyny, while Candra considered Grell buff.&lt;br /&gt;
&lt;br /&gt;
My notes next say:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Start with blank sheets for this + fill stuff in as it comes up.&lt;br /&gt;
Questions -- on papers.&lt;br /&gt;
Family and not a traditional family&lt;br /&gt;
Cards&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if that summed up what we did or described what we were about to do.&lt;br /&gt;
&lt;br /&gt;
The idea was to have some establishing scenes with problems. We would then figure out what we would _do_, hopefully pushing towards a Heist, as Blades in the Dark is very much a Heist game, if I understand correctly.&lt;br /&gt;
&lt;br /&gt;
This cycle would be repeated 2-3 times (or at least, it would if we&#039;d had more time. We had a 3 hour slot). After that, the problem which we didn&#039;t pick and the extra problem we added, the ghosts-in-training, would explode if it had not been dealt with.&lt;br /&gt;
&lt;br /&gt;
Given the time constraints, the GM told us to think of this as A Small Taste of Blades.&lt;br /&gt;
&lt;br /&gt;
Mechanically, he said, the entire game is one is 1 Powered by the Apocalypse move: Act Under Fire. But instead of a 2D6 roll for the move, we&#039;d roll a variable number of dice, generally 1-3, and look not at the total, but at each individual die. For each die:&lt;br /&gt;
&lt;br /&gt;
* 6 success&lt;br /&gt;
* 4-5 success with complications&lt;br /&gt;
* 1-3 fail&lt;br /&gt;
&lt;br /&gt;
I think the idea was to look at the highest die? Again, I&#039;m a little vague on the details.&lt;br /&gt;
&lt;br /&gt;
If we had to roll in a situation where we had 0 dice, we would roll 2 dice and take the lower one.&lt;br /&gt;
&lt;br /&gt;
There were 12 skills, divided into 3 groups of 4 stats each:&lt;br /&gt;
&lt;br /&gt;
* Insight: Hunt, Study, Survey, Tinker&lt;br /&gt;
* Prowess: Finesse, Prowl, Skirmish, Wreck&lt;br /&gt;
* Resolve: Attune, Command, Consort, Sway&lt;br /&gt;
&lt;br /&gt;
We had 8 dots to put into the skills, but could put no more than 2 into any one skill. IIRC, we had no free dots, so default for a skill was 0.&lt;br /&gt;
&lt;br /&gt;
Wester&#039;s skills: Hunt, Prowl, Skirmish, Wreck, Consort, Sway&lt;br /&gt;
&lt;br /&gt;
Candra&#039;s skills: Hunt, Prowl, _Sway_, Skirmish or Wreck, _Tinker_, _Study_ (I don&#039;t know what the underlining meant, or which of Skirmish or Wreck Candra wound up having.)&lt;br /&gt;
&lt;br /&gt;
Grell&#039;s skills: Hunt, Study, Prowl (2 dots), Skirmish, Wreck (2 dots), Command&lt;br /&gt;
&lt;br /&gt;
In addition, I noted my Load as 4. A large weapon took 2 boxes. A light load was 3. A medium was 4 and might draw suspicion. I&#039;d crossed out 2 for a light load and 3 for a medium one, and crossed out a line about a heavy load being 5 and making it look like one was a thief stealing stuff. I don&#039;t know if this was me correcting something or if Grell could carry a heavier load than usual or if it meant something else altogether.&lt;br /&gt;
&lt;br /&gt;
Grell&#039;s Vice is listed as Weird. Apparently, one&#039;s Vice is how one blows off stress.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a row of 9 stress boxes I drew, with Xs through 3 of them, possibly because I was only supposed to have 6? I&#039;m not sure. The bottom of the page says &amp;quot;6 -- highest stress die&amp;quot; and somewhat higher is a crossed out note saying &amp;quot;Level 2 harm&amp;quot; above uncrossed out &amp;quot;-1d&amp;quot;, which may have resulted from some damage Grell took later in the session.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve no idea what relation all of the above has to current actual character creation, as this game was a) before Blades in the Dark was completely finalized and b) a hack of the usual Blades rules that existed at the time.&lt;br /&gt;
&lt;br /&gt;
Wester thought about tackling the problem of a place to live and the ghost problem. Wester decided to try to suss out a good person to go to.&lt;br /&gt;
&lt;br /&gt;
GM: The night market where you can get anything -- and they&#039;re not going to ask what that anything is -- it never helps to ask.&lt;br /&gt;
&lt;br /&gt;
The night market is apparently so named because it is always night there. Wester caught a pickpocket and threw the culprit into a roll of something softish. My notes say:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Controlled&lt;br /&gt;
Risky&lt;br /&gt;
Desperate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if that referred to Wester or the pickpocket, but I think to Wester.&lt;br /&gt;
&lt;br /&gt;
Wester searched the market to find someone who could help with the ghosts. 1 dot meant Wester got 1 die. Taking 2 stress earned another die.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also possible to get an extra die with a Devil&#039;s Bargain. In this case, that would mean Wester would have to be explicit and say outright that they had a body.&lt;br /&gt;
&lt;br /&gt;
The player rolled 2 dice, but the result was fail badly.&lt;br /&gt;
&lt;br /&gt;
Misunderstanding what Wester wanted, a vendor offered charms for loved ones.&lt;br /&gt;
&lt;br /&gt;
Wester: I&#039;m actually asking for someone who&#039;s passed away.&lt;br /&gt;
&lt;br /&gt;
Vender: I&#039;m so sorry -- things to take memories away...&lt;br /&gt;
&lt;br /&gt;
She pulled the vial she&#039;d been offering back.&lt;br /&gt;
&lt;br /&gt;
Wester: I&#039;m thinking of something that will let me keep memories of deceased with me.&lt;br /&gt;
&lt;br /&gt;
Vendor: Speak more clearly.&lt;br /&gt;
&lt;br /&gt;
Wester (mild): I&#039;m looking for something that would keep the essence of her memory.&lt;br /&gt;
&lt;br /&gt;
Vendor (shocked): I am not the right person to ask -- why would you even ask me?&lt;br /&gt;
&lt;br /&gt;
Stymied, Wester returned to the family. They were in the slums, using a tattered canvas left behind by some previous group, wedging a tarp into the window to keep the draft out. And of course, there was the barrel.&lt;br /&gt;
&lt;br /&gt;
The GM asked how Wester looked, and I think this was grimmer than usual. Carill looked up at Wester, and the two, I think, pointedly didn&#039;t look at or discuss the barrel and its contents.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Candra was looking to make more money. Stealing was a possibility. And of course, rich diplomats always had need for those who could carry messages or run errands discretely.&lt;br /&gt;
&lt;br /&gt;
Candra was dirty.&lt;br /&gt;
&lt;br /&gt;
GM: Still dirty? Even working in a fancy house?&lt;br /&gt;
&lt;br /&gt;
Candra: Sh*t! Yes -- yes -- the coal bin.&lt;br /&gt;
&lt;br /&gt;
Candra was approached by the head of the servants, Mr. Dalmore.&lt;br /&gt;
&lt;br /&gt;
Mr. Dalmore: Candra, right?&lt;br /&gt;
&lt;br /&gt;
Candra: Yes, Mr. Dalmore?&lt;br /&gt;
&lt;br /&gt;
Mr. Dalmore: How&#039;s the work going?&lt;br /&gt;
&lt;br /&gt;
Candra: It&#039;s dirty... and therefore rewarding?&lt;br /&gt;
&lt;br /&gt;
Mr. Dalmore: &amp;quot;Therefore rewarding, sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Candra: Therefore rewarding, sir!&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think Candra was being at all coy or ironic. I&#039;m pretty sure that, for whatever reason, Candra sought out the dirty work.&lt;br /&gt;
&lt;br /&gt;
The coal bin was outside the house. Mr. Dalmore brought Candra inside the house for the first time -- through the servants&#039; entrance, down to wine cellar.&lt;br /&gt;
&lt;br /&gt;
Mr. Dalmore: Please wait here. Please don&#039;t disturb anything.&lt;br /&gt;
&lt;br /&gt;
He left. Candra dutifully sat on the floor, and while awaiting Mr. Dalmore&#039;s return, studied the room.&lt;br /&gt;
&lt;br /&gt;
Mr. Dalmore returned with the lady of the house. She was dressed in a flowing white and blue gown with what my notes call &amp;quot;Crisscrossege&amp;quot; around her body. This may mean a fancy corset or simply criss-crossing ribbons. She also had super black hair one could get lost in.&lt;br /&gt;
&lt;br /&gt;
Lady: This is the coal bin servant?&lt;br /&gt;
&lt;br /&gt;
Mr. Dalmore nodded.&lt;br /&gt;
&lt;br /&gt;
Lady: Good. You may leave us.&lt;br /&gt;
&lt;br /&gt;
He did.&lt;br /&gt;
&lt;br /&gt;
Candra: My lady.&lt;br /&gt;
&lt;br /&gt;
Lady: Your voice catches. Be at ease.&lt;br /&gt;
&lt;br /&gt;
She explained that she had need of someone discreet to help with something.&lt;br /&gt;
&lt;br /&gt;
Lady: Us diplomat wives need to do something to pass the time.&lt;br /&gt;
&lt;br /&gt;
Candra: Anything. So long as I don&#039;t have to clean up.&lt;br /&gt;
&lt;br /&gt;
Lady: I am pleased to find you so dedicated to my service and you will be rewarded for it. There is a man who filed a claim against our family, a trumped up accusation of improper dealing with my father&#039;s estate. He needs to be dealt with and it needs to look like something else.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure who said, &amp;quot;I know some of the inspectors.&amp;quot; It seems an odd thing for Candra to have said, but not impossible.&lt;br /&gt;
&lt;br /&gt;
Lady: Do you happen to know anyone who might happen to deal with the situation?&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Grell was very confused about the talk of unions and unionizing. The foreman explained that people trying to unionize were just troublemakers. Now, if Grell might happen to make the most annoying of those troublemakers disappear, things would be much better. And hey, there would be an empty house Grell and the rest of Grell&#039;s family could move into. The foreman told Grell where it was, urging Grell to just take a look at the house and think about it.&lt;br /&gt;
&lt;br /&gt;
At this point, my notes say&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1/6 plans&lt;br /&gt;
Assault&lt;br /&gt;
Deception&lt;br /&gt;
*Stealth (-&lt;br /&gt;
&lt;br /&gt;
Occult&lt;br /&gt;
Social&lt;br /&gt;
Transport&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think this meant that we were trying to figure out what to do, had one of 6 possible plans, and were trying to figure out which skills to focus on. If so, stealth seemed to be a preferred option.&lt;br /&gt;
&lt;br /&gt;
The ghost was the most important problem to deal with, but also the hardest (and we looked at just how much time was left in the slot at this point).&lt;br /&gt;
&lt;br /&gt;
Someone: And we have 2 murders to plan!&lt;br /&gt;
&lt;br /&gt;
After not too much thought or dithering, we settled on helping Candra&#039;s patron. After all, this was a kind, older woman whose family was being &amp;quot;persecuted by some older dude&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
And thinking about the relationship map we&#039;d woven, it makes perfect sense that the three would see things that way. Candra&#039;s mother had been not entirely unlike the lady. Wester wanted to help Carill, the mayor&#039;s wife, and Grell was clearly used to working for older woman at whatever physical labor they might need.&lt;br /&gt;
&lt;br /&gt;
We made a simple outline of our plan:&lt;br /&gt;
&lt;br /&gt;
* Fine an entry point for infiltration and get in&lt;br /&gt;
* Make sure the quarry is in his home&lt;br /&gt;
* Secure all exits&lt;br /&gt;
* Burn the sh*t down&lt;br /&gt;
&lt;br /&gt;
For the entry, they chose to go through the sewer. There was a standard lock on the sewer grates. My notes say something about 1 die at this point.&lt;br /&gt;
&lt;br /&gt;
For the engagement roll, we got a 2, indicating a Bad Outcome: the opposition turned the tables on the intruders.&lt;br /&gt;
&lt;br /&gt;
The light flickered on. 2 guards, lean strong types, were waiting and attacked.&lt;br /&gt;
&lt;br /&gt;
If I recall correctly, I got an extra die from taking 2 stress, and perhaps one more for a Devil&#039;s Bargain, likely involving someone yelling out a warning. I got a 4, meaning a success with a complication.&lt;br /&gt;
&lt;br /&gt;
Grell buried an axe in one of the guard&#039;s shoulders, which my notes call &amp;quot;level 2 harm&amp;quot;. But one of the guards plunged a sword into Grell, doing 3 harm. Grell could use Prowess here to resist. I think I tried that, but got a 3, a failure.&lt;br /&gt;
&lt;br /&gt;
Wester attacked with a &amp;quot;badass knife&amp;quot;. My notes say that one box + stress was involved.&lt;br /&gt;
&lt;br /&gt;
Guard (not entirely believing the attackers are that dumb): You do not want to mess with the Red Sashes.&lt;br /&gt;
&lt;br /&gt;
The guards were Red Sashes, and whatever that meant -- well, the trio of intruders didn&#039;t actually know what it meant. After all, they didn&#039;t really understand the gangs of Doskvol.&lt;br /&gt;
&lt;br /&gt;
My notes say that Wester could ask for help and that this was 2 stress. That I more or less understand, but I&#039;m not sure what &amp;quot;1 stress + expose to cause harm&amp;quot; meant.&lt;br /&gt;
&lt;br /&gt;
Regardless, Candra helped, distract the guard by chucking the lock at them. That involved 2 dice, one of which came up a 6 for a success.&lt;br /&gt;
&lt;br /&gt;
Someone (likely Wester?) You&#039;re a show off.&lt;br /&gt;
&lt;br /&gt;
Wester tried to go under and up with the knife, aiming for the throat. The guard shifted enough to take the blow on a shoulder.&lt;br /&gt;
&lt;br /&gt;
I think the guard tried to parley at this point.&lt;br /&gt;
&lt;br /&gt;
Candra: No. Anyone who sees us _has_ to die.&lt;br /&gt;
&lt;br /&gt;
This involved Candra using Prowl to try to ambush from behind, using a hunting knife one handed, the same knife with which Candra had left their Skovlan town.&lt;br /&gt;
&lt;br /&gt;
Candra was taking a risk, trying to do things fast, but was being cautious in the actual blow, if I understand my notes. I think this had to do with what mechanical bonuses and penalties were in play.&lt;br /&gt;
&lt;br /&gt;
A push was involved, i.e., taking 2 stress, which narratively meant throwing dirt from the floor at the guard. The player declined to take a Devil&#039;s Bargain.&lt;br /&gt;
&lt;br /&gt;
Either Wester or Candra got a 6, a success. Whoever it was described killing the guard as &amp;quot;Like I&#039;m killing a deer that I&#039;ve just cut down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The 2 guards were dead and the intruders started sneaking, looking for a way up. There was a six segment time clock, which meant that if all six segments were filled, the target would escape.&lt;br /&gt;
&lt;br /&gt;
They reached the main floor, which had _so much STUFF_! This included a music box showing 7 sisters around a tower under glass. It was beautiful. (I don&#039;t recall if I noted this because one of the PCs took it or if it was something the lady had told Candra she&#039;s like to have back.)&lt;br /&gt;
&lt;br /&gt;
The intruders ran up the stairs to the third floor, where the bedroom was locked. I used Grell&#039;s Wreck skill to break down the door, getting a 6 for sweet success.&lt;br /&gt;
&lt;br /&gt;
Inside the room was an obviously well to do guy. There were tattoos across his arm, but not in any design that the PCs recognized. I think he had a night gun, whatever that is.&lt;br /&gt;
&lt;br /&gt;
The man turned to the intruders and said, &amp;quot;She wants me dead. Don&#039;t try to lie to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He was trying to leave and seemed poised to dash out the window. The intruders indicated they might be willing to allow that, so long as they got whatever paperwork they needed. Or at least, some of the intruders did.&lt;br /&gt;
&lt;br /&gt;
Wester: I have a better option for you.&lt;br /&gt;
&lt;br /&gt;
This may have involved a roll using Sway. 2 dice were involved, and perhaps Help and a Devil&#039;s Bargain. Someone, again probably Wester, I think threw the man his weapons. Tinkering tools were perhaps involved as well? In any case, a die came up 6, a success.&lt;br /&gt;
&lt;br /&gt;
Candra: After he picks up the stuff, I kill the sh*t out of him.&lt;br /&gt;
&lt;br /&gt;
And a 6 made that happen. And here, of course, is the dark side of this close knit family&#039;s loyalty. They&#039;d committed to Candra&#039;s patron. Candra had said no one who saw them on this job could survive.&lt;br /&gt;
&lt;br /&gt;
Now, the next step: Burn the place down and GTFO (Get The Heck Out). This involved an oil flask and possibly alchemical ingredients. Whoever made the Wreck roll got a 6, so the fire was set as planned.&lt;br /&gt;
&lt;br /&gt;
And there we broke, as we were out of time, and at least one of us had a 10pm game.&lt;br /&gt;
&lt;br /&gt;
Me: I would watch the f*ck out of this.&lt;br /&gt;
&lt;br /&gt;
That was the general consensus. The three PCs were not nice or good. They were hot, and they were loyal, and sometimes that&#039;s enough for a mesmerizing show.&lt;br /&gt;
&lt;br /&gt;
From a gaming point of view, before the heist even began, we knew these characters. We knew where they were from, and we were rooting for them. We were fans even when they did awful things. It was about which things they chose to do and why.&lt;br /&gt;
&lt;br /&gt;
Admittedly, it didn&#039;t hurt that no one in the session was morally better than the PCs. It&#039;s possible that I could accept killing an innocent from this group after spending more time on their adventures, but for this one shot, killing foes who would have surrendered, who were in genuine fear for their lives, and who were, at best, morally grey, was quite far enough.&lt;br /&gt;
&lt;br /&gt;
And even there, I could totally see other people refusing to watch the hypothetical show and not wanting to play this kind of game. It rested entirely on the emotional connections we&#039;d built earlier, which is something I am going to have to ponder.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2167</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2167"/>
		<updated>2021-08-19T03:21:36Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
&lt;br /&gt;
Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
&lt;br /&gt;
Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;br /&gt;
&lt;br /&gt;
Staffer: Yes, it is--this is not a combat mod!&lt;br /&gt;
&lt;br /&gt;
Excellent. That meant deals could be made and shook on and become binding.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;d come along to watch and to be near Josh, but it turned out that I earned my keep. The building was the same one where House of the Rising Sun had been, and I&#039;d helped with tear down. So, I knew where the chairs were. And, as Gwen from the Circus, I could welcome the PCs in, set up chairs for them, and remind them that the market truce meant they could make deals with the rivers.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim was the hook for this, but the Canadian had been approached by players who wanted to speak with the Mississippi. So, both of them went out to get the players.&lt;br /&gt;
&lt;br /&gt;
Once folks were there, the Mississippi cooed over Wolf Creek, and the Canadian had a joyful reunion with the creek, as the rivers had thought Wolf Creek was essentially dead. The creek told her story.&lt;br /&gt;
&lt;br /&gt;
The Mississippi asked the other rivers if they thought he should talk to these humans, and all of them agreed that he should. The old river sighed. The things one does for family.&lt;br /&gt;
&lt;br /&gt;
The PCs hadn&#039;t, I think, thought of making a deal before I brought it up, but they definitely wanted to talk about the Colorado and the Hoover Dam, and they did want the Mississippi&#039;s token. Sam said, iirc, that he wanted to blow the dam.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Who will stop this man from doing that?&lt;br /&gt;
&lt;br /&gt;
Given that the Mississippi was all in favor of blowing the dam, I think this was partly the river asking if all humans present were on board with this and partly Gaylord trying to get a feel for the room. I don&#039;t think anyone said they&#039;d stop Sam, but I do think folks were hoping to be able to free the miners, both living and dead, and the Colorado river without killing a few thousand people. If they couldn&#039;t do the first without doing the second, well... blowing the dam was apparently on the table as an option.&lt;br /&gt;
&lt;br /&gt;
There was some more talk, most of which I forget, and then the Mississippi said that they&#039;d get back to this human business later. First, there was actual important business to attend to, business concerning the Republican River.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just looked over the mod details, and wow, a lot of stuff in it either old news or no longer relevant by this point. The &amp;quot;we&#039;re going to deal with this river business first&amp;quot; did a few things here.&lt;br /&gt;
&lt;br /&gt;
* It established Old Man River&#039;s priorities, i.e., rivers before humans, and was therefore a bit of roleplay.&lt;br /&gt;
* It framed one of the few items on the list of stuff to cover in the mod that was still relevant.&lt;br /&gt;
* It gave the PCs time to think about what they wanted from the rivers and what they were willing to offer in return, which definitely included just how far they were willing to go to free the Colorado.&lt;br /&gt;
* It gave the NPCs time to think about what they wanted from the humans and what they might give in return, and it gave their players time to think about how to make the scene work for everyone. Fr&#039;ex, one thing Gaylord told me afterwards was that he isn&#039;t a fan of supplication scenes and wanted to keep this from becoming one.&lt;br /&gt;
&lt;br /&gt;
Now, despite the title, the Republican wasn&#039;t actually on trial. This was more of a &amp;quot;what happened and where do we go from here?&amp;quot; The Republican was a bit subdued, having realized how much La Llorona had used her and the Canadian, and told the story, possibly with input from others.&lt;br /&gt;
&lt;br /&gt;
Then, the Mississippi turned back to Other Business, aka these humans here, and invited each river to talk with the humans in turn and make whatever deal they liked, which got a lot of people in on the action. I don&#039;t recall all of the deals but I remember:&lt;br /&gt;
&lt;br /&gt;
* The Red River saying that he rather liked humans, and if he were _asked_ if, maybe, he could bend a bit this way or flow more smoothly over there, why, he might well just do that for the humans--if they _asked_ him.&lt;br /&gt;
* The Republican saying that, well, she didn&#039;t like humans, but maybe not all humans deserved to be killed, maybe not even all humans not in the room. They&#039;d been very understanding when she was under the control of La Llorona, figuring out that if they didn&#039;t attack the Republican River, she&#039;d just yell at them, but if they did, she&#039;d do a lot of damage to them. What she wanted was not to be cut up and dammed by the humans.&lt;br /&gt;
* Similarly, the Canadian and Platt wanted to be able to flow. Bridges were fine, but dams were a problem.&lt;br /&gt;
* Someone--not Sam--made a deal with one of the rivers, promising to do &amp;quot;whatever it takes&amp;quot; to free either the miners, the Colorado, or both (I forget which).&lt;br /&gt;
* I think a politician made a deal with the Republican River, a woman from Texas. Certainly, she liked the idea that a friendly river (like the Red River) might flow in such a way as to get her an extra bit of vote in an election.&lt;br /&gt;
&lt;br /&gt;
After all deals were struck, the Mississippi told Sam that he really didn&#039;t care about humans. He didn&#039;t even care enough about them to hate them. But, was he a treacherous river? No, he was not. He was, however, a river with a long memory and a lot of power, quite capable of being vengeful and deadly.&lt;br /&gt;
&lt;br /&gt;
So, the Mississippi wasn&#039;t going to shake hands with anyone or make any official deals. He knew what Sam and the others had said they&#039;d do. And he gave Sam his token.&lt;br /&gt;
&lt;br /&gt;
This meant that no one had promised specifically to blow the Hoover Dam. One person had promised to do &amp;quot;whatever it takes&amp;quot; to free one or more of the prisoners, but the PCs had wiggle room and agency, which was critical. And now, Old Man River wanted to go back to sleep.&lt;br /&gt;
&lt;br /&gt;
And we returned to Monster Camp and changed, except for Josh, who just had to collect his fiddle. He wasn&#039;t going to be playing it, but he wanted to remind folks that Fosse Grim played the fiddle and thus might be called on for advice or as a judge.&lt;br /&gt;
&lt;br /&gt;
For it was midnight, and thus, Zadkiel would be at the crossroads, should anyone want to challenge them to a fiddle contest. Zadkiel was also Belial, which is, I think, unfair, as I don&#039;t believe they ever lied. Along with Samael/Lucifer and Camael/Azazel, they were from a place we liked to call, ah, Downstairs.&lt;br /&gt;
&lt;br /&gt;
First, Zadkiel&#039;s player had to be extracted from a mod that was running late. This was Amod Lele, who used to write for A&amp;amp;E. He&#039;d just been running a trip to Hell mod, along with the player of NPC Gabriel, who apologized profusely for that running late. We assured her that it wasn&#039;t a problem or even her doing -- everything had been running a bit late because the House of the Rising Sun had run late, so it was more like this mod was the fifth airplane in line that got nudged off its timing.&lt;br /&gt;
&lt;br /&gt;
In theory, Samael was supposed to be the hook for this, but Alex, who played the NPC Samael, was also the main staffer in charge and was running himself ragged trying to be in several places at once. But, Amod&#039;s wife, Caitlin, who&#039;d played Lilith and other roles, had made sure she could be free to watch the fiddle contest, and we all agreed she could be the hook, which meant we didn&#039;t need to hunt for Alex.&lt;br /&gt;
&lt;br /&gt;
So, Amod went to the crossroads, and we went to the tavern.&lt;br /&gt;
&lt;br /&gt;
Caitlin as Random Townie: Um... there&#039;s this guy with wings down at the crossroads. Could someone make him go away? This is above my pay grade!&lt;br /&gt;
&lt;br /&gt;
Folks got together and headed to the crossroads. Now, in theory, Robert Colvin, whose player, like Amod, plays the fiddle, should have been the one to challenge Zadkiel, but the player had retired for the evening and his hand was hurting. In theory, Nathaniel could do it, as Nathaniel also played the fiddle, but in practice, Franklin, who played guitar, agreed to be the one to challenge the devil at the crossroads.&lt;br /&gt;
&lt;br /&gt;
We learned all of this en route, and I started trying to get ahead of the main group to give Amod a heads up. When I got as far as Caitlin, I explained the situation, and she ran ahead and explained it to Amod. GMs are, in general, a lot better at rolling with unexpected twists if they get even the tiniest bit of a heads up.&lt;br /&gt;
&lt;br /&gt;
The crossroads scene pretty much encapsulates everything that I larp for. Okay, we drove several hours for a top bunk bed in the New Hampshire woods where I need to spray tick repellant and use a flashlight at night, but we walked to a crossroads and the devil was there waiting.&lt;br /&gt;
&lt;br /&gt;
And Zadkiel and Franklin had a quiet conversation. They weren&#039;t whispering, of course--everyone needed to hear--but no one was shouting.&lt;br /&gt;
&lt;br /&gt;
Franklin: I want what&#039;s mine, what&#039;s hers [Leonora&#039;s], and your token.&lt;br /&gt;
&lt;br /&gt;
Zadkiel: Yes. (long pause) Yes, you do.&lt;br /&gt;
&lt;br /&gt;
What was Franklin&#039;s was his soul, sold to both Zadkiel and Samael. What was Leonora&#039;s was a film reel of Camille, which somehow contained the actress&#039;s soul. And of course, the token was needed for the retuning ritual.&lt;br /&gt;
&lt;br /&gt;
And Franklin was, or at least seemed, pretty confident.&lt;br /&gt;
&lt;br /&gt;
Franklin: I&#039;m going to win because I&#039;m better than you.&lt;br /&gt;
&lt;br /&gt;
Zadkiel: How many songs shall we play?&lt;br /&gt;
&lt;br /&gt;
Franklin: I only need one.&lt;br /&gt;
&lt;br /&gt;
This exchange was a blast to watch. There was also the question of what Franklin would be staking on his part. Now, traditionally, Franklin should have staked his own soul on the contest, but Zadkiel already had his soul. Franklin tried to argue that he could still totally stake it. Why, just this very day, he&#039;d bought himself a Destiny--he was destined to invent something that would change the world! Surely that would make his soul shinier, something to really boast about having on one&#039;s mantel?&lt;br /&gt;
&lt;br /&gt;
Sadly, no. Zadkiel wasn&#039;t looking for the prettiest soul. They were looking to collect souls. And Franklin was asking for three things. So, three of his friends would have to stake their souls on this, and no, Franklin and Leonora could not stake their own souls, those being part of what was on the table.&lt;br /&gt;
&lt;br /&gt;
Franklin quickly had two takers, one of whom asked if this meant he&#039;d have to shake the devil&#039;s hand. Zadkiel said yes, everyone making this deal with them would have to. So, Franklin just needed one more person.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: Franklin, how sure are you that you&#039;re going to win this?&lt;br /&gt;
&lt;br /&gt;
Someone noted that, given that on tomorrow&#039;s agenda was the retuning of the entire universe, if Nathaniel didn&#039;t have faith in Franklin for this, folks might as well give up now.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: You&#039;d better win this. If you don&#039;t, my mother-in-law will haul you out of Hell so she can kill you.&lt;br /&gt;
&lt;br /&gt;
Someone noted that Franklin had improved Nathaniel&#039;s relationship with his mother-in-law. This did not sweeten Nathaniel&#039;s mood.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: You&#039;d better f*cking win this, Franklin.&lt;br /&gt;
&lt;br /&gt;
Judges would be decided on by mutual consent of the two contestants, and none of the judges could be a directly interested party.&lt;br /&gt;
&lt;br /&gt;
Me / Gwen: Make sure it&#039;s an odd number of judges.&lt;br /&gt;
&lt;br /&gt;
Three was the number agreed upon, and Zadkiel suggested Fosse Grim as one, which Josh had been expected. Final decisions would be made back at the tavern. For now, all parties involved shook hands with Zadkiel, some more reluctantly than others.&lt;br /&gt;
&lt;br /&gt;
Now, I had heard Amod play on his fiddle. He&#039;s good. I&#039;d heard Derek, aka Franklin&#039;s player, play on his guitar. He&#039;s good. But, neither of them had heard the other. Heck, Derek didn&#039;t even know Amod played.&lt;br /&gt;
&lt;br /&gt;
He was thinking that Franklin had this in the bag. This staffer probably couldn&#039;t even play a lick. Why, he didn&#039;t even see a violin--the staffer probably didn&#039;t even have one.&lt;br /&gt;
&lt;br /&gt;
In Franklin&#039;s defense, I note that it was very dark at the crossroads. He didn&#039;t see the violin case until Zadkiel bent and picked it up.&lt;br /&gt;
&lt;br /&gt;
None of us saw Franklin sweating or batting an eye, and we certainly didn&#039;t see his little thought balloon, which had the equivalent of &amp;quot;big uh-oh&amp;quot; however he chose to gloss it. Yep, the devil could, and would, play the fiddle.&lt;br /&gt;
&lt;br /&gt;
Three judges were chosen:&lt;br /&gt;
&lt;br /&gt;
* Fosse Grim, played by Josh, who would be more naturally inclined to favor the fiddle, but this was all right. He was the only NPC judge and probably the only one naturally inclined to favor the devil, and someone really ought to among the judges.&lt;br /&gt;
* Leland Barnes, who had recently lost his memory, and so everything was new to him. (Turns out he wasn&#039;t human by now, having been turned into a water spirit, but Josh and I didn&#039;t realize that, and I&#039;m not sure whether Amod or Derek did either.)&lt;br /&gt;
* Sariel / Larry Reese, a PC fallen angel who played the piano in the tavern.&lt;br /&gt;
&lt;br /&gt;
Zadkiel played the piece that Amod had decided he simply must play [https://www.youtube.com/watch?v=WJQGkX7Hsww | &amp;quot;Devil&#039;s Dream&amp;quot;] Then, Franklin played and sang &amp;quot;Last Resort&amp;quot;. Now, you can hear the original [https://www.youtube.com/watch?v=Z2Wwt6a5zjw | here] (or at least, at one point you could); however, this is NOT what it sounded like when Derek played it on the guitar. Derek played it like a man from decades earlier who was pouring every ounce of soul and passion into a ballad because his soul, his friends&#039; souls, and, oh yes, the fate of the world were all on the line.&lt;br /&gt;
&lt;br /&gt;
The judges conferred, and then Fosse announced that the decision was unanimous, and that, for completely different reasons, each of the judges had decided that Franklin had won the contest. That said, Fosse--and Josh--noted that Franklin&#039;s song would have been better on fiddle.&lt;br /&gt;
&lt;br /&gt;
Zadkiel was a good loser and handed everything over. Apparently, it might be difficult to remove the actress&#039;s soul from the film reel and put it back into her body, as she&#039;d put a lot of her self into that movie. And Gabriel and Israfil scolded various humans for risking their souls.&lt;br /&gt;
&lt;br /&gt;
I / Gwen asked how Franklin planned to get his soul back from the _other_ devil he&#039;d sold it to and everyone hastily hushed me so Zadkiel wouldn&#039;t hear that. Franklin announced he was done with shaking hands and folks would have to settle for high fives.&lt;br /&gt;
&lt;br /&gt;
I asked Josh why the judges had decided the way they did. He explained: First, Fosse had said that folks should look solely at the music, not the words, as Zadkiel was only playing the fiddle, not singing. That said, he&#039;d heard the tune Zadkiel had played a thousand times, sometimes better, sometimes worse. It wasn&#039;t new to him. Franklin&#039;s was something new and different.&lt;br /&gt;
&lt;br /&gt;
Sariel / Larry said that Franklin&#039;s playing was more soulful. As for Leland, he said that he&#039;d essentially heard only two songs in his life, and one of them was the best song he&#039;d ever heard, and the other the worst. We told Amod about this later.&lt;br /&gt;
&lt;br /&gt;
Amod had heard that Derek was good, but he had still been a bit concerned. I mean, we all know who should win this kind of contest, but we all know it should be a legitimate win. Josh and Amod had talked about this before the competition mod, and Josh and I had mentioned Heather Alexander&#039;s &amp;quot;Faerie Queen&amp;quot; and Alexander James Adams&#039;s &amp;quot;He of the Sidhe&amp;quot;, both of which are basically The Faerie Queen Went Down to Georgia.&lt;br /&gt;
&lt;br /&gt;
In each case, the Faerie Queen&#039;s tune is technically brilliant, but cold, while the mortal&#039;s tune starts slow, but gets better and more passionate over time. Amod later said that this made sense, and it worked with what he could do. He&#039;d stopped playing the violin when he was 13, and had only picked it up again a few months ago, so at his best, he was as good as he was at age 13, and while that was indeed good, he said that 13-year-olds cannot play &amp;quot;with soul&amp;quot;. I&#039;d amend that to &amp;quot;most 13-year-olds&amp;quot;, but his point stands.&lt;br /&gt;
&lt;br /&gt;
My thinking is that Derek was lucky he hadn&#039;t had to play against Josh. Josh notes that Amod is probably a better player than he is, especially when it comes to technique, but there are things Josh can do that will play better to the audience. Josh also has the advantage of having been playing more constantly in the last several years than Amod, and doing a lot of instrument jams. These teach one a great deal about playing to an audience, and the fact that it is an audience of your fellow musicians just makes it better.&lt;br /&gt;
&lt;br /&gt;
That said, Josh was pretty confident that he could have made sure to play well, but not too well for Derek to beat. He had heard Derek playing throughout the day. And, he said, while it&#039;s tricky when each person is only playing one song, one is the correct number, and the human gets to go last. After the larp, we discussed strategies for making the test seem more rigged against the human without actually being more rigged--perhaps the devil could choose all the judges or perhaps it had to be a unanimous vote in favor of the human for the human to win.&lt;br /&gt;
&lt;br /&gt;
We all returned to Monster Camp where Alex considered what mod to send out. He decided not to send out a serious mod. Hoover Dam and similar things could wait until Sunday. No, he was going to send out the mod where Cinema attacked Radio, and needed someone with a good voice for radio. One of my fellow Manitou immediately demonstrated he was the person for the job.&lt;br /&gt;
&lt;br /&gt;
Others would be folks from various movies with special attacks. Fr&#039;ex, Top Hat characters could attack with High Fashion. David Copperfield characters could attack with Thinly Veiled Allegory. Cleopatra characters could attack with Historical Liberties!&lt;br /&gt;
&lt;br /&gt;
If we hadn&#039;t been exhausted and aching, we&#039;d have been sorely tempted to volunteer, and this despite my wanting no combat. As it was, we got some sleep and returned to Monster Camp for breakfast and to coordinate for the day&#039;s activities.&lt;br /&gt;
&lt;br /&gt;
On my agenda was to see if I could bring Oren out again and sing Stan Rogers&#039;s &amp;quot;Field Behind the Plow&amp;quot; just because I wanted to, and to make the retuning ritual as Cassiel. Josh wanted to wrap the Assessor&#039;s selling a demigodhood to Harvey Ward, the person who wanted to buy it, thread and make the retuning ritual as Fosse Grim.&lt;br /&gt;
&lt;br /&gt;
As we ate breakfast, Israfil&#039;s player came in, somewhat distraught, perhaps, out of character, and very distraught in character. The humans had decided to make Israfil, Archangel of Music, into the Rider of Pestilence at the Retuning. Or at least, that was the current plan, which had already changed many times already.&lt;br /&gt;
&lt;br /&gt;
Israfil was devastated that their gift of music would be turned into pestilence.&lt;br /&gt;
&lt;br /&gt;
Israfil: The world will end in SOUND!&lt;br /&gt;
&lt;br /&gt;
Someone: They just... Rickrolled the universe.&lt;br /&gt;
&lt;br /&gt;
And there were jokes about ear worms. But, we knew, this might not be the final configuration, and I was and remain extremely glad that I didn&#039;t have to sit through the long discussions about how the universe would be retuned.&lt;br /&gt;
&lt;br /&gt;
Eventually, Josh and I headed out to the tavern as Oren and the Assessor. We walked into a meeting in progress, unsurprisingly. The Junkman, a helpful NPC, was reviewing what would happen at the ritual. When he was done, I got everyone&#039;s attention, intending to tell them that the Assessor maybe had something some folks might be interested in, but he interrupted, saying he wanted to deal with that privately.&lt;br /&gt;
&lt;br /&gt;
That was fine, and as long as I had everyone&#039;s attention, Oren noted that plenty of folks outside the market (i.e., anyone not part of larp space) had no idea what was going on. Sure, things were bad, and maybe the world was ending, but meanwhile, they had food to put on the table, and Oren wanted to sing a song about that. He told folks that it was just fine if they continued to talk and plan while he sang, which I later realized was utterly appropriate.&lt;br /&gt;
&lt;br /&gt;
As Josh noted, it boiled down to the fact that I wanted to sing a song. And most folks did indeed go about their business. And some folk stomped along to the beat and sang along on the final couplet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Assessor concluded his business and passed on his title and his demigodhood to Harvey Ward. We went back to the NPC cabin and did some packing, and Josh changed costumes from the Assessor to Fosse Grim. We returned to Monster Camp, and I put on Cassiel&#039;s wings. Metatron&#039;s player brought out an amazing set of chimes and showed us how to ring them if we were called to be part of the retuning ritual, and folks noted that the people in the horsemen spots would get black chimes, not white ones, and were NOT to ring them.&lt;br /&gt;
&lt;br /&gt;
Archangels didn&#039;t have free will, so if our name were called, we&#039;d step forward, ring the chime, and wait to see if enough humans took up the sound. &amp;quot;Enough&amp;quot; was a deliberately vague term; basically, if they were louder than the chime, it was a definite yes. I think the four Riders would have free will to sound or not sound the chime, though they weren&#039;t supposed to sound it. Once everyone was in position, the white chimes were marked for whether they should be the first group rung, the second, the third, or the fourth.&lt;br /&gt;
&lt;br /&gt;
We made our way first to the tavern where folks were singing the second to last song, &amp;quot;Help Yourself&amp;quot;, so we joined in. We later learned that it was a reprise, as they needed to sing something for the pre-ritual ritual, and it really shouldn&#039;t be the last song of the game.&lt;br /&gt;
&lt;br /&gt;
Israfil had learned they were no longer to be Pestilence. Whew.&lt;br /&gt;
&lt;br /&gt;
Israfil: I... would have done a good job. I would.&lt;br /&gt;
&lt;br /&gt;
Gabriel and Cassiel assured Israfil that no one doubted this, but now, thankfully, they wouldn&#039;t have to.&lt;br /&gt;
&lt;br /&gt;
As we walked over, Gabriel turned to Cassiel.&lt;br /&gt;
&lt;br /&gt;
Gabriel: How are you doing?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Sad.&lt;br /&gt;
&lt;br /&gt;
Gabriel: ... well, yes. But how are you doing?&lt;br /&gt;
&lt;br /&gt;
Cassiel never actually answered that, as someone else had turned in surprise and then said, &amp;quot;Oh, right,&amp;quot; as he realized that it was the archangel of sorrow who was sad.&lt;br /&gt;
&lt;br /&gt;
And, the archangel of death shrieked. As I understand it, this was because one of the humans who could do it was administering a short-term cure of the Static so that the archangel could safely complete the retuning ceremony, after which Static would, hopefully, no longer be an issue. It was over by the time Cassiel was there.&lt;br /&gt;
&lt;br /&gt;
Cassiel to the archangel of death: Are you... as well as you can be?&lt;br /&gt;
&lt;br /&gt;
The archangel of death said that they were, and Cassiel let the matter drop.&lt;br /&gt;
&lt;br /&gt;
Folks went inside the building where the ceremony was about to happen. There was a quick review of the details, and then things began.&lt;br /&gt;
&lt;br /&gt;
I forget a lot of details. If I don&#039;t attach a photo of the diagram or some version of the spoken words, the key things I recall:&lt;br /&gt;
&lt;br /&gt;
At the center was Gabriel, the nicest / least of a jerk.&lt;br /&gt;
The Mississippi River was in the octave position above Gabriel.&lt;br /&gt;
&lt;br /&gt;
This meant that the two would be working together. Gaylord told us on the ride home that there was even sort of a job interview to see if the two could work together.&lt;br /&gt;
&lt;br /&gt;
Mississippi: You want me to... work... with... (falls asleep)&lt;br /&gt;
&lt;br /&gt;
Gabriel: I can work with that.&lt;br /&gt;
&lt;br /&gt;
The tritone, appropriately, had one Seelie, one Unseelie, and one Manitou. Josh explained to me that the tritone doesn&#039;t actually harmonize per se.&lt;br /&gt;
&lt;br /&gt;
Cassiel wasn&#039;t in the ritual, and their token remained unused. I&#039;d known that might happen, and I&#039;d heard the Junkman telling folks earlier (when I was being Oren) that folks whose tokens weren&#039;t going to be used in the ritual should talk to someone specific, though I forget whom.&lt;br /&gt;
&lt;br /&gt;
And the chimes sounded, one after another, except for the four Horsemen--Death, Famine, War--and Conquest.&lt;br /&gt;
&lt;br /&gt;
Cassiel to Zadkiel: I don&#039;t recall there being a Horseman of Conquest.&lt;br /&gt;
&lt;br /&gt;
Neither did Zadkiel. But, it turns out our NPCs had a faulty memory and we didn&#039;t do our research. In some versions, Conquest is a Horseman, and the humans decided to go back to this version.&lt;br /&gt;
&lt;br /&gt;
Someone frightened everyone by sounding a chime. I&#039;m not sure why, as it was clearly a white chime, not for a horseman position. But, Gaylord decided not to sound his own chime lest folks worry.&lt;br /&gt;
&lt;br /&gt;
And the white chimes were all sounded in their groups, one after the other, forming a gorgeous major chord.&lt;br /&gt;
&lt;br /&gt;
Then, we moved into the final song, &amp;quot;This May Be the Last Time&amp;quot;. As soon as the final note sounded, Alex called &amp;quot;And Game Over!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And folks stopped as directed, which has not always happened in my experience. But here, we moved out of character, talking to each other, saying goodbyes, grooving on the high of what we&#039;d just done.&lt;br /&gt;
&lt;br /&gt;
I asked Harold&#039;s player what did happen to Cassiel and the others whose tokens weren&#039;t used. He assured me that we were all still in the new universe, just not part of the cosmic blueprint the way the others were. And not all the archangels were in it the last time around.&lt;br /&gt;
&lt;br /&gt;
He explained that folks wanted to put Cassiel in one of the four horsemen spots and Harold put his foot down.&lt;br /&gt;
&lt;br /&gt;
Harold: You can _not_ do that to Cassiel! Well, maybe _you_ can, but _I_ can&#039;t!&lt;br /&gt;
&lt;br /&gt;
There was no way he was going to lay that burden on the Archangel of Sorrow. In other words, as we confirmed with a couple other players, no one else wanted Cassiel in the inner ring, and Harold wasn&#039;t going to put the archangel in the outer. Or, to put it another way, Cassiel had pretty much talked themselves out of a job.&lt;br /&gt;
&lt;br /&gt;
I suspect that Cassiel is a little sad about this, because they would make a reasonable War or Death. But, they&#039;re not going to tell Harold this, because what Harold did was sweet. Also, there was no way the old archangel of death wasn&#039;t going to get the Death position back, and I think putting Michael in War and the old War in Conquest may have been diplomatically wise.&lt;br /&gt;
&lt;br /&gt;
And, as I told Harold&#039;s player, Cassiel really would be okay with NOT have sorrow woven quite so deeply into the blueprint of the universe.&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not quite all there is to Cassiel&#039;s story. As I had put my wings on that morning, one of them lost a feather. Cassiel decided to give it to Le Raconteur, who, I already knew, would be observing, not participating in, the retuning ritual. Le Raconteur thanked Cassiel, saying he&#039;d given away his old token and would use the archangel&#039;s feather as a new one.&lt;br /&gt;
&lt;br /&gt;
And the player mentioned this in post-game fan fiction. Oh yes, I discovered that post-larp fan fiction is a thing that people do. There was a consent list for this, which could include things like &amp;quot;(no sex scenes for my character, please)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All in all, this was an astonishingly good game, and it may be a while before we try something like this again. The bar&#039;s been set rather high and needs to be made of a very particular alloy.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2166</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2166"/>
		<updated>2021-08-19T03:20:52Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
&lt;br /&gt;
Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
&lt;br /&gt;
Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;br /&gt;
&lt;br /&gt;
Staffer: Yes, it is--this is not a combat mod!&lt;br /&gt;
&lt;br /&gt;
Excellent. That meant deals could be made and shook on and become binding.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;d come along to watch and to be near Josh, but it turned out that I earned my keep. The building was the same one where House of the Rising Sun had been, and I&#039;d helped with tear down. So, I knew where the chairs were. And, as Gwen from the Circus, I could welcome the PCs in, set up chairs for them, and remind them that the market truce meant they could make deals with the rivers.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim was the hook for this, but the Canadian had been approached by players who wanted to speak with the Mississippi. So, both of them went out to get the players.&lt;br /&gt;
&lt;br /&gt;
Once folks were there, the Mississippi cooed over Wolf Creek, and the Canadian had a joyful reunion with the creek, as the rivers had thought Wolf Creek was essentially dead. The creek told her story.&lt;br /&gt;
&lt;br /&gt;
The Mississippi asked the other rivers if they thought he should talk to these humans, and all of them agreed that he should. The old river sighed. The things one does for family.&lt;br /&gt;
&lt;br /&gt;
The PCs hadn&#039;t, I think, thought of making a deal before I brought it up, but they definitely wanted to talk about the Colorado and the Hoover Dam, and they did want the Mississippi&#039;s token. Sam said, iirc, that he wanted to blow the dam.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Who will stop this man from doing that?&lt;br /&gt;
&lt;br /&gt;
Given that the Mississippi was all in favor of blowing the dam, I think this was partly the river asking if all humans present were on board with this and partly Gaylord trying to get a feel for the room. I don&#039;t think anyone said they&#039;d stop Sam, but I do think folks were hoping to be able to free the miners, both living and dead, and the Colorado river without killing a few thousand people. If they couldn&#039;t do the first without doing the second, well... blowing the dam was apparently on the table as an option.&lt;br /&gt;
&lt;br /&gt;
There was some more talk, most of which I forget, and then the Mississippi said that they&#039;d get back to this human business later. First, there was actual important business to attend to, business concerning the Republican River.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just looked over the mod details, and wow, a lot of stuff in it either old news or no longer relevant by this point. The &amp;quot;we&#039;re going to deal with this river business first&amp;quot; did a few things here.&lt;br /&gt;
&lt;br /&gt;
* It established Old Man River&#039;s priorities, i.e., rivers before humans, and was therefore a bit of roleplay.&lt;br /&gt;
* It framed one of the few items on the list of stuff to cover in the mod that was still relevant.&lt;br /&gt;
* It gave the PCs time to think about what they wanted from the rivers and what they were willing to offer in return, which definitely included just how far they were willing to go to free the Colorado.&lt;br /&gt;
* It gave the NPCs time to think about what they wanted from the humans and what they might give in return, and it gave their players time to think about how to make the scene work for everyone. Fr&#039;ex, one thing Gaylord told me afterwards was that he isn&#039;t a fan of supplication scenes and wanted to keep this from becoming one.&lt;br /&gt;
&lt;br /&gt;
Now, despite the title, the Republican wasn&#039;t actually on trial. This was more of a &amp;quot;what happened and where do we go from here?&amp;quot; The Republican was a bit subdued, having realized how much La Llorona had used her and the Canadian, and told the story, possibly with input from others.&lt;br /&gt;
&lt;br /&gt;
Then, the Mississippi turned back to Other Business, aka these humans here, and invited each river to talk with the humans in turn and make whatever deal they liked, which got a lot of people in on the action. I don&#039;t recall all of the deals but I remember:&lt;br /&gt;
&lt;br /&gt;
* The Red River saying that he rather liked humans, and if he were _asked_ if, maybe, he could bend a bit this way or flow more smoothly over there, why, he might well just do that for the humans--if they _asked_ him.&lt;br /&gt;
* The Republican saying that, well, she didn&#039;t like humans, but maybe not all humans deserved to be killed, maybe not even all humans not in the room. They&#039;d been very understanding when she was under the control of La Llorona, figuring out that if they didn&#039;t attack the Republican River, she&#039;d just yell at them, but if they did, she&#039;d do a lot of damage to them. What she wanted was not to be cut up and dammed by the humans.&lt;br /&gt;
* Similarly, the Canadian and Platt wanted to be able to flow. Bridges were fine, but dams were a problem.&lt;br /&gt;
* Someone--not Sam--made a deal with one of the rivers, promising to do &amp;quot;whatever it takes&amp;quot; to free either the miners, the Colorado, or both (I forget which).&lt;br /&gt;
* I think a politician made a deal with the Republican River, a woman from Texas. Certainly, she liked the idea that a friendly river (like the Red River) might flow in such a way as to get her an extra bit of vote in an election.&lt;br /&gt;
&lt;br /&gt;
After all deals were struck, the Mississippi told Sam that he really didn&#039;t care about humans. He didn&#039;t even care enough about them to hate them. But, was he a treacherous river? No, he was not. He was, however, a river with a long memory and a lot of power, quite capable of being vengeful and deadly.&lt;br /&gt;
&lt;br /&gt;
So, the Mississippi wasn&#039;t going to shake hands with anyone or make any official deals. He knew what Sam and the others had said they&#039;d do. And he gave Sam his token.&lt;br /&gt;
&lt;br /&gt;
This meant that no one had promised specifically to blow the Hoover Dam. One person had promised to do &amp;quot;whatever it takes&amp;quot; to free one or more of the prisoners, but the PCs had wiggle room and agency, which was critical. And now, Old Man River wanted to go back to sleep.&lt;br /&gt;
&lt;br /&gt;
And we returned to Monster Camp and changed, except for Josh, who just had to collect his fiddle. He wasn&#039;t going to be playing it, but he wanted to remind folks that Fosse Grim played the fiddle and thus might be called on for advice or as a judge.&lt;br /&gt;
&lt;br /&gt;
For it was midnight, and thus, Zadkiel would be at the crossroads, should anyone want to challenge them to a fiddle contest. Zadkiel was also Belial, which is, I think, unfair, as I don&#039;t believe they ever lied. Along with Samael/Lucifer and Camael/Azazel, they were from a place we liked to call, ah, Downstairs.&lt;br /&gt;
&lt;br /&gt;
First, Zadkiel&#039;s player had to be extracted from a mod that was running late. This was Amod Lele, who used to write for A&amp;amp;E. He&#039;d just been running a trip to Hell mod, along with the player of NPC Gabriel, who apologized profusely for that running late. We assured her that it wasn&#039;t a problem or even her doing -- everything had been running a bit late because the House of the Rising Sun had run late, so it was more like this mod was the fifth airplane in line that got nudged off its timing.&lt;br /&gt;
&lt;br /&gt;
In theory, Samael was supposed to be the hook for this, but Alex, who played the NPC Samael, was also the main staffer in charge and was running himself ragged trying to be in several places at once. But, Amod&#039;s wife, Caitlin, who&#039;d played Lilith and other roles, had made sure she could be free to watch the fiddle contest, and we all agreed she could be the hook, which meant we didn&#039;t need to hunt for Alex.&lt;br /&gt;
&lt;br /&gt;
So, Amod went to the crossroads, and we went to the tavern.&lt;br /&gt;
&lt;br /&gt;
Caitlin as Random Townie: Um... there&#039;s this guy with wings down at the crossroads. Could someone make him go away? This is above my pay grade!&lt;br /&gt;
&lt;br /&gt;
Folks got together and headed to the crossroads. Now, in theory, Robert Colvin, whose player, like Amod, plays the fiddle, should have been the one to challenge Zadkiel, but the player had retired for the evening and his hand was hurting. In theory, Nathaniel could do it, as Nathaniel also played the fiddle, but in practice, Franklin, who played guitar, agreed to be the one to challenge the devil at the crossroads.&lt;br /&gt;
&lt;br /&gt;
We learned all of this en route, and I started trying to get ahead of the main group to give Amod a heads up. When I got as far as Caitlin, I explained the situation, and she ran ahead and explained it to Amod. GMs are, in general, a lot better at rolling with unexpected twists if they get even the tiniest bit of a heads up.&lt;br /&gt;
&lt;br /&gt;
The crossroads scene pretty much encapsulates everything that I larp for. Okay, we drove several hours for a top bunk bed in the New Hampshire woods where I need to spray tick repellant and use a flashlight at night, but we walked to a crossroads and the devil was there waiting.&lt;br /&gt;
&lt;br /&gt;
And Zadkiel and Franklin had a quiet conversation. They weren&#039;t whispering, of course--everyone needed to hear--but no one was shouting.&lt;br /&gt;
&lt;br /&gt;
Franklin: I want what&#039;s mine, what&#039;s hers [Leonora&#039;s], and your token.&lt;br /&gt;
&lt;br /&gt;
Zadkiel: Yes. (long pause) Yes, you do.&lt;br /&gt;
&lt;br /&gt;
What was Franklin&#039;s was his soul, sold to both Zadkiel and Samael. What was Leonora&#039;s was a film reel of Camille, which somehow contained the actress&#039;s soul. And of course, the token was needed for the retuning ritual.&lt;br /&gt;
&lt;br /&gt;
And Franklin was, or at least seemed, pretty confident.&lt;br /&gt;
&lt;br /&gt;
Franklin: I&#039;m going to win because I&#039;m better than you.&lt;br /&gt;
&lt;br /&gt;
Zadkiel: How many songs shall we play?&lt;br /&gt;
&lt;br /&gt;
Franklin: I only need one.&lt;br /&gt;
&lt;br /&gt;
This exchange was a blast to watch. There was also the question of what Franklin would be staking on his part. Now, traditionally, Franklin should have staked his own soul on the contest, but Zadkiel already had his soul. Franklin tried to argue that he could still totally stake it. Why, just this very day, he&#039;d bought himself a Destiny--he was destined to invent something that would change the world! Surely that would make his soul shinier, something to really boast about having on one&#039;s mantel?&lt;br /&gt;
&lt;br /&gt;
Sadly, no. Zadkiel wasn&#039;t looking for the prettiest soul. They were looking to collect souls. And Franklin was asking for three things. So, three of his friends would have to stake their souls on this, and no, Franklin and Leonora could not stake their own souls, those being part of what was on the table.&lt;br /&gt;
&lt;br /&gt;
Franklin quickly had two takers, one of whom asked if this meant he&#039;d have to shake the devil&#039;s hand. Zadkiel said yes, everyone making this deal with them would have to. So, Franklin just needed one more person.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: Franklin, how sure are you that you&#039;re going to win this?&lt;br /&gt;
&lt;br /&gt;
Someone noted that, given that on tomorrow&#039;s agenda was the retuning of the entire universe, if Nathaniel didn&#039;t have faith in Franklin for this, folks might as well give up now.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: You&#039;d better win this. If you don&#039;t, my mother-in-law will haul you out of Hell so she can kill you.&lt;br /&gt;
&lt;br /&gt;
Someone noted that Franklin had improved Nathaniel&#039;s relationship with his mother-in-law. This did not sweeten Nathaniel&#039;s mood.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: You&#039;d better f*cking win this, Franklin.&lt;br /&gt;
&lt;br /&gt;
Judges would be decided on by mutual consent of the two contestants, and none of the judges could be a directly interested party.&lt;br /&gt;
&lt;br /&gt;
Me / Gwen: Make sure it&#039;s an odd number of judges.&lt;br /&gt;
&lt;br /&gt;
Three was the number agreed upon, and Zadkiel suggested Fosse Grim as one, which Josh had been expected. Final decisions would be made back at the tavern. For now, all parties involved shook hands with Zadkiel, some more reluctantly than others.&lt;br /&gt;
&lt;br /&gt;
Now, I had heard Amod play on his fiddle. He&#039;s good. I&#039;d heard Derek, aka Franklin&#039;s player, play on his guitar. He&#039;s good. But, neither of them had heard the other. Heck, Derek didn&#039;t even know Amod played.&lt;br /&gt;
&lt;br /&gt;
He was thinking that Franklin had this in the bag. This staffer probably couldn&#039;t even play a lick. Why, he didn&#039;t even see a violin--the staffer probably didn&#039;t even have one.&lt;br /&gt;
&lt;br /&gt;
In Franklin&#039;s defense, I note that it was very dark at the crossroads. He didn&#039;t see the violin case until Zadkiel bent and picked it up.&lt;br /&gt;
&lt;br /&gt;
None of us saw Franklin sweating or batting an eye, and we certainly didn&#039;t see his little thought balloon, which had the equivalent of &amp;quot;big uh-oh&amp;quot; however he chose to gloss it. Yep, the devil could, and would, play the fiddle.&lt;br /&gt;
&lt;br /&gt;
Three judges were chosen:&lt;br /&gt;
&lt;br /&gt;
* Fosse Grim, played by Josh, who would be more naturally inclined to favor the fiddle, but this was all right. He was the only NPC judge and probably the only one naturally inclined to favor the devil, and someone really ought to among the judges.&lt;br /&gt;
* Leland Barnes, who had recently lost his memory, and so everything was new to him. (Turns out he wasn&#039;t human by now, having been turned into a water spirit, but Josh and I didn&#039;t realize that, and I&#039;m not sure whether Amod or Derek did either.)&lt;br /&gt;
* Sariel / Larry Reese, a PC fallen angel who played the piano in the tavern.&lt;br /&gt;
&lt;br /&gt;
Zadkiel played the piece that Amod had decided he simply must play [https://www.youtube.com/watch?v=WJQGkX7Hsww | &amp;quot;Devil&#039;s Dream&amp;quot;] Then, Franklin played and sang &amp;quot;Last Resort&amp;quot;. Now, you can hear the original [https://www.youtube.com/watch?v=Z2Wwt6a5zjw | here] (or at least, at one point you could); however, this is NOT what it sounded like when Derek played it on the guitar. Derek played it like a man from decades earlier who was pouring every ounce of soul and passion into a ballad because his soul, his friends&#039; souls, and, oh yes, the fate of the world were all on the line.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2165</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2165"/>
		<updated>2021-08-19T03:19:00Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
&lt;br /&gt;
Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
&lt;br /&gt;
Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;br /&gt;
&lt;br /&gt;
Staffer: Yes, it is--this is not a combat mod!&lt;br /&gt;
&lt;br /&gt;
Excellent. That meant deals could be made and shook on and become binding.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;d come along to watch and to be near Josh, but it turned out that I earned my keep. The building was the same one where House of the Rising Sun had been, and I&#039;d helped with tear down. So, I knew where the chairs were. And, as Gwen from the Circus, I could welcome the PCs in, set up chairs for them, and remind them that the market truce meant they could make deals with the rivers.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim was the hook for this, but the Canadian had been approached by players who wanted to speak with the Mississippi. So, both of them went out to get the players.&lt;br /&gt;
&lt;br /&gt;
Once folks were there, the Mississippi cooed over Wolf Creek, and the Canadian had a joyful reunion with the creek, as the rivers had thought Wolf Creek was essentially dead. The creek told her story.&lt;br /&gt;
&lt;br /&gt;
The Mississippi asked the other rivers if they thought he should talk to these humans, and all of them agreed that he should. The old river sighed. The things one does for family.&lt;br /&gt;
&lt;br /&gt;
The PCs hadn&#039;t, I think, thought of making a deal before I brought it up, but they definitely wanted to talk about the Colorado and the Hoover Dam, and they did want the Mississippi&#039;s token. Sam said, iirc, that he wanted to blow the dam.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Who will stop this man from doing that?&lt;br /&gt;
&lt;br /&gt;
Given that the Mississippi was all in favor of blowing the dam, I think this was partly the river asking if all humans present were on board with this and partly Gaylord trying to get a feel for the room. I don&#039;t think anyone said they&#039;d stop Sam, but I do think folks were hoping to be able to free the miners, both living and dead, and the Colorado river without killing a few thousand people. If they couldn&#039;t do the first without doing the second, well... blowing the dam was apparently on the table as an option.&lt;br /&gt;
&lt;br /&gt;
There was some more talk, most of which I forget, and then the Mississippi said that they&#039;d get back to this human business later. First, there was actual important business to attend to, business concerning the Republican River.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just looked over the mod details, and wow, a lot of stuff in it either old news or no longer relevant by this point. The &amp;quot;we&#039;re going to deal with this river business first&amp;quot; did a few things here.&lt;br /&gt;
&lt;br /&gt;
* It established Old Man River&#039;s priorities, i.e., rivers before humans, and was therefore a bit of roleplay.&lt;br /&gt;
* It framed one of the few items on the list of stuff to cover in the mod that was still relevant.&lt;br /&gt;
* It gave the PCs time to think about what they wanted from the rivers and what they were willing to offer in return, which definitely included just how far they were willing to go to free the Colorado.&lt;br /&gt;
* It gave the NPCs time to think about what they wanted from the humans and what they might give in return, and it gave their players time to think about how to make the scene work for everyone. Fr&#039;ex, one thing Gaylord told me afterwards was that he isn&#039;t a fan of supplication scenes and wanted to keep this from becoming one.&lt;br /&gt;
&lt;br /&gt;
Now, despite the title, the Republican wasn&#039;t actually on trial. This was more of a &amp;quot;what happened and where do we go from here?&amp;quot; The Republican was a bit subdued, having realized how much La Llorona had used her and the Canadian, and told the story, possibly with input from others.&lt;br /&gt;
&lt;br /&gt;
Then, the Mississippi turned back to Other Business, aka these humans here, and invited each river to talk with the humans in turn and make whatever deal they liked, which got a lot of people in on the action. I don&#039;t recall all of the deals but I remember:&lt;br /&gt;
&lt;br /&gt;
* The Red River saying that he rather liked humans, and if he were _asked_ if, maybe, he could bend a bit this way or flow more smoothly over there, why, he might well just do that for the humans--if they _asked_ him.&lt;br /&gt;
* The Republican saying that, well, she didn&#039;t like humans, but maybe not all humans deserved to be killed, maybe not even all humans not in the room. They&#039;d been very understanding when she was under the control of La Llorona, figuring out that if they didn&#039;t attack the Republican River, she&#039;d just yell at them, but if they did, she&#039;d do a lot of damage to them. What she wanted was not to be cut up and dammed by the humans.&lt;br /&gt;
* Similarly, the Canadian and Platt wanted to be able to flow. Bridges were fine, but dams were a problem.&lt;br /&gt;
* Someone--not Sam--made a deal with one of the rivers, promising to do &amp;quot;whatever it takes&amp;quot; to free either the miners, the Colorado, or both (I forget which).&lt;br /&gt;
* I think a politician made a deal with the Republican River, a woman from Texas. Certainly, she liked the idea that a friendly river (like the Red River) might flow in such a way as to get her an extra bit of vote in an election.&lt;br /&gt;
&lt;br /&gt;
After all deals were struck, the Mississippi told Sam that he really didn&#039;t care about humans. He didn&#039;t even care enough about them to hate them. But, was he a treacherous river? No, he was not. He was, however, a river with a long memory and a lot of power, quite capable of being vengeful and deadly.&lt;br /&gt;
&lt;br /&gt;
So, the Mississippi wasn&#039;t going to shake hands with anyone or make any official deals. He knew what Sam and the others had said they&#039;d do. And he gave Sam his token.&lt;br /&gt;
&lt;br /&gt;
This meant that no one had promised specifically to blow the Hoover Dam. One person had promised to do &amp;quot;whatever it takes&amp;quot; to free one or more of the prisoners, but the PCs had wiggle room and agency, which was critical. And now, Old Man River wanted to go back to sleep.&lt;br /&gt;
&lt;br /&gt;
And we returned to Monster Camp and changed, except for Josh, who just had to collect his fiddle. He wasn&#039;t going to be playing it, but he wanted to remind folks that Fosse Grim played the fiddle and thus might be called on for advice or as a judge.&lt;br /&gt;
&lt;br /&gt;
For it was midnight, and thus, Zadkiel would be at the crossroads, should anyone want to challenge them to a fiddle contest. Zadkiel was also Belial, which is, I think, unfair, as I don&#039;t believe they ever lied. Along with Samael/Lucifer and Camael/Azazel, they were from a place we liked to call, ah, Downstairs.&lt;br /&gt;
&lt;br /&gt;
First, Zadkiel&#039;s player had to be extracted from a mod that was running late. This was Amod Lele, who used to write for A&amp;amp;E. He&#039;d just been running a trip to Hell mod, along with the player of NPC Gabriel, who apologized profusely for that running late. We assured her that it wasn&#039;t a problem or even her doing -- everything had been running a bit late because the House of the Rising Sun had run late, so it was more like this mod was the fifth airplane in line that got nudged off its timing.&lt;br /&gt;
&lt;br /&gt;
In theory, Samael was supposed to be the hook for this, but Alex, who played the NPC Samael, was also the main staffer in charge and was running himself ragged trying to be in several places at once. But, Amod&#039;s wife, Caitlin, who&#039;d played Lilith and other roles, had made sure she could be free to watch the fiddle contest, and we all agreed she could be the hook, which meant we didn&#039;t need to hunt for Alex.&lt;br /&gt;
&lt;br /&gt;
So, Amod went to the crossroads, and we went to the tavern.&lt;br /&gt;
&lt;br /&gt;
Caitlin as Random Townie: Um... there&#039;s this guy with wings down at the crossroads. Could someone make him go away? This is above my pay grade!&lt;br /&gt;
&lt;br /&gt;
Folks got together and headed to the crossroads. Now, in theory, Robert Colvin, whose player, like Amod, plays the fiddle, should have been the one to challenge Zadkiel, but the player had retired for the evening and his hand was hurting. In theory, Nathaniel could do it, as Nathaniel also played the fiddle, but in practice, Franklin, who played guitar, agreed to be the one to challenge the devil at the crossroads.&lt;br /&gt;
&lt;br /&gt;
We learned all of this en route, and I started trying to get ahead of the main group to give Amod a heads up. When I got as far as Caitlin, I explained the situation, and she ran ahead and explained it to Amod. GMs are, in general, a lot better at rolling with unexpected twists if they get even the tiniest bit of a heads up.&lt;br /&gt;
&lt;br /&gt;
The crossroads scene pretty much encapsulates everything that I larp for. Okay, we drove several hours for a top bunk bed in the New Hampshire woods where I need to spray tick repellant and use a flashlight at night, but we walked to a crossroads and the devil was there waiting.&lt;br /&gt;
&lt;br /&gt;
And Zadkiel and Franklin had a quiet conversation. They weren&#039;t whispering, of course--everyone needed to hear--but no one was shouting.&lt;br /&gt;
&lt;br /&gt;
Franklin: I want what&#039;s mine, what&#039;s hers [Leonora&#039;s], and your token.&lt;br /&gt;
&lt;br /&gt;
Zadkiel: Yes. (long pause) Yes, you do.&lt;br /&gt;
&lt;br /&gt;
What was Franklin&#039;s was his soul, sold to both Zadkiel and Samael. What was Leonora&#039;s was a film reel of Camille, which somehow contained the actress&#039;s soul. And of course, the token was needed for the retuning ritual.&lt;br /&gt;
&lt;br /&gt;
And Franklin was, or at least seemed, pretty confident.&lt;br /&gt;
&lt;br /&gt;
Franklin: I&#039;m going to win because I&#039;m better than you.&lt;br /&gt;
&lt;br /&gt;
Zadkiel: How many songs shall we play?&lt;br /&gt;
&lt;br /&gt;
Franklin: I only need one.&lt;br /&gt;
&lt;br /&gt;
This exchange was a blast to watch. There was also the question of what Franklin would be staking on his part. Now, traditionally, Franklin should have staked his own soul on the contest, but Zadkiel already had his soul. Franklin tried to argue that he could still totally stake it. Why, just this very day, he&#039;d bought himself a Destiny--he was destined to invent something that would change the world! Surely that would make his soul shinier, something to really boast about having on one&#039;s mantel?&lt;br /&gt;
&lt;br /&gt;
Sadly, no. Zadkiel wasn&#039;t looking for the prettiest soul. They were looking to collect souls. And Franklin was asking for three things. So, three of his friends would have to stake their souls on this, and no, Franklin and Leonora could not stake their own souls, those being part of what was on the table.&lt;br /&gt;
&lt;br /&gt;
Franklin quickly had two takers, one of whom asked if this meant he&#039;d have to shake the devil&#039;s hand. Zadkiel said yes, everyone making this deal with them would have to. So, Franklin just needed one more person.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: Franklin, how sure are you that you&#039;re going to win this?&lt;br /&gt;
&lt;br /&gt;
Someone noted that, given that on tomorrow&#039;s agenda was the retuning of the entire universe, if Nathaniel didn&#039;t have faith in Franklin for this, folks might as well give up now.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: You&#039;d better win this. If you don&#039;t, my mother-in-law will haul you out of Hell so she can kill you.&lt;br /&gt;
&lt;br /&gt;
Someone noted that Franklin had improved Nathaniel&#039;s relationship with his mother-in-law. This did not sweeten Nathaniel&#039;s mood.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: You&#039;d better f*cking win this, Franklin.&lt;br /&gt;
&lt;br /&gt;
Judges would be decided on by mutual consent of the two contestants, and none of the judges could be a directly interested party.&lt;br /&gt;
&lt;br /&gt;
Me / Gwen: Make sure it&#039;s an odd number of judges.&lt;br /&gt;
&lt;br /&gt;
Three was the number agreed upon, and Zadkiel suggested Fosse Grim as one, which Josh had been expected. Final decisions would be made back at the tavern. For now, all parties involved shook hands with Zadkiel, some more reluctantly than others.&lt;br /&gt;
&lt;br /&gt;
Now, I had heard Amod play on his fiddle. He&#039;s good. I&#039;d heard Derek, aka Franklin&#039;s player, play on his guitar. He&#039;s good. But, neither of them had heard the other. Heck, Derek didn&#039;t even know Amod played.&lt;br /&gt;
&lt;br /&gt;
He was thinking that Franklin had this in the bag. This staffer probably couldn&#039;t even play a lick. Why, he didn&#039;t even see a violin--the staffer probably didn&#039;t even have one.&lt;br /&gt;
&lt;br /&gt;
In Franklin&#039;s defense, I note that it was very dark at the crossroads. He didn&#039;t see the violin case until Zadkiel bent and picked it up.&lt;br /&gt;
&lt;br /&gt;
None of us saw Franklin sweating or batting an eye, and we certainly didn&#039;t see his little thought balloon, which had the equivalent of &amp;quot;big uh-oh&amp;quot; however he chose to gloss it. Yep, the devil could, and would, play the fiddle.&lt;br /&gt;
&lt;br /&gt;
Three judges were chosen:&lt;br /&gt;
&lt;br /&gt;
* Fosse Grim, played by Josh, who would be more naturally inclined to favor the fiddle, but this was all right. He was the only NPC judge and probably the only one naturally inclined to favor the devil, and someone really ought to among the judges.&lt;br /&gt;
* Leland Barnes, who had recently lost his memory, and so everything was new to him. (Turns out he wasn&#039;t human by now, having been turned into a water spirit, but Josh and I didn&#039;t realize that, and I&#039;m not sure whether Amod or Derek did either.)&lt;br /&gt;
* Sariel / Larry Reese, a PC fallen angel who played the piano in the tavern.&lt;br /&gt;
&lt;br /&gt;
Zadkiel played the piece that Amod had decided he simply must play [https://www.youtube.com/watch?v=WJQGkX7Hsww | &amp;quot;Devil&#039;s Dream&amp;quot;] Then, Franklin played and sang &amp;quot;Last Resort&amp;quot;. Now, you can hear the original [https://www.youtube.com/watch?v=Z2Wwt6a5zjw | here]; however, this is NOT what it sounded like when Derek played it on the guitar. Derek played it like a man from decades earlier who was pouring every ounce of soul and passion into a ballad because his soul, his friends&#039; souls, and, oh yes, the fate of the world were all on the line.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2164</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2164"/>
		<updated>2021-08-19T03:17:11Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
&lt;br /&gt;
Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
&lt;br /&gt;
Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;br /&gt;
&lt;br /&gt;
Staffer: Yes, it is--this is not a combat mod!&lt;br /&gt;
&lt;br /&gt;
Excellent. That meant deals could be made and shook on and become binding.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;d come along to watch and to be near Josh, but it turned out that I earned my keep. The building was the same one where House of the Rising Sun had been, and I&#039;d helped with tear down. So, I knew where the chairs were. And, as Gwen from the Circus, I could welcome the PCs in, set up chairs for them, and remind them that the market truce meant they could make deals with the rivers.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim was the hook for this, but the Canadian had been approached by players who wanted to speak with the Mississippi. So, both of them went out to get the players.&lt;br /&gt;
&lt;br /&gt;
Once folks were there, the Mississippi cooed over Wolf Creek, and the Canadian had a joyful reunion with the creek, as the rivers had thought Wolf Creek was essentially dead. The creek told her story.&lt;br /&gt;
&lt;br /&gt;
The Mississippi asked the other rivers if they thought he should talk to these humans, and all of them agreed that he should. The old river sighed. The things one does for family.&lt;br /&gt;
&lt;br /&gt;
The PCs hadn&#039;t, I think, thought of making a deal before I brought it up, but they definitely wanted to talk about the Colorado and the Hoover Dam, and they did want the Mississippi&#039;s token. Sam said, iirc, that he wanted to blow the dam.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Who will stop this man from doing that?&lt;br /&gt;
&lt;br /&gt;
Given that the Mississippi was all in favor of blowing the dam, I think this was partly the river asking if all humans present were on board with this and partly Gaylord trying to get a feel for the room. I don&#039;t think anyone said they&#039;d stop Sam, but I do think folks were hoping to be able to free the miners, both living and dead, and the Colorado river without killing a few thousand people. If they couldn&#039;t do the first without doing the second, well... blowing the dam was apparently on the table as an option.&lt;br /&gt;
&lt;br /&gt;
There was some more talk, most of which I forget, and then the Mississippi said that they&#039;d get back to this human business later. First, there was actual important business to attend to, business concerning the Republican River.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just looked over the mod details, and wow, a lot of stuff in it either old news or no longer relevant by this point. The &amp;quot;we&#039;re going to deal with this river business first&amp;quot; did a few things here.&lt;br /&gt;
&lt;br /&gt;
* It established Old Man River&#039;s priorities, i.e., rivers before humans, and was therefore a bit of roleplay.&lt;br /&gt;
* It framed one of the few items on the list of stuff to cover in the mod that was still relevant.&lt;br /&gt;
* It gave the PCs time to think about what they wanted from the rivers and what they were willing to offer in return, which definitely included just how far they were willing to go to free the Colorado.&lt;br /&gt;
* It gave the NPCs time to think about what they wanted from the humans and what they might give in return, and it gave their players time to think about how to make the scene work for everyone. Fr&#039;ex, one thing Gaylord told me afterwards was that he isn&#039;t a fan of supplication scenes and wanted to keep this from becoming one.&lt;br /&gt;
&lt;br /&gt;
Now, despite the title, the Republican wasn&#039;t actually on trial. This was more of a &amp;quot;what happened and where do we go from here?&amp;quot; The Republican was a bit subdued, having realized how much La Llorona had used her and the Canadian, and told the story, possibly with input from others.&lt;br /&gt;
&lt;br /&gt;
Then, the Mississippi turned back to Other Business, aka these humans here, and invited each river to talk with the humans in turn and make whatever deal they liked, which got a lot of people in on the action. I don&#039;t recall all of the deals but I remember:&lt;br /&gt;
&lt;br /&gt;
* The Red River saying that he rather liked humans, and if he were _asked_ if, maybe, he could bend a bit this way or flow more smoothly over there, why, he might well just do that for the humans--if they _asked_ him.&lt;br /&gt;
* The Republican saying that, well, she didn&#039;t like humans, but maybe not all humans deserved to be killed, maybe not even all humans not in the room. They&#039;d been very understanding when she was under the control of La Llorona, figuring out that if they didn&#039;t attack the Republican River, she&#039;d just yell at them, but if they did, she&#039;d do a lot of damage to them. What she wanted was not to be cut up and dammed by the humans.&lt;br /&gt;
* Similarly, the Canadian and Platt wanted to be able to flow. Bridges were fine, but dams were a problem.&lt;br /&gt;
* Someone--not Sam--made a deal with one of the rivers, promising to do &amp;quot;whatever it takes&amp;quot; to free either the miners, the Colorado, or both (I forget which).&lt;br /&gt;
* I think a politician made a deal with the Republican River, a woman from Texas. Certainly, she liked the idea that a friendly river (like the Red River) might flow in such a way as to get her an extra bit of vote in an election.&lt;br /&gt;
&lt;br /&gt;
After all deals were struck, the Mississippi told Sam that he really didn&#039;t care about humans. He didn&#039;t even care enough about them to hate them. But, was he a treacherous river? No, he was not. He was, however, a river with a long memory and a lot of power, quite capable of being vengeful and deadly.&lt;br /&gt;
&lt;br /&gt;
So, the Mississippi wasn&#039;t going to shake hands with anyone or make any official deals. He knew what Sam and the others had said they&#039;d do. And he gave Sam his token.&lt;br /&gt;
&lt;br /&gt;
This meant that no one had promised specifically to blow the Hoover Dam. One person had promised to do &amp;quot;whatever it takes&amp;quot; to free one or more of the prisoners, but the PCs had wiggle room and agency, which was critical. And now, Old Man River wanted to go back to sleep.&lt;br /&gt;
&lt;br /&gt;
And we returned to Monster Camp and changed, except for Josh, who just had to collect his fiddle. He wasn&#039;t going to be playing it, but he wanted to remind folks that Fosse Grim played the fiddle and thus might be called on for advice or as a judge.&lt;br /&gt;
&lt;br /&gt;
For it was midnight, and thus, Zadkiel would be at the crossroads, should anyone want to challenge them to a fiddle contest. Zadkiel was also Belial, which is, I think, unfair, as I don&#039;t believe they ever lied. Along with Samael/Lucifer and Camael/Azazel, they were from a place we liked to call, ah, Downstairs.&lt;br /&gt;
&lt;br /&gt;
First, Zadkiel&#039;s player had to be extracted from a mod that was running late. This was Amod Lele, who used to write for A&amp;amp;E. He&#039;d just been running a trip to Hell mod, along with the player of NPC Gabriel, who apologized profusely for that running late. We assured her that it wasn&#039;t a problem or even her doing -- everything had been running a bit late because the House of the Rising Sun had run late, so it was more like this mod was the fifth airplane in line that got nudged off its timing.&lt;br /&gt;
&lt;br /&gt;
In theory, Samael was supposed to be the hook for this, but Alex, who played the NPC Samael, was also the main staffer in charge and was running himself ragged trying to be in several places at once. But, Amod&#039;s wife, Caitlin, who&#039;d played Lilith and other roles, had made sure she could be free to watch the fiddle contest, and we all agreed she could be the hook, which meant we didn&#039;t need to hunt for Alex.&lt;br /&gt;
&lt;br /&gt;
So, Amod went to the crossroads, and we went to the tavern.&lt;br /&gt;
&lt;br /&gt;
Caitlin as Random Townie: Um... there&#039;s this guy with wings down at the crossroads. Could someone make him go away? This is above my pay grade!&lt;br /&gt;
&lt;br /&gt;
Folks got together and headed to the crossroads. Now, in theory, Robert Colvin, whose player, like Amod, plays the fiddle, should have been the one to challenge Zadkiel, but the player had retired for the evening and his hand was hurting. In theory, Nathaniel could do it, as Nathaniel also played the fiddle, but in practice, Franklin, who played guitar, agreed to be the one to challenge the devil at the crossroads.&lt;br /&gt;
&lt;br /&gt;
We learned all of this en route, and I started trying to get ahead of the main group to give Amod a heads up. When I got as far as Caitlin, I explained the situation, and she ran ahead and explained it to Amod. GMs are, in general, a lot better at rolling with unexpected twists if they get even the tiniest bit of a heads up.&lt;br /&gt;
&lt;br /&gt;
The crossroads scene pretty much encapsulates everything that I larp for. Okay, we drove several hours for a top bunk bed in the New Hampshire woods where I need to spray tick repellant and use a flashlight at night, but we walked to a crossroads and the devil was there waiting.&lt;br /&gt;
&lt;br /&gt;
And Zadkiel and Franklin had a quiet conversation. They weren&#039;t whispering, of course--everyone needed to hear--but no one was shouting.&lt;br /&gt;
&lt;br /&gt;
Franklin: I want what&#039;s mine, what&#039;s hers [Leonora&#039;s], and your token.&lt;br /&gt;
&lt;br /&gt;
Zadkiel: Yes. (long pause) Yes, you do.&lt;br /&gt;
&lt;br /&gt;
What was Franklin&#039;s was his soul, sold to both Zadkiel and Samael. What was Leonora&#039;s was a film reel of Camille, which somehow contained the actress&#039;s soul. And of course, the token was needed for the retuning ritual.&lt;br /&gt;
&lt;br /&gt;
And Franklin was, or at least seemed, pretty confident.&lt;br /&gt;
&lt;br /&gt;
Franklin: I&#039;m going to win because I&#039;m better than you.&lt;br /&gt;
&lt;br /&gt;
Zadkiel: How many songs shall we play?&lt;br /&gt;
&lt;br /&gt;
Franklin: I only need one.&lt;br /&gt;
&lt;br /&gt;
This exchange was a blast to watch. There was also the question of what Franklin would be staking on his part. Now, traditionally, Franklin should have staked his own soul on the contest, but Zadkiel already had his soul. Franklin tried to argue that he could still totally stake it. Why, just this very day, he&#039;d bought himself a Destiny--he was destined to invent something that would change the world! Surely that would make his soul shinier, something to really boast about having on one&#039;s mantel?&lt;br /&gt;
&lt;br /&gt;
Sadly, no. Zadkiel wasn&#039;t looking for the prettiest soul. They were looking to collect souls. And Franklin was asking for three things. So, three of his friends would have to stake their souls on this, and no, Franklin and Leonora could not stake their own souls, those being part of what was on the table.&lt;br /&gt;
&lt;br /&gt;
Franklin quickly had two takers, one of whom asked if this meant he&#039;d have to shake the devil&#039;s hand. Zadkiel said yes, everyone making this deal with them would have to. So, Franklin just needed one more person.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: Franklin, how sure are you that you&#039;re going to win this?&lt;br /&gt;
&lt;br /&gt;
Someone noted that, given that on tomorrow&#039;s agenda was the retuning of the entire universe, if Nathaniel didn&#039;t have faith in Franklin for this, folks might as well give up now.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: You&#039;d better win this. If you don&#039;t, my mother-in-law will haul you out of Hell so she can kill you.&lt;br /&gt;
&lt;br /&gt;
Someone noted that Franklin had improved Nathaniel&#039;s relationship with his mother-in-law. This did not sweeten Nathaniel&#039;s mood.&lt;br /&gt;
&lt;br /&gt;
Nathaniel: You&#039;d better f*cking win this, Franklin.&lt;br /&gt;
&lt;br /&gt;
Judges would be decided on by mutual consent of the two contestants, and none of the judges could be a directly interested party.&lt;br /&gt;
&lt;br /&gt;
Me / Gwen: Make sure it&#039;s an odd number of judges.&lt;br /&gt;
&lt;br /&gt;
Three was the number agreed upon, and Zadkiel suggested Fosse Grim as one, which Josh had been expected. Final decisions would be made back at the tavern. For now, all parties involved shook hands with Zadkiel, some more reluctantly than others.&lt;br /&gt;
&lt;br /&gt;
Now, I had heard Amod play on his fiddle. He&#039;s good. I&#039;d heard Derek, aka Franklin&#039;s player, play on his guitar. He&#039;s good. But, neither of them had heard the other. Heck, Derek didn&#039;t even know Amod played.&lt;br /&gt;
&lt;br /&gt;
He was thinking that Franklin had this in the bag. This staffer probably couldn&#039;t even play a lick. Why, he didn&#039;t even see a violin--the staffer probably didn&#039;t even have one.&lt;br /&gt;
&lt;br /&gt;
In Franklin&#039;s defense, I note that it was very dark at the crossroads. He didn&#039;t see the violin case until Zadkiel bent and picked it up.&lt;br /&gt;
&lt;br /&gt;
None of us saw Franklin sweating or batting an eye, and we certainly didn&#039;t see his little thought balloon, which had the equivalent of &amp;quot;big uh-oh&amp;quot; however he chose to gloss it. Yep, the devil could, and would, play the fiddle.&lt;br /&gt;
&lt;br /&gt;
Three judges were chosen:&lt;br /&gt;
&lt;br /&gt;
* Fosse Grim, played by Josh, who would be more naturally inclined to favor the fiddle, but this was all right. He was the only NPC judge and probably the only one naturally inclined to favor the devil, and someone really ought to among the judges.&lt;br /&gt;
&lt;br /&gt;
* Leland Barnes, who had recently lost his memory, and so everything was new to him. (Turns out he wasn&#039;t human by now, having been turned into a water spirit, but Josh and I didn&#039;t realize that, and I&#039;m not sure whether Amod or Derek did either.)&lt;br /&gt;
&lt;br /&gt;
* Sariel / Larry Reese, a PC fallen angel who played the piano in the tavern.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2163</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2163"/>
		<updated>2021-08-19T03:16:23Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
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Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
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Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;br /&gt;
&lt;br /&gt;
Staffer: Yes, it is--this is not a combat mod!&lt;br /&gt;
&lt;br /&gt;
Excellent. That meant deals could be made and shook on and become binding.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;d come along to watch and to be near Josh, but it turned out that I earned my keep. The building was the same one where House of the Rising Sun had been, and I&#039;d helped with tear down. So, I knew where the chairs were. And, as Gwen from the Circus, I could welcome the PCs in, set up chairs for them, and remind them that the market truce meant they could make deals with the rivers.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim was the hook for this, but the Canadian had been approached by players who wanted to speak with the Mississippi. So, both of them went out to get the players.&lt;br /&gt;
&lt;br /&gt;
Once folks were there, the Mississippi cooed over Wolf Creek, and the Canadian had a joyful reunion with the creek, as the rivers had thought Wolf Creek was essentially dead. The creek told her story.&lt;br /&gt;
&lt;br /&gt;
The Mississippi asked the other rivers if they thought he should talk to these humans, and all of them agreed that he should. The old river sighed. The things one does for family.&lt;br /&gt;
&lt;br /&gt;
The PCs hadn&#039;t, I think, thought of making a deal before I brought it up, but they definitely wanted to talk about the Colorado and the Hoover Dam, and they did want the Mississippi&#039;s token. Sam said, iirc, that he wanted to blow the dam.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Who will stop this man from doing that?&lt;br /&gt;
&lt;br /&gt;
Given that the Mississippi was all in favor of blowing the dam, I think this was partly the river asking if all humans present were on board with this and partly Gaylord trying to get a feel for the room. I don&#039;t think anyone said they&#039;d stop Sam, but I do think folks were hoping to be able to free the miners, both living and dead, and the Colorado river without killing a few thousand people. If they couldn&#039;t do the first without doing the second, well... blowing the dam was apparently on the table as an option.&lt;br /&gt;
&lt;br /&gt;
There was some more talk, most of which I forget, and then the Mississippi said that they&#039;d get back to this human business later. First, there was actual important business to attend to, business concerning the Republican River.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just looked over the mod details, and wow, a lot of stuff in it either old news or no longer relevant by this point. The &amp;quot;we&#039;re going to deal with this river business first&amp;quot; did a few things here.&lt;br /&gt;
&lt;br /&gt;
* It established Old Man River&#039;s priorities, i.e., rivers before humans, and was therefore a bit of roleplay.&lt;br /&gt;
* It framed one of the few items on the list of stuff to cover in the mod that was still relevant.&lt;br /&gt;
* It gave the PCs time to think about what they wanted from the rivers and what they were willing to offer in return, which definitely included just how far they were willing to go to free the Colorado.&lt;br /&gt;
* It gave the NPCs time to think about what they wanted from the humans and what they might give in return, and it gave their players time to think about how to make the scene work for everyone. Fr&#039;ex, one thing Gaylord told me afterwards was that he isn&#039;t a fan of supplication scenes and wanted to keep this from becoming one.&lt;br /&gt;
&lt;br /&gt;
Now, despite the title, the Republican wasn&#039;t actually on trial. This was more of a &amp;quot;what happened and where do we go from here?&amp;quot; The Republican was a bit subdued, having realized how much La Llorona had used her and the Canadian, and told the story, possibly with input from others.&lt;br /&gt;
&lt;br /&gt;
Then, the Mississippi turned back to Other Business, aka these humans here, and invited each river to talk with the humans in turn and make whatever deal they liked, which got a lot of people in on the action. I don&#039;t recall all of the deals but I remember:&lt;br /&gt;
&lt;br /&gt;
* The Red River saying that he rather liked humans, and if he were _asked_ if, maybe, he could bend a bit this way or flow more smoothly over there, why, he might well just do that for the humans--if they _asked_ him.&lt;br /&gt;
* The Republican saying that, well, she didn&#039;t like humans, but maybe not all humans deserved to be killed, maybe not even all humans not in the room. They&#039;d been very understanding when she was under the control of La Llorona, figuring out that if they didn&#039;t attack the Republican River, she&#039;d just yell at them, but if they did, she&#039;d do a lot of damage to them. What she wanted was not to be cut up and dammed by the humans.&lt;br /&gt;
* Similarly, the Canadian and Platt wanted to be able to flow. Bridges were fine, but dams were a problem.&lt;br /&gt;
* Someone--not Sam--made a deal with one of the rivers, promising to do &amp;quot;whatever it takes&amp;quot; to free either the miners, the Colorado, or both (I forget which).&lt;br /&gt;
* I think a politician made a deal with the Republican River, a woman from Texas. Certainly, she liked the idea that a friendly river (like the Red River) might flow in such a way as to get her an extra bit of vote in an election.&lt;br /&gt;
&lt;br /&gt;
After all deals were struck, the Mississippi told Sam that he really didn&#039;t care about humans. He didn&#039;t even care enough about them to hate them. But, was he a treacherous river? No, he was not. He was, however, a river with a long memory and a lot of power, quite capable of being vengeful and deadly.&lt;br /&gt;
&lt;br /&gt;
So, the Mississippi wasn&#039;t going to shake hands with anyone or make any official deals. He knew what Sam and the others had said they&#039;d do. And he gave Sam his token.&lt;br /&gt;
&lt;br /&gt;
This meant that no one had promised specifically to blow the Hoover Dam. One person had promised to do &amp;quot;whatever it takes&amp;quot; to free one or more of the prisoners, but the PCs had wiggle room and agency, which was critical. And now, Old Man River wanted to go back to sleep.&lt;br /&gt;
&lt;br /&gt;
And we returned to Monster Camp and changed, except for Josh, who just had to collect his fiddle. He wasn&#039;t going to be playing it, but he wanted to remind folks that Fosse Grim played the fiddle and thus might be called on for advice or as a judge.&lt;br /&gt;
&lt;br /&gt;
For it was midnight, and thus, Zadkiel would be at the crossroads, should anyone want to challenge them to a fiddle contest. Zadkiel was also Belial, which is, I think, unfair, as I don&#039;t believe they ever lied. Along with Samael/Lucifer and Camael/Azazel, they were from a place we liked to call, ah, Downstairs.&lt;br /&gt;
&lt;br /&gt;
First, Zadkiel&#039;s player had to be extracted from a mod that was running late. This was Amod Lele, who used to write for A&amp;amp;E. He&#039;d just been running a trip to Hell mod, along with the player of NPC Gabriel, who apologized profusely for that running late. We assured her that it wasn&#039;t a problem or even her doing -- everything had been running a bit late because the House of the Rising Sun had run late, so it was more like this mod was the fifth airplane in line that got nudged off its timing.&lt;br /&gt;
&lt;br /&gt;
In theory, Samael was supposed to be the hook for this, but Alex, who played the NPC Samael, was also the main staffer in charge and was running himself ragged trying to be in several places at once. But, Amod&#039;s wife, Caitlin, who&#039;d played Lilith and other roles, had made sure she could be free to watch the fiddle contest, and we all agreed she could be the hook, which meant we didn&#039;t need to hunt for Alex.&lt;br /&gt;
&lt;br /&gt;
So, Amod went to the crossroads, and we went to the tavern.&lt;br /&gt;
&lt;br /&gt;
Caitlin as Random Townie: Um... there&#039;s this guy with wings down at the crossroads. Could someone make him go away? This is above my pay grade!&lt;br /&gt;
&lt;br /&gt;
Folks got together and headed to the crossroads. Now, in theory, Robert Colvin, whose player, like Amod, plays the fiddle, should have been the one to challenge Zadkiel, but the player had retired for the evening and his hand was hurting. In theory, Nathaniel could do it, as Nathaniel also played the fiddle, but in practice, Franklin, who played guitar, agreed to be the one to challenge the devil at the crossroads.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2162</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2162"/>
		<updated>2021-08-19T03:15:50Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
&lt;br /&gt;
Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
&lt;br /&gt;
Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;br /&gt;
&lt;br /&gt;
Staffer: Yes, it is--this is not a combat mod!&lt;br /&gt;
&lt;br /&gt;
Excellent. That meant deals could be made and shook on and become binding.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;d come along to watch and to be near Josh, but it turned out that I earned my keep. The building was the same one where House of the Rising Sun had been, and I&#039;d helped with tear down. So, I knew where the chairs were. And, as Gwen from the Circus, I could welcome the PCs in, set up chairs for them, and remind them that the market truce meant they could make deals with the rivers.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim was the hook for this, but the Canadian had been approached by players who wanted to speak with the Mississippi. So, both of them went out to get the players.&lt;br /&gt;
&lt;br /&gt;
Once folks were there, the Mississippi cooed over Wolf Creek, and the Canadian had a joyful reunion with the creek, as the rivers had thought Wolf Creek was essentially dead. The creek told her story.&lt;br /&gt;
&lt;br /&gt;
The Mississippi asked the other rivers if they thought he should talk to these humans, and all of them agreed that he should. The old river sighed. The things one does for family.&lt;br /&gt;
&lt;br /&gt;
The PCs hadn&#039;t, I think, thought of making a deal before I brought it up, but they definitely wanted to talk about the Colorado and the Hoover Dam, and they did want the Mississippi&#039;s token. Sam said, iirc, that he wanted to blow the dam.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Who will stop this man from doing that?&lt;br /&gt;
&lt;br /&gt;
Given that the Mississippi was all in favor of blowing the dam, I think this was partly the river asking if all humans present were on board with this and partly Gaylord trying to get a feel for the room. I don&#039;t think anyone said they&#039;d stop Sam, but I do think folks were hoping to be able to free the miners, both living and dead, and the Colorado river without killing a few thousand people. If they couldn&#039;t do the first without doing the second, well... blowing the dam was apparently on the table as an option.&lt;br /&gt;
&lt;br /&gt;
There was some more talk, most of which I forget, and then the Mississippi said that they&#039;d get back to this human business later. First, there was actual important business to attend to, business concerning the Republican River.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just looked over the mod details, and wow, a lot of stuff in it either old news or no longer relevant by this point. The &amp;quot;we&#039;re going to deal with this river business first&amp;quot; did a few things here.&lt;br /&gt;
&lt;br /&gt;
* It established Old Man River&#039;s priorities, i.e., rivers before humans, and was therefore a bit of roleplay.&lt;br /&gt;
* It framed one of the few items on the list of stuff to cover in the mod that was still relevant.&lt;br /&gt;
* It gave the PCs time to think about what they wanted from the rivers and what they were willing to offer in return, which definitely included just how far they were willing to go to free the Colorado.&lt;br /&gt;
* It gave the NPCs time to think about what they wanted from the humans and what they might give in return, and it gave their players time to think about how to make the scene work for everyone. Fr&#039;ex, one thing Gaylord told me afterwards was that he isn&#039;t a fan of supplication scenes and wanted to keep this from becoming one.&lt;br /&gt;
&lt;br /&gt;
Now, despite the title, the Republican wasn&#039;t actually on trial. This was more of a &amp;quot;what happened and where do we go from here?&amp;quot; The Republican was a bit subdued, having realized how much La Llorona had used her and the Canadian, and told the story, possibly with input from others.&lt;br /&gt;
&lt;br /&gt;
Then, the Mississippi turned back to Other Business, aka these humans here, and invited each river to talk with the humans in turn and make whatever deal they liked, which got a lot of people in on the action. I don&#039;t recall all of the deals but I remember:&lt;br /&gt;
&lt;br /&gt;
* The Red River saying that he rather liked humans, and if he were _asked_ if, maybe, he could bend a bit this way or flow more smoothly over there, why, he might well just do that for the humans--if they _asked_ him.&lt;br /&gt;
* The Republican saying that, well, she didn&#039;t like humans, but maybe not all humans deserved to be killed, maybe not even all humans not in the room. They&#039;d been very understanding when she was under the control of La Llorona, figuring out that if they didn&#039;t attack the Republican River, she&#039;d just yell at them, but if they did, she&#039;d do a lot of damage to them. What she wanted was not to be cut up and dammed by the humans.&lt;br /&gt;
* Similarly, the Canadian and Platt wanted to be able to flow. Bridges were fine, but dams were a problem.&lt;br /&gt;
* Someone--not Sam--made a deal with one of the rivers, promising to do &amp;quot;whatever it takes&amp;quot; to free either the miners, the Colorado, or both (I forget which).&lt;br /&gt;
* I think a politician made a deal with the Republican River, a woman from Texas. Certainly, she liked the idea that a friendly river (like the Red River) might flow in such a way as to get her an extra bit of vote in an election.&lt;br /&gt;
&lt;br /&gt;
After all deals were struck, the Mississippi told Sam that he really didn&#039;t care about humans. He didn&#039;t even care enough about them to hate them. But, was he a treacherous river? No, he was not. He was, however, a river with a long memory and a lot of power, quite capable of being vengeful and deadly.&lt;br /&gt;
&lt;br /&gt;
So, the Mississippi wasn&#039;t going to shake hands with anyone or make any official deals. He knew what Sam and the others had said they&#039;d do. And he gave Sam his token.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=DexCon_2019&amp;diff=2161</id>
		<title>DexCon 2019</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=DexCon_2019&amp;diff=2161"/>
		<updated>2021-08-18T08:14:24Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;I did not write up the games I ran, but the players were excellent.  * 201 July 3: Wednesday, 10pm-2am Thursday July 4: Yellow King RPG: The Doors to Heaven. I had 6 players,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I did not write up the games I ran, but the players were excellent.&lt;br /&gt;
&lt;br /&gt;
* 201 July 3: Wednesday, 10pm-2am Thursday July 4: Yellow King RPG: The Doors to Heaven. I had 6 players, and this went well. I&#039;d playtested it with three players ahead of time, which helped.&lt;br /&gt;
* 2019 July 4: Thursday, 2pm-6pm: Trail of Cthulhu: Cthulhu City: Exit Wound. Again, I had 6 players. I see I wrote that it went &amp;quot;oddly, but well&amp;quot;.&lt;br /&gt;
* 2019 July 4: Thursday, 8pm-midnight Friday: Yellow King RPG: Night of Masks: I had four people, and it went well despite or because of how I finessed some of the rules. It helped that I&#039;d played this at Gen Con the previous year.&lt;br /&gt;
* Friday, 5 July 2019: 9am-1pm: [[Dark Designs in Verdegris: &amp;quot;The Battling Bosses of Oz&amp;quot;]] (ae356)&lt;br /&gt;
* Friday, 5 July 2019: 2pm-6pm: A Dire Situation: &amp;quot;A Rather Short Engagement&amp;quot; by Lunar Veil Press presented by Jabari Weathers&lt;br /&gt;
* Friday, 5 July 2019: 8pm-midnight: [[Jorune: &amp;quot;The Trouble With Thriddle&amp;quot;]] (ae356)&lt;br /&gt;
* Saturday, 6 July 2019: 2pm-6pm: [[Dark Streets &amp;amp; Darker Secrets: &amp;quot;The Immortal City&amp;quot;]] (ae356)&lt;br /&gt;
* Saturday, 6 July 2019: 8pm-midnight: [[Immortal Beloved: &amp;quot;Three is a Magic Number&amp;quot; (ae357)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=DexCon_2018&amp;diff=2160</id>
		<title>DexCon 2018</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=DexCon_2018&amp;diff=2160"/>
		<updated>2021-08-18T08:05:27Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;* 2018 July 5: 2pm: Pasion de las Pasiones (ae339)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[2018 July 5: 2pm: Pasion de las Pasiones]] (ae339)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=AnonyCon_2017&amp;diff=2159</id>
		<title>AnonyCon 2017</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=AnonyCon_2017&amp;diff=2159"/>
		<updated>2021-08-18T07:58:46Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;* 2 December 2017: 9am: At the Court of Ranavalona I (ae354) * 2 December 2017: 2pm: Good Night Harvard (ae354)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* 2 December 2017: 9am: [[At the Court of Ranavalona I]] (ae354)&lt;br /&gt;
* 2 December 2017: 2pm: [[Good Night Harvard]] (ae354)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Main_Page&amp;diff=2158</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Main_Page&amp;diff=2158"/>
		<updated>2021-08-18T07:57:26Z</updated>

		<summary type="html">&lt;p&gt;Lisa: /* AnonyCon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==RPG Write Ups==&lt;br /&gt;
&lt;br /&gt;
[[Altclair]]&lt;br /&gt;
&lt;br /&gt;
[[Ars Mystica]]&lt;br /&gt;
&lt;br /&gt;
[[Heartland City]]&lt;br /&gt;
&lt;br /&gt;
[[Hub]]&lt;br /&gt;
&lt;br /&gt;
==Convention Game Write Ups==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
[[Garden State Games Fair 1996]]&lt;br /&gt;
&lt;br /&gt;
[[NerdNYC June 2013]]&lt;br /&gt;
&lt;br /&gt;
[[2015 Monsterhearts with Selkie Proof of Concept]] (ae293 + addenedum)&lt;br /&gt;
&lt;br /&gt;
===GenCon===&lt;br /&gt;
&lt;br /&gt;
[[GenCon / Origins 1992]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 1997]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2000]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2002]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2003]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2004]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2005]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2007]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2010]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2011]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2012]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2013]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2015]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2016]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2017]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2018]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2019]]&lt;br /&gt;
&lt;br /&gt;
[[GenCon 2020]]&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
[[GenCon / Origins 1992]]&lt;br /&gt;
&lt;br /&gt;
[[Origins 1994]]&lt;br /&gt;
&lt;br /&gt;
[[Origins 2006]]&lt;br /&gt;
&lt;br /&gt;
[[Origins 2007]]&lt;br /&gt;
&lt;br /&gt;
[[Origins 2008]]&lt;br /&gt;
&lt;br /&gt;
[[Origins 2009]]&lt;br /&gt;
&lt;br /&gt;
[[Origins 2011]]&lt;br /&gt;
&lt;br /&gt;
===Dreamation and DexCon===&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 1998]] or possibly 1997&lt;br /&gt;
&lt;br /&gt;
[[DexCon 8, 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2006]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 2006]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2007]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 10, 2007]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2008]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2009]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 2009]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2010]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 2010]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2011]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 2011]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2012]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 2012]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2013]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 2013]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2014]]&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom 2014]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 2014]]&lt;br /&gt;
&lt;br /&gt;
[[Metatopia 2014]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2015]]&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom 2015]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 2015]]&lt;br /&gt;
&lt;br /&gt;
[[Metatopia 2015]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2016]]&lt;br /&gt;
&lt;br /&gt;
[[Metatopia 2016]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2017]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 2017]]&lt;br /&gt;
&lt;br /&gt;
[[Metatopia 2017]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 2018]]&lt;br /&gt;
&lt;br /&gt;
[[Metatopia 2018]]&lt;br /&gt;
&lt;br /&gt;
[[DexCon 2019]]&lt;br /&gt;
&lt;br /&gt;
[[Metatopia 2019]]&lt;br /&gt;
&lt;br /&gt;
[[Dreamation 2020]]&lt;br /&gt;
&lt;br /&gt;
===AnonyCon===&lt;br /&gt;
&lt;br /&gt;
[[AnonyCon 2014]]&lt;br /&gt;
&lt;br /&gt;
[[AnonyCon 2016]]&lt;br /&gt;
&lt;br /&gt;
[[AnonyCon 2017]]&lt;br /&gt;
&lt;br /&gt;
===DragonCon===&lt;br /&gt;
&lt;br /&gt;
[[DragonCon 2010]]&lt;br /&gt;
&lt;br /&gt;
==Larp Write Ups==&lt;br /&gt;
&lt;br /&gt;
[[2000 Maryland Intercon]] (ae104)&lt;br /&gt;
&lt;br /&gt;
[[Intercon F]]&lt;br /&gt;
&lt;br /&gt;
[[Intercon G, Part 1]] (ae188)&lt;br /&gt;
&lt;br /&gt;
[[Intercon G Revisited: The Dance and the Dawn]] (ae195)&lt;br /&gt;
&lt;br /&gt;
[[Intercon H]] (ae200)&lt;br /&gt;
&lt;br /&gt;
[[Intercon I: Thoughts on Larp Preparation]] (ae200)&lt;br /&gt;
&lt;br /&gt;
[[Intercon I: Thursday Thing, aka PreCon]] (ae213)&lt;br /&gt;
&lt;br /&gt;
[[The Sound of Drums at Intercon J]] (ae225)&lt;br /&gt;
&lt;br /&gt;
[[Musica Universalis Part One]] (ae321)&lt;br /&gt;
&lt;br /&gt;
[[Musica Universalis Part Two]] (ae322)&lt;br /&gt;
&lt;br /&gt;
==Defunct Campaigns==&lt;br /&gt;
&lt;br /&gt;
[[Hearts and Constellations]]&lt;br /&gt;
&lt;br /&gt;
[[Dogs in the &#039;Verse]]&lt;br /&gt;
&lt;br /&gt;
[[The Dreadful Secrets of Candlewick Manor]]&lt;br /&gt;
&lt;br /&gt;
[[Etheric Seas]]&lt;br /&gt;
&lt;br /&gt;
[[Kerberos Club Fate]]&lt;br /&gt;
&lt;br /&gt;
==Miscellany==&lt;br /&gt;
&lt;br /&gt;
[[Playing Stories, Telling Games]] This is a paper I delivered at the International Conference on the Fantastic in the Arts in 1995. My father put it online, and I was astonished to discover that gamers around the world found this useful. Since the old site is gone, I am putting it here.&lt;br /&gt;
&lt;br /&gt;
[[Top Twelve Things I Learned At GenCon 2011]] (ae243)&lt;br /&gt;
&lt;br /&gt;
[[Coined RPG Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[Suffering and Tribulations]]&lt;br /&gt;
&lt;br /&gt;
[[GM Mouthpieces]] (Igtheme essay from my zine (ae104) in Alarums and Excursions)&lt;br /&gt;
&lt;br /&gt;
[[Enjoying and Surviving Larps]] (Essay from my zine (ae104) in Alarums and Excursions)&lt;br /&gt;
&lt;br /&gt;
[[Power in RPGs]] (Igtheme essay from my zine (ae106) in Alarums and Excursions)&lt;br /&gt;
&lt;br /&gt;
[[Running a Weekend Long Larp]] (Somewhat dated, but still reasonable essay from my zine (ae105) in Alarums and Excursions)&lt;br /&gt;
&lt;br /&gt;
[[Please Don&#039;t Break the World!]] (Essay from my zine (ae209) in Alarums and Exucrsions #400)&lt;br /&gt;
&lt;br /&gt;
[[Solving Plots, Turtling, and Summoning the Maelstrom]] (Essay from my zine (ae209) in Alarums and Exucrsions #400)&lt;br /&gt;
&lt;br /&gt;
[[Scenes in RPGs]] (Essay from my zine (ae209) in Alarums and Exucrsions #400)&lt;br /&gt;
&lt;br /&gt;
[[Stomp!]] (Essay from my zine #214)&lt;br /&gt;
&lt;br /&gt;
[[General Notes on &amp;quot;I&#039;m Only Playing My Character&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==New Users==&lt;br /&gt;
&lt;br /&gt;
Sysops, click [[Special:UserLogin|here]] to make a new user&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2017&amp;diff=2157</id>
		<title>Metatopia 2017</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2017&amp;diff=2157"/>
		<updated>2021-08-18T07:56:34Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;* 2017 November 3: 9am: Playtesting Panel * 2017 November 3: 10am: Thousand Arrows Focus Group  * 2017 November 3: 2pm: Pasion de las Pasiones (ae353) * 2017 November 3: 4...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* 2017 November 3: 9am: Playtesting Panel&lt;br /&gt;
* 2017 November 3: 10am: Thousand Arrows Focus Group &lt;br /&gt;
* 2017 November 3: 2pm: [[Pasion de las Pasiones]] (ae353)&lt;br /&gt;
* 2017 November 3: 4pm: [[GUMTHEWS]] (ae353)&lt;br /&gt;
* 2017 November 3: 8pm: [[Chromeshoe]] (ae353)&lt;br /&gt;
* 2017 November 3: 10pm: BLT CPA, aka Barely Legal Transgender Certified Public Accountants&lt;br /&gt;
* 2017 November 4: 9am: Everything you ever wanted to know about the Forge but were afraid to ask.&lt;br /&gt;
* 2017 November 4: 11am: Atomic Witch&lt;br /&gt;
* 2017 November 4: 2pm: [[The Excellents]] (ae353)&lt;br /&gt;
* 2017 November 4: 4pm: [[Awesome 8s]] (ae353)&lt;br /&gt;
* 2017 November 4: 8pm: Project Wingspan&lt;br /&gt;
* 2017 November 4: 10pm: Lovecraft Rules&lt;br /&gt;
* 2017 November 5: 10am: [[Immortal Beloved]] (ae353)&lt;br /&gt;
* 2017 November 5: Noon: PSICOM Focus Group&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2017&amp;diff=2156</id>
		<title>GenCon 2017</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2017&amp;diff=2156"/>
		<updated>2021-08-18T07:43:43Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* 2017 August 16: 10 am: [[Vanagard]] (ae346)&lt;br /&gt;
* 2017 August 16: 7pm: [[Blue Rose: Intrigue in Tanglewood]] (ae346)&lt;br /&gt;
* 2017 August 18: 9am (I think -- might have been 10am): [[RWBY]] (ae346)&lt;br /&gt;
* 2017 August 18: 2pm: [[Clockwork: Dominion: Inheritance]] (ae347)&lt;br /&gt;
* 2017 August 18: 10pm: [[Call of Cthulhu: An Eldritch Thing Happened on the Way to the Forum]] (ae347)&lt;br /&gt;
* 2017 August 18: 10pm [[GoD: Taste for Murder: Stormy Weather]] (ae348)&lt;br /&gt;
* 2017 August 19: 9am: [[Clockwork: Dominion: Power]] (ae348)&lt;br /&gt;
* 2017 August 19: 1 pm: [[Castle Falkenstein: Babbage Engine]] (ae349)&lt;br /&gt;
* 2017 August 19: 7pm: [[Dweomer by Gaslight: Goblin Market]] (ae351)&lt;br /&gt;
* 2017 August 20: 10am: [[Dreamchaser]] (ae352)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2019&amp;diff=2155</id>
		<title>GenCon 2019</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2019&amp;diff=2155"/>
		<updated>2021-08-18T07:38:51Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* 2 August 2019: 6pm-10pm: [[Magpie Games Room: Bluebeard&#039;s Legacy]] (ae338)&lt;br /&gt;
* 4 August 2019: 10am-2pm: [[Over the Edge: Under Broken Wings]] (ae350)&lt;br /&gt;
&lt;br /&gt;
Overview of Gen Con 2019 Plan:&lt;br /&gt;
&lt;br /&gt;
Wednesday, we presumably fly in.&lt;br /&gt;
&lt;br /&gt;
Thursday:&lt;br /&gt;
&lt;br /&gt;
9am-1pm: Heart Playtest: The City Beneath, this being something to do with the game Spire, which is about a secret rebellion of oppressed Drow against their High Elf rulers in a very weird city. It falls under &amp;quot;weird indie games&amp;quot;, not &amp;quot;D&amp;amp;D variant&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1pm-6pm: Eat and shop!&lt;br /&gt;
&lt;br /&gt;
6pm-10pm: Magonomin: Queen Elizabeth&#039;s Astronomer Is Missing! This is a Fate variant where the PCs are wizards in Elizabethan England.&lt;br /&gt;
&lt;br /&gt;
Friday:&lt;br /&gt;
&lt;br /&gt;
10am-Noon: 2nd edition CthulhuTech: Shadow War: Lightning Mission (It&#039;s possible I&#039;ll swap this out if a slot opens in an 8am-noon game I want more, but I am curious about the new CthulhuTech.)&lt;br /&gt;
&lt;br /&gt;
Noon-3pm: Phoenix Dawn Command. This one&#039;s free, and I do hope it&#039;ll cover a full game session. A couple of years ago, we did a character generation only session, but I think that was only a single hour.&lt;br /&gt;
&lt;br /&gt;
3pm-6pm: Currently leaving this open for eating and shopping.&lt;br /&gt;
&lt;br /&gt;
6pm-10pm: Bluebeard&#039;s Legacy. In the original Bluebeard&#039;s Bride, folks play the Sisters, aspects of Bluebeard&#039;s Bride. Here, they play the Brothers, aspects of his Son. I very much want to get a feel for this.&lt;br /&gt;
&lt;br /&gt;
Saturday:&lt;br /&gt;
&lt;br /&gt;
9am-1pm: Clockwork Dominion: Conspiracy of Ravens. This requires some actual knowledge of the various system options, so I&#039;m going to have to try to bone up on those.&lt;br /&gt;
&lt;br /&gt;
1pm-6pm: Blue Rose LARP: Trials of the Rose: The Call to Adventure. A 12-20 person LARP, apparently also using the AGE system. I may swap it out, but perhaps not. I do want to understand the game system and world better, and I want there to be a Fate version of the RPG.&lt;br /&gt;
&lt;br /&gt;
6pm-10pm: Masks: Face Your Fears. This is a PbtA game about teenage superheroes. If you&#039;ve seen Young Justice Season 1, this is basically that as a game. Josh and I each have a ticket for this one.&lt;br /&gt;
&lt;br /&gt;
Sunday:&lt;br /&gt;
&lt;br /&gt;
10am-2pm: Over the Edge: Under Broken Wings. I want to see how 3rd edition plays.&lt;br /&gt;
&lt;br /&gt;
We plan to fly out Monday, so the rest of Sunday is for shopping, hanging out, and packing, and probably at least some sleeping.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2017&amp;diff=2154</id>
		<title>GenCon 2017</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2017&amp;diff=2154"/>
		<updated>2021-08-18T07:37:01Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* 2017 August 16: 10 am: [[Vanagard]] (ae346)&lt;br /&gt;
* 2017 August 16: 7pm: [[Blue Rose: Intrigue in Tanglewood]] (ae346)&lt;br /&gt;
* 2017 August 18: 9am (I think -- might have been 10am): [[RWBY]] (ae346)&lt;br /&gt;
* 2017 August 18: 2pm: [[Clockwork: Dominion: Inheritance]] (ae347)&lt;br /&gt;
* 2017 August 18: 10pm: [[Call of Cthulhu: An Eldritch Thing Happened on the Way to the Forum]] (ae347)&lt;br /&gt;
* 2017 August 18: 10pm [[GoD: Taste for Murder: Stormy Weather]] (ae348)&lt;br /&gt;
* 2017 August 19: 9am: [[Clockwork: Dominion: Power]] (ae348)&lt;br /&gt;
* 2017 August 19: 1 pm: [[Castle Falkenstein: Babbage Engine]] (ae349)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2017&amp;diff=2153</id>
		<title>GenCon 2017</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2017&amp;diff=2153"/>
		<updated>2021-08-18T07:31:09Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;* 2017 August 16: 10 am: Vanagard (ae346) * 2017 August 16: 7pm: Blue Rose: Intrigue in Tanglewood (ae346) * 2017 August 18: 9am (I think -- might have been 10am): R...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* 2017 August 16: 10 am: [[Vanagard]] (ae346)&lt;br /&gt;
* 2017 August 16: 7pm: [[Blue Rose: Intrigue in Tanglewood]] (ae346)&lt;br /&gt;
* 2017 August 18: 9am (I think -- might have been 10am): [[RWBY]] (ae346)&lt;br /&gt;
* 2017 August 18: 2pm: [[Clockwork: Dominion: Inheritance]] (ae347)&lt;br /&gt;
* 2017 August 18: 10pm: [[Call of Cthulhu: An Eldritch Thing Happened on the Way to the Forum]] (ae347)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2019&amp;diff=2152</id>
		<title>GenCon 2019</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2019&amp;diff=2152"/>
		<updated>2021-08-18T07:20:32Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2 August 2019: [[Magpie Games Room: Bluebeard&#039;s Legacy]] (ae338)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overview of Gen Con 2019 Plan:&lt;br /&gt;
&lt;br /&gt;
Wednesday, we presumably fly in.&lt;br /&gt;
&lt;br /&gt;
Thursday:&lt;br /&gt;
&lt;br /&gt;
9am-1pm: Heart Playtest: The City Beneath, this being something to do with the game Spire, which is about a secret rebellion of oppressed Drow against their High Elf rulers in a very weird city. It falls under &amp;quot;weird indie games&amp;quot;, not &amp;quot;D&amp;amp;D variant&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1pm-6pm: Eat and shop!&lt;br /&gt;
&lt;br /&gt;
6pm-10pm: Magonomin: Queen Elizabeth&#039;s Astronomer Is Missing! This is a Fate variant where the PCs are wizards in Elizabethan England.&lt;br /&gt;
&lt;br /&gt;
Friday:&lt;br /&gt;
&lt;br /&gt;
10am-Noon: 2nd edition CthulhuTech: Shadow War: Lightning Mission (It&#039;s possible I&#039;ll swap this out if a slot opens in an 8am-noon game I want more, but I am curious about the new CthulhuTech.)&lt;br /&gt;
&lt;br /&gt;
Noon-3pm: Phoenix Dawn Command. This one&#039;s free, and I do hope it&#039;ll cover a full game session. A couple of years ago, we did a character generation only session, but I think that was only a single hour.&lt;br /&gt;
&lt;br /&gt;
3pm-6pm: Currently leaving this open for eating and shopping.&lt;br /&gt;
&lt;br /&gt;
6pm-10pm: Bluebeard&#039;s Legacy. In the original Bluebeard&#039;s Bride, folks play the Sisters, aspects of Bluebeard&#039;s Bride. Here, they play the Brothers, aspects of his Son. I very much want to get a feel for this.&lt;br /&gt;
&lt;br /&gt;
Saturday:&lt;br /&gt;
&lt;br /&gt;
9am-1pm: Clockwork Dominion: Conspiracy of Ravens. This requires some actual knowledge of the various system options, so I&#039;m going to have to try to bone up on those.&lt;br /&gt;
&lt;br /&gt;
1pm-6pm: Blue Rose LARP: Trials of the Rose: The Call to Adventure. A 12-20 person LARP, apparently also using the AGE system. I may swap it out, but perhaps not. I do want to understand the game system and world better, and I want there to be a Fate version of the RPG.&lt;br /&gt;
&lt;br /&gt;
6pm-10pm: Masks: Face Your Fears. This is a PbtA game about teenage superheroes. If you&#039;ve seen Young Justice Season 1, this is basically that as a game. Josh and I each have a ticket for this one.&lt;br /&gt;
&lt;br /&gt;
Sunday:&lt;br /&gt;
&lt;br /&gt;
10am-2pm: Over the Edge: Under Broken Wings. I want to see how 3rd edition plays.&lt;br /&gt;
&lt;br /&gt;
We plan to fly out Monday, so the rest of Sunday is for shopping, hanging out, and packing, and probably at least some sleeping.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=DexCon_2017&amp;diff=2151</id>
		<title>DexCon 2017</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=DexCon_2017&amp;diff=2151"/>
		<updated>2021-08-18T07:18:56Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* 5 July 10pm: [[Cthulhu Dark: The Seaton Expedition]], by Graham Walmsley (ae341)&lt;br /&gt;
* 6 July 2017: 2pm: [[With Great Power: The God Game]] (ae342)&lt;br /&gt;
* 6 July 2017: 8pm: [[Call of Cthulhu: Adventus Regis]] (ae342)&lt;br /&gt;
&lt;br /&gt;
* 7 July 2017: 8 am: This Favored Land (ae342)&lt;br /&gt;
&lt;br /&gt;
Robert Dushay ran this, and I think Bob did a better write up months ago than I could. Apart from me, the players were a family, and Bob did a good job of making opportunities for everyone to shine as Union soldiers with superpowers trying to find and disable a Confederate superweapon.&lt;br /&gt;
&lt;br /&gt;
* 7 July 2017: 2 pm: Beyond the Wall (ae342)&lt;br /&gt;
&lt;br /&gt;
GM: Richard Ruane ran this. It&#039;s an OSR game, which means it&#039;s a bit old school for my tastes, but the mood was right. We were a group of young people, including a Witch&#039;s Prentice, a Young Woodsman, a Fae, possibly an exorcist (my notes are confusing), and my Village Bear.&lt;br /&gt;
&lt;br /&gt;
We all had relationships with others in the village. And we all had to work together to save the village from some threat that could ultimately be traced back to at least one of these relationships.&lt;br /&gt;
&lt;br /&gt;
* 7 July 2017: 8 pm: [[Masks: In the Shadow of the Fallen]] (ae343)&lt;br /&gt;
* 8 July 2017: Midnight: [[Blue Rose: Shadows of Tanglewood]] (ae343)&lt;br /&gt;
* 8 July 2017: 2 pm: [[Tales From the Loop: The Missing Dog]] (ae343)&lt;br /&gt;
* 8 July 2017: 8 pm: [[Montsegur 1244: Albigensian Crusade]] (ae344)&lt;br /&gt;
* 9 July 2017: 10 am: [[Fate Core: Agents of Si-Fan]] (ae344)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=DexCon_2017&amp;diff=2150</id>
		<title>DexCon 2017</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=DexCon_2017&amp;diff=2150"/>
		<updated>2021-08-18T07:13:38Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;* 5 July 10pm: Cthulhu Dark: The Seaton Expedition, by Graham Walmsley (ae341) * 6 July 2017: 2pm: With Great Power: The God Game (ae342) * 6 July 2017: 8pm: Call of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* 5 July 10pm: [[Cthulhu Dark: The Seaton Expedition]], by Graham Walmsley (ae341)&lt;br /&gt;
* 6 July 2017: 2pm: [[With Great Power: The God Game]] (ae342)&lt;br /&gt;
* 6 July 2017: 8pm: [[Call of Cthulhu: Adventus Regis]] (ae342)&lt;br /&gt;
&lt;br /&gt;
* 7 July 2017: 8 am: This Favored Land (ae342)&lt;br /&gt;
&lt;br /&gt;
Robert Dushay ran this, and I think Bob did a better write up months ago than I could. Apart from me, the players were a family, and Bob did a good job of making opportunities for everyone to shine as Union soldiers with superpowers trying to find and disable a Confederate superweapon.&lt;br /&gt;
&lt;br /&gt;
* 7 July 2017: 2 pm: Beyond the Wall (ae342)&lt;br /&gt;
&lt;br /&gt;
GM: Richard Ruane ran this. It&#039;s an OSR game, which means it&#039;s a bit old school for my tastes, but the mood was right. We were a group of young people, including a Witch&#039;s Prentice, a Young Woodsman, a Fae, possibly an exorcist (my notes are confusing), and my Village Bear.&lt;br /&gt;
&lt;br /&gt;
We all had relationships with others in the village. And we all had to work together to save the village from some threat that could ultimately be traced back to at least one of these relationships.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2019&amp;diff=2149</id>
		<title>Metatopia 2019</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2019&amp;diff=2149"/>
		<updated>2021-08-18T07:04:07Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;METATOPIA 2019 OVERVIEW / SCHEDULE (ae338)&lt;br /&gt;
&lt;br /&gt;
5 November: Election work: Wake up at 5AM, get to Stand By location by 7AM, get sent to polling place via cab, with several other people -- a polling place all of us could have walked to if they&#039;d known in advance we&#039;d be needed there. Work till around 10PMish, with 2 hours of break in there, then go with Josh to Flushing for dinner.&lt;br /&gt;
&lt;br /&gt;
6 November: More or less recover, have exercise session. Pack for Metatopia.&lt;br /&gt;
&lt;br /&gt;
7 November, Thursday: Go into Manhattan, stopping by Strategist to pick up Chaosium&#039;s latest CoC product, stop for lunch, catch train to Metatopia, where I crashed and Josh worked remotely. Then, hang out, chat, read, get badges, get dinner, bring Josh leftovers, hang out more, chat, read, shower, crash.&lt;br /&gt;
&lt;br /&gt;
8 November, Friday&lt;br /&gt;
* 10AM: R114: Focus Group: Death Knights, Anna Kreider&lt;br /&gt;
* 11AM - 12PM: R141: Alter Arms, Duffy Austin&lt;br /&gt;
* SNACK/NAP&lt;br /&gt;
* 2PM - 3PM: R195 Focus Group: Coven, Kate Bullock&lt;br /&gt;
SNACK/NAP&lt;br /&gt;
* 4PM - 6PM: R263: Unnamed Gumshoe Superhero RPG, Kevin Kulp (with Josh)&lt;br /&gt;
* DINNER: Soul Food (with Josh, who&#039;d already done Mehndi&#039;s, and Soul Food was new to us)&lt;br /&gt;
* 8PM - 10PM: R303: An Angelic Bureaucracy, Noel Warford&lt;br /&gt;
* 10PM - Midnight: R352: Pantheon, Smirk and Dagger, Curt Covert&lt;br /&gt;
&lt;br /&gt;
Saturday&lt;br /&gt;
* 8AM-9AM: D041: Lean Coffee, Rob Donoghue&lt;br /&gt;
* 9AM-11AM: R396: Psychic Detective Agency, Jay Treat&lt;br /&gt;
* 11AM-12PM: R439: Derby Drama, Libby Horacek&lt;br /&gt;
* LUNCH (probably in room)&lt;br /&gt;
* 2PM-3PM: R496: Grognards &amp;amp; Gorgons, Rick Dakan&lt;br /&gt;
* 4PM-6PM: R547: Famous Last Words, Ash Cheshire&lt;br /&gt;
* DINNER&lt;br /&gt;
* 8PM-10PM: R607: Between the Margins, Amr Ammourazz&lt;br /&gt;
* 10PM-Midnight should have been R651, but, if I understand correctly, the GM was double booked. So, I hung out, read, chatted, and eventually got some sleep.&lt;br /&gt;
&lt;br /&gt;
Sunday&lt;br /&gt;
* 8AM: BREAKFAST BUFFET&lt;br /&gt;
* 9AM-10AM: D079: Kevin Kulp talks about sleep.&lt;br /&gt;
* 10AM - 12PM: R691: Palanquin, Jason Pitre&lt;br /&gt;
* 12PM - 2PM: R724: An Armored Society, Brendan Conway&lt;br /&gt;
* LUNCH at Mehndi&#039;s&lt;br /&gt;
* 3PM - 5PM: R749: Come Home, Ash Cheshire (with Josh)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll probably get into specifics in later zines, but as you can see, i didn&#039;t really give myself enough downtime. This led to Josh telling me to curl up in the most comfortable chair in the room where we had our final game and nap, and to me taking him up on that. (The GM assured me that this was fine, and that when I was dropping my pen without realizing it, it was pretty clear I needed the sleep.)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2019&amp;diff=2148</id>
		<title>Metatopia 2019</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2019&amp;diff=2148"/>
		<updated>2021-08-18T07:03:51Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;METATOPIA 2019 OVERVIEW / SCHEDULE  5 November: Election work: Wake up at 5AM, get to Stand By location by 7AM, get sent to polling place via cab, with several other people --...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;METATOPIA 2019 OVERVIEW / SCHEDULE&lt;br /&gt;
&lt;br /&gt;
5 November: Election work: Wake up at 5AM, get to Stand By location by 7AM, get sent to polling place via cab, with several other people -- a polling place all of us could have walked to if they&#039;d known in advance we&#039;d be needed there. Work till around 10PMish, with 2 hours of break in there, then go with Josh to Flushing for dinner.&lt;br /&gt;
&lt;br /&gt;
6 November: More or less recover, have exercise session. Pack for Metatopia.&lt;br /&gt;
&lt;br /&gt;
7 November, Thursday: Go into Manhattan, stopping by Strategist to pick up Chaosium&#039;s latest CoC product, stop for lunch, catch train to Metatopia, where I crashed and Josh worked remotely. Then, hang out, chat, read, get badges, get dinner, bring Josh leftovers, hang out more, chat, read, shower, crash.&lt;br /&gt;
&lt;br /&gt;
8 November, Friday&lt;br /&gt;
* 10AM: R114: Focus Group: Death Knights, Anna Kreider&lt;br /&gt;
* 11AM - 12PM: R141: Alter Arms, Duffy Austin&lt;br /&gt;
* SNACK/NAP&lt;br /&gt;
* 2PM - 3PM: R195 Focus Group: Coven, Kate Bullock&lt;br /&gt;
SNACK/NAP&lt;br /&gt;
* 4PM - 6PM: R263: Unnamed Gumshoe Superhero RPG, Kevin Kulp (with Josh)&lt;br /&gt;
* DINNER: Soul Food (with Josh, who&#039;d already done Mehndi&#039;s, and Soul Food was new to us)&lt;br /&gt;
* 8PM - 10PM: R303: An Angelic Bureaucracy, Noel Warford&lt;br /&gt;
* 10PM - Midnight: R352: Pantheon, Smirk and Dagger, Curt Covert&lt;br /&gt;
&lt;br /&gt;
Saturday&lt;br /&gt;
* 8AM-9AM: D041: Lean Coffee, Rob Donoghue&lt;br /&gt;
* 9AM-11AM: R396: Psychic Detective Agency, Jay Treat&lt;br /&gt;
* 11AM-12PM: R439: Derby Drama, Libby Horacek&lt;br /&gt;
* LUNCH (probably in room)&lt;br /&gt;
* 2PM-3PM: R496: Grognards &amp;amp; Gorgons, Rick Dakan&lt;br /&gt;
* 4PM-6PM: R547: Famous Last Words, Ash Cheshire&lt;br /&gt;
* DINNER&lt;br /&gt;
* 8PM-10PM: R607: Between the Margins, Amr Ammourazz&lt;br /&gt;
* 10PM-Midnight should have been R651, but, if I understand correctly, the GM was double booked. So, I hung out, read, chatted, and eventually got some sleep.&lt;br /&gt;
&lt;br /&gt;
Sunday&lt;br /&gt;
* 8AM: BREAKFAST BUFFET&lt;br /&gt;
* 9AM-10AM: D079: Kevin Kulp talks about sleep.&lt;br /&gt;
* 10AM - 12PM: R691: Palanquin, Jason Pitre&lt;br /&gt;
* 12PM - 2PM: R724: An Armored Society, Brendan Conway&lt;br /&gt;
* LUNCH at Mehndi&#039;s&lt;br /&gt;
* 3PM - 5PM: R749: Come Home, Ash Cheshire (with Josh)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll probably get into specifics in later zines, but as you can see, i didn&#039;t really give myself enough downtime. This led to Josh telling me to curl up in the most comfortable chair in the room where we had our final game and nap, and to me taking him up on that. (The GM assured me that this was fine, and that when I was dropping my pen without realizing it, it was pretty clear I needed the sleep.)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Dreamation_2017&amp;diff=2147</id>
		<title>Dreamation 2017</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Dreamation_2017&amp;diff=2147"/>
		<updated>2021-08-18T05:23:00Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;16 Feb: 8pm: [[Swashbuckling Accelerated]] (ae524)&lt;br /&gt;
&lt;br /&gt;
17 Feb: 9am: [[Noirlandia: Luck Harvest]] (ae524)&lt;br /&gt;
&lt;br /&gt;
18 Feb: 9am: [[Monsterhearts: Decisions, Decisions]] (ae320)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2019&amp;diff=2146</id>
		<title>GenCon 2019</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2019&amp;diff=2146"/>
		<updated>2021-08-18T05:22:09Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;Overview of Gen Con 2019 Plan:  Wednesday, we presumably fly in.  Thursday:  9am-1pm: Heart Playtest: The City Beneath, this being something to do with the game Spire, which i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overview of Gen Con 2019 Plan:&lt;br /&gt;
&lt;br /&gt;
Wednesday, we presumably fly in.&lt;br /&gt;
&lt;br /&gt;
Thursday:&lt;br /&gt;
&lt;br /&gt;
9am-1pm: Heart Playtest: The City Beneath, this being something to do with the game Spire, which is about a secret rebellion of oppressed Drow against their High Elf rulers in a very weird city. It falls under &amp;quot;weird indie games&amp;quot;, not &amp;quot;D&amp;amp;D variant&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1pm-6pm: Eat and shop!&lt;br /&gt;
&lt;br /&gt;
6pm-10pm: Magonomin: Queen Elizabeth&#039;s Astronomer Is Missing! This is a Fate variant where the PCs are wizards in Elizabethan England.&lt;br /&gt;
&lt;br /&gt;
Friday:&lt;br /&gt;
&lt;br /&gt;
10am-Noon: 2nd edition CthulhuTech: Shadow War: Lightning Mission (It&#039;s possible I&#039;ll swap this out if a slot opens in an 8am-noon game I want more, but I am curious about the new CthulhuTech.)&lt;br /&gt;
&lt;br /&gt;
Noon-3pm: Phoenix Dawn Command. This one&#039;s free, and I do hope it&#039;ll cover a full game session. A couple of years ago, we did a character generation only session, but I think that was only a single hour.&lt;br /&gt;
&lt;br /&gt;
3pm-6pm: Currently leaving this open for eating and shopping.&lt;br /&gt;
&lt;br /&gt;
6pm-10pm: Bluebeard&#039;s Legacy. In the original Bluebeard&#039;s Bride, folks play the Sisters, aspects of Bluebeard&#039;s Bride. Here, they play the Brothers, aspects of his Son. I very much want to get a feel for this.&lt;br /&gt;
&lt;br /&gt;
Saturday:&lt;br /&gt;
&lt;br /&gt;
9am-1pm: Clockwork Dominion: Conspiracy of Ravens. This requires some actual knowledge of the various system options, so I&#039;m going to have to try to bone up on those.&lt;br /&gt;
&lt;br /&gt;
1pm-6pm: Blue Rose LARP: Trials of the Rose: The Call to Adventure. A 12-20 person LARP, apparently also using the AGE system. I may swap it out, but perhaps not. I do want to understand the game system and world better, and I want there to be a Fate version of the RPG.&lt;br /&gt;
&lt;br /&gt;
6pm-10pm: Masks: Face Your Fears. This is a PbtA game about teenage superheroes. If you&#039;ve seen Young Justice Season 1, this is basically that as a game. Josh and I each have a ticket for this one.&lt;br /&gt;
&lt;br /&gt;
Sunday:&lt;br /&gt;
&lt;br /&gt;
10am-2pm: Over the Edge: Under Broken Wings. I want to see how 3rd edition plays.&lt;br /&gt;
&lt;br /&gt;
We plan to fly out Monday, so the rest of Sunday is for shopping, hanging out, and packing, and probably at least some sleeping.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2016&amp;diff=2145</id>
		<title>Metatopia 2016</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2016&amp;diff=2145"/>
		<updated>2021-08-18T04:55:58Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[4 November 2106: Pasion de las Pasiones]] 4pm (ae329)&lt;br /&gt;
&lt;br /&gt;
4 November 2106: [[Bluebeard&#039;s Bride: Dark Carnival]] 8pm (ae329)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[By the Book v3.0]] 11am (ae330)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[Crossroads Carnival]] 2pm (ae330)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[Mirrorlands]] 4pm (ae330)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[Queers in the Dark]] 7pm (ae332)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Mirrorlands&amp;diff=2144</id>
		<title>Mirrorlands</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Mirrorlands&amp;diff=2144"/>
		<updated>2021-08-18T04:53:18Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;4pm: Mirrorlands  I really want to see this one come to life. I only played this brief, two hour demo, but it still haunts my brain, and I want more of it.  This was an alpha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4pm: Mirrorlands&lt;br /&gt;
&lt;br /&gt;
I really want to see this one come to life. I only played this brief, two hour demo, but it still haunts my brain, and I want more of it.&lt;br /&gt;
&lt;br /&gt;
This was an alpha playtest of a game based heavily on The Dark Crystal. Two realms sort of bled into each other, and the PCs were dreamers who could influence things in a way that citizens could not. I&#039;m not sure if &amp;quot;mirrorshattered&amp;quot; referred to the PCs or to the realms. A Shard was like a dungeon or story the group wanted to pursue. It could be a castle, a puzzle, a whole city, and so on.&lt;br /&gt;
&lt;br /&gt;
But one had to be careful of fracture sickness, which came from long term exposure to the fracturizing process and mirror dust. If you&#039;re not careful, you will disappear.&lt;br /&gt;
&lt;br /&gt;
Everyone had a Nature, which my notes gloss as &amp;quot;Specials&amp;quot;, and which seemed to be the equivalent of species. IIRC, none of the PCs were human, though I have no idea this long after whether that was our choice or baked into the setting.&lt;br /&gt;
&lt;br /&gt;
The system was an interesting cross between Powered by the Apocalypse and Fate. Everyone had an apex skill, their Mastery, and a Weakness skill.&lt;br /&gt;
&lt;br /&gt;
* GM: Marissa Kelly&lt;br /&gt;
* Richard Flynn: Florian, a Drak. Basically a Drak Dr Frankenstein, like the Scientist Skeksis from The Dark Crystal. Florian did experiments, and the Crystal Guard was more infected than others. Florian had also experimented on himself and gotten exiled. He was bitter about that. He was called -- or called himself -- The Crimson Duke. A Crimson monocle was attached to his face. He was disdainful of other Drak for not being able to pay the price for what they want.&lt;br /&gt;
** Weakness: Move&lt;br /&gt;
** Mastery: Improvise&lt;br /&gt;
* Me: Desht, a Drak, she, her. Her brother was Prince Valish. She needed to make sure that she was powerful enough to kill him. I have the character sheet with the full pyramid, which involves rolling 2D6, modified as follows:&lt;br /&gt;
** +2: Master: Wreck (Mastery)&lt;br /&gt;
** +1: Learned: Strike, Provoke&lt;br /&gt;
** 0: Trained: Move, Sway. Probe&lt;br /&gt;
** -1: Untrained: Endure, Improvise, Scavenge, Obscure (Weakness)&lt;br /&gt;
* Vincent Eaton: Nucknuk, a Winden, he / him. Nucknuk lives in moment, as is the way of his kind. If you ask for something he has, he gives it to you. He knows that if he needs it, you&#039;ll give it back or he&#039;ll find another. He doesn&#039;t hold grudge, but unlike most of his kind, he is a whiner --  he complains in the moment. He used to be a merchant, but was not allowed to be one very long, because of his generous nature. He would get things from other Winden to give to others who wanted them.&lt;br /&gt;
** Who did he anger by being in debt? Probably a Drak. We agreed that this would be Prince Valisht, who was furious at Nucknuk and had been trying to collect for a while.&lt;br /&gt;
** What did he make? Whatever he needed. He was always practical, leaving behind a trail of impractical tools.&lt;br /&gt;
** Weakness: Endure&lt;br /&gt;
** Mastery: Improvise&lt;br /&gt;
* ???: Fulley, a Flyrna teacher passing on information. Fulley had a temper problem, which was frowned upon in Flyrna society. I think Fulley had a staff. My notes say, &amp;quot;Yes. Splinter of life tree to them -- I refuse to cut things, just defend.&amp;quot; So, a staff does make sense.&lt;br /&gt;
** How did Fulley come to be teaching? If I understand my notes, no one would satisfy Fulley&#039;s curiosity, and so Fulley had to do it. And, other Natures would ask questions, so the Flyrna probably sort of fell into it.&lt;br /&gt;
** Fulley was young and wanted experience. How does one experience what truth is? I think Fulley tried to analyze the truth behind the concepts of the mirrorlands and the mirrorshattered, but I&#039;m not entirely sure.&lt;br /&gt;
** Master: Pride&lt;br /&gt;
** Weakness: Strike&lt;br /&gt;
* Morgan Ellis: Rethia, an Eyrdet (I think). There was a brand on his forehead which he covered with a scarf. He was a little paranoid, as his kind turned into arcologies when they died.&lt;br /&gt;
** Why didn&#039;t Rethia travel with others of his kind? He avoided them, especially that cluster of voiceless ones in the west.&lt;br /&gt;
** Rethia: They used to be my people, d__n it!&lt;br /&gt;
** They had been killed, then. By whom? Unknown. Rethia had not been there. My notes say something about &amp;quot;bone + song&amp;quot; and joy, as well as anger, but I can no longer figure out what that all meant.&lt;br /&gt;
** Master: Probe&lt;br /&gt;
** Weakness: Pride&lt;br /&gt;
* Vivian: Zen, they / them. My notes give no indication of Nature. A strange artist and dreamer, a devout believer. Zen makes and leaves art. The art is extremely physical and stays where it is.&lt;br /&gt;
** Master: Obscure&lt;br /&gt;
** Weakness: Provoke&lt;br /&gt;
** My notes say, &amp;quot;Desire must be given a voice -) only in church + meself&amp;quot;. I have no idea what that means.&lt;br /&gt;
&lt;br /&gt;
My sheet had 3 stress boxes, but also 3 stress tracks, known as Resiliencies. For the Drak, these were Physical 3, Emotional 2, Intellectual 4. The Drak, also known as &amp;quot;Old Kings&amp;quot;, had the following listed on their sheet:&lt;br /&gt;
&lt;br /&gt;
* Knowledge &amp;amp; passion, flamboyance &amp;amp; pettiness, wastefulness &amp;amp; hedonism&lt;br /&gt;
* Untrustworthy, prone to betray each other in self-interest&lt;br /&gt;
* Trying to take advantage of crystallization for power&lt;br /&gt;
* Will wage war and conquer others to preserve their empires&lt;br /&gt;
&lt;br /&gt;
There was a chart about rolling that I see I tried to recreate:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Baseline Difficult Risky Perilous&lt;br /&gt;
No roll. Can this lead to new fiction? Is there leading fiction? &lt;br /&gt;
Is there unavoidable cost?&lt;br /&gt;
10+ n/a n/a Reduced cost.&lt;br /&gt;
7-9 GM intros new threat. Existing threat comes to bear, 6- falls whatever. Pay full cost.&lt;br /&gt;
6- miss. n/a n/a Full cost and then some.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create the Shard, the group started by describing a shared dream that drew them all together. Some of them may have dreamed with some of the others before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Florian, what did dream reveal about where you all need to be? (I think the answer may have come from someone else) Inside one of the Crystal Volcanoes.&lt;br /&gt;
&lt;br /&gt;
Fulley, when? Sooner rather than later, i.e., asap.&lt;br /&gt;
&lt;br /&gt;
Rethia, what did it reveal about what you have to do? Stop Prince Valish from completing his plan.&lt;br /&gt;
&lt;br /&gt;
Desht, why? Because he will drain all the power and all the life out of the land -- out of both lands.&lt;br /&gt;
&lt;br /&gt;
Zen: He is your brother.&lt;br /&gt;
&lt;br /&gt;
Desht: He said I am no longer his sister so he is no longer my brother.&lt;br /&gt;
&lt;br /&gt;
GM: That&#039;s good Drak logic.&lt;br /&gt;
&lt;br /&gt;
Nucknuk, how? The dream revealed we are going to have to make our greatest weaknesses our greatest strengths.&lt;br /&gt;
&lt;br /&gt;
And given we had only 2 hours, we now cut ahead. Clearly, if this had been a campaign, we&#039;d have started one of the last sessions.&lt;br /&gt;
&lt;br /&gt;
There was a shard with a big crystal palace built into the volcano. That was where Prince Valish lived. Nearby was a town or small village with a bunch of Winden. In that town could be found a tavern and a park, and my notes also mention a planter with exotic flowers.&lt;br /&gt;
&lt;br /&gt;
What was the group&#039;s plan? It seemed to start with a visit to the tavern.&lt;br /&gt;
&lt;br /&gt;
I think Nucknuk said something about getting a gate open, perhaps the gate to the palace.&lt;br /&gt;
&lt;br /&gt;
Nucknuk: And I know a guy. I know an old man who gets his drinks for free.&lt;br /&gt;
&lt;br /&gt;
And Nucknuk tried to do likewise, something the GM categorized as &amp;quot;just Difficult&amp;quot;. I believe the player rolled a 5. This meant that the person behind the bar was not impressed by Nucknuk&#039;s attempt to drink for free.&lt;br /&gt;
&lt;br /&gt;
I thought to myself that, clearly, one way or another we were a group, so I described Desht, a tall figure concealing her face with a hood, stalking into the bar, proud and disdainful, but also dropping coins into the bartender&#039;s hand, indicating with the smallest of nods that it was intended to pay for whatever Nucknuk had just bought. Not that Desht had any affection for Nucknuk. Affection was a weakness, obviously. (I suspect Desht&#039;s &amp;quot;affection&amp;quot; was on the order of what one might feel for a cute-but-annoying pet.)&lt;br /&gt;
&lt;br /&gt;
If I recall correctly, Desht noticed an artist sketching the group and moved to deal with that potential threat, while the others worked on their plan to gain admittance to the castle. Florian hired a girl and boy to make some kind of choir.&lt;br /&gt;
&lt;br /&gt;
Zen tried to Sneak, getting a 9, which was at least a partial success, and my notes say that Zen and Rethia did something with plants, possibly collecting some as part of the Sneak In plan. Certainly, Fulley had some idea of sneaking in via tunnels.&lt;br /&gt;
&lt;br /&gt;
Nucknuk intended to enter openly, using &amp;quot;my reputation as a merchant&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Florian: It is said that Prince Valish, for sport, has traps and cages in which he captures and imprisons creatures, most of which are the size of swamp things, and he has them fight for his amusement, and his foes have more than once felt their teeth.&lt;br /&gt;
&lt;br /&gt;
Someone: More than once?&lt;br /&gt;
&lt;br /&gt;
Florian (clarifying): Once each.&lt;br /&gt;
&lt;br /&gt;
Fulley was, I think, investigating mirror dust near some of the plants.&lt;br /&gt;
&lt;br /&gt;
Someone, possibly Florian: Why are we looking at the flowers?&lt;br /&gt;
&lt;br /&gt;
I believe at this point, a limping Drak, walked briskly past them. It was clear that he knew secrets of some sort.&lt;br /&gt;
&lt;br /&gt;
Rethia: Maybe we should ask him? (I think about where something was or about people&#039;s movements?)&lt;br /&gt;
&lt;br /&gt;
Zen: Maybe you should ask him.&lt;br /&gt;
&lt;br /&gt;
Rethia: Well I&#039;m going to get one regardless.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure what Rethia was referring to, but certainly, the Drak seemed to take too much interest in them.&lt;br /&gt;
&lt;br /&gt;
One of the PCs: Why are you so interested in us?&lt;br /&gt;
&lt;br /&gt;
Drak: I&#039;m not interested in you in the slightest.&lt;br /&gt;
&lt;br /&gt;
My notes say something about a difficult roll, a result of 6, and a sniper. Red crystal formed around someone&#039;s jaws, a thing that could only be done to dreamers. Zen tried to trip the Drak with Move, getting an 8, aka at least a partial success.&lt;br /&gt;
&lt;br /&gt;
And the long and short of it was that while this brought them some time, they would have to hide in Nucknuk&#039;s cart.&lt;br /&gt;
&lt;br /&gt;
Florian: That sounds very undignified. That&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
Nucknuk arrived and announced himself.&lt;br /&gt;
&lt;br /&gt;
Nucknuk: Would you please inform the lord of the house that Nucknuk has returned to pay his debt?&lt;br /&gt;
&lt;br /&gt;
While there was some roll involving the skill Probe and an 8 on the die, I just remember that this gambit worked. The gate was opened for the cart and the Winden. Florian grabbed some things from the cart and got a total of 13 on the roll to Improvise.&lt;br /&gt;
&lt;br /&gt;
I think that Nucknuk was supposed to wait for the majordomo. I&#039;m also fairly sure that he and whoever was trying to announce him or fob him off on someone else couldn&#039;t get the oxen pulling Nucknuk&#039;s cart up the stairway.&lt;br /&gt;
&lt;br /&gt;
Nucknuk (I forget the context of this: Everybody&#039;s gotta eat!&lt;br /&gt;
&lt;br /&gt;
Fulley did something with mirror dust involving using Move, an Untrained skill for Fulley, in a manner both Risky and Perilous -- and getting a 10 on the dice! The GM said that this gave Fulley the opportunity to enhance 1 of the beasts if Fulley chose. Fulley could do one thing with the results, but, I think, was also supergroggy.&lt;br /&gt;
&lt;br /&gt;
As Nucknuk made an excellent distraction inside the castle for the others, back in the tavern, Desht provoked the sketch artist, who was indeed trying to alert Prince Valish via his sketches. Desht drew her sword, and possibly revealed herself. Certainly, she confronted the artist. Possibly, her brother came through the sketch, or possibly his voice did. Regardless, we had to stop for feedback at this point.&lt;br /&gt;
&lt;br /&gt;
Roses and Thorns&lt;br /&gt;
&lt;br /&gt;
Rich: The setting is distinctive and can pull in generic stuff that doesn&#039;t feel generic. That said, the plot didn&#039;t line up with the setting. It was very traditional: break into castle, kill some guards. There was no web of connections.&lt;br /&gt;
&lt;br /&gt;
I liked the group creation of the quest and thought it compared favorably to a gm infodump.&lt;br /&gt;
&lt;br /&gt;
Vince liked the Natures and the themes. He also liked how the PCs were both like and different from the typical person of their Natures. he liked the ease of conflict resolution, saying that the shifting spotlight felt natural. I&#039;m not sure what the rest of my notes from his feedback mean:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
vs Custom Things -- Unique to Natures&lt;br /&gt;
Strings / Web of Relationships&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I can&#039;t tell if those described roses of thorns.&lt;br /&gt;
&lt;br /&gt;
I think someone  said they liked the codification of difficulty. Vince felt that this helped resolve the &amp;quot;vagueness of soft vs hard moves&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure what &amp;quot;vs -- not much of skills list person can see useful&amp;quot;. I think that was a thorn, but I&#039;m not sure what it means.&lt;br /&gt;
&lt;br /&gt;
Morgan liked the idea of the shared dream. I&#039;m not sure whether he liked the who/what/where aspect, as I think he said that it was better if the PCs dreamed together, shared images. This kind of bonding together could come about because of the dreams.&lt;br /&gt;
&lt;br /&gt;
He found the skill range a little odd, in comparison to, say, Apocalypse World itself. In Mirrorlands, we each have 4 skills at -1, and the system seems a lot more weighted to negative results and failures. Perhaps this was intentional, but it was still weird.&lt;br /&gt;
&lt;br /&gt;
GM: It&#039;s the same probability mathematically, but good to hear.&lt;br /&gt;
&lt;br /&gt;
Also, Morgan noted, we were all dreamers, but there was no skill for that.&lt;br /&gt;
&lt;br /&gt;
GM: &amp;quot;Dreamers&amp;quot; just means PCs.&lt;br /&gt;
&lt;br /&gt;
Apparently, this means that, socially and technically, PCs can affect shard in ways which most people can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Zen&#039;s player liked the setting and the different Natures. Logically, some PC types would be troublemakers, but the Natures were flexible enough that the players didn&#039;t _have_ to do it that way.&lt;br /&gt;
&lt;br /&gt;
The player wasn&#039;t as enamored of the skill system, appreciating the elegance of it but thinking that it needed to be in a different game.&lt;br /&gt;
&lt;br /&gt;
Zen&#039;s Player: The only thing it did was to help me think of the _kind_ of things I&#039;d like to be doing -- but in play, it was no help at all. My take on Improvise and others&#039; was very different.&lt;br /&gt;
&lt;br /&gt;
I liked the Strength / Weakness skills, and I liked the part of the dream/prophecy that said we had to make our greatest weaknesses our greatest strengths, as this covered a whole lot of ground.&lt;br /&gt;
&lt;br /&gt;
GM: I&#039;m glad some of you enjoyed the dream thing and trying to figure out prophecy creation.&lt;br /&gt;
&lt;br /&gt;
Vince:  It&#039;s a really interesting way to do the bonds.&lt;br /&gt;
&lt;br /&gt;
The GM&#039;s thorn was that this was very hard to run as con game.&lt;br /&gt;
&lt;br /&gt;
As I said, I want more of this game.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Crossroads_Carnival&amp;diff=2143</id>
		<title>Crossroads Carnival</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Crossroads_Carnival&amp;diff=2143"/>
		<updated>2021-08-18T04:47:48Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;2pm: Crossroads Carnival  This was Kate Bullock&amp;#039;s game, and it had lain fallow for several years. She had dusted it off and brought it to Metatopia for what was very much an a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2pm: Crossroads Carnival&lt;br /&gt;
&lt;br /&gt;
This was Kate Bullock&#039;s game, and it had lain fallow for several years. She had dusted it off and brought it to Metatopia for what was very much an alpha test. The idea was for her to get an idea of which parts needed to be dropped, which needed to be developed, and which were actually solid as is.&lt;br /&gt;
&lt;br /&gt;
The game has since come out as an ashcan from Magpie, and rather than include a very confused and confusing write up of our poking at the various parts, I&#039;m just going to refer those interested in a game riffing off the show Carnivale to pick up the ashcan. It&#039;s available at both Magpie Games&#039;s website and DriveThruRPG. Note that this is not the full game, which will hopefully come soon, but it will give you enough to look at to know whether you&#039;ll like the full game.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=By_the_Book_v3.0&amp;diff=2142</id>
		<title>By the Book v3.0</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=By_the_Book_v3.0&amp;diff=2142"/>
		<updated>2021-08-18T04:46:43Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;5 November 2016: 11am: By the Book v3.0  This was a game I&amp;#039;d playtested before, when it was called Hudson City Police Department Year One: Rise of the Wolf. As before, there w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5 November 2016: 11am: By the Book v3.0&lt;br /&gt;
&lt;br /&gt;
This was a game I&#039;d playtested before, when it was called Hudson City Police Department Year One: Rise of the Wolf. As before, there were five people: the GM and four players divided into two pairs, and each pair played 2 cops working together to try to close cases and raise the city&#039;s faith in the police department. They didn&#039;t want chaos, but neither did they want the vigilante known as The Wolf to be more trusted than the police.&lt;br /&gt;
&lt;br /&gt;
Their success or lack thereof was reflected in the Integrity score, which started at -1. The City&#039;s Integrity could go from -2 to +3.&lt;br /&gt;
&lt;br /&gt;
Among the changes since I&#039;d last played, players no longer played the NPCs who were interviewed for leads and evidence, which I found a relief.&lt;br /&gt;
&lt;br /&gt;
For the playtest, the GM was most interested in our answering: How does investigation feel? Is it satisfying to pursue the leads etc.?&lt;br /&gt;
&lt;br /&gt;
He also explained:&lt;br /&gt;
&lt;br /&gt;
* Evidence doesn&#039;t tell you who did it -- evidence tells you who you can pin it on. * The City doesn&#039;t care --  it just wants to close cases.&lt;br /&gt;
&lt;br /&gt;
And, a pair could have more than one case at a time. Lucky them.&lt;br /&gt;
&lt;br /&gt;
All PCs have a Dark Secret which their partner knows, and they know their partner knows it.&lt;br /&gt;
&lt;br /&gt;
GM: Mark Diaz-Truman&lt;br /&gt;
&lt;br /&gt;
Vincent (Vince) Easton: Caesar Gutierrez. Hispanic male. He&#039;s had a bit of a rough life, and he has a hard time getting along with other officers, but is brilliant. He stays on the straight and narrow.&lt;br /&gt;
* Stats: O Brutality, +1 Grit, -1 Polish, +1 Wits&lt;br /&gt;
* Dark Secret: Family comes first and mine ain&#039;t great. Caesar destroyed evidence that implicated his cousin, a low-ranking gang member in the Kings.&lt;br /&gt;
&lt;br /&gt;
Amy Delloranville: Carrie Jenkins. White female. She&#039;s only been here a couple of years. She found out that her partner destroyed evidence. But, she&#039;s a new cop, and he taught her a lot. And he is her partner, and she believes that he has good intentions. Carrie herself is &amp;quot;The Shiny One&amp;quot;, Dressed to the nines. She takes pride in everything being where it is supposed to be. She doesn&#039;t like getting really violent with witnesses.&lt;br /&gt;
* Dark secret: She&#039;s gay.&lt;br /&gt;
&lt;br /&gt;
Vince (figuring out how Caesar learned this): I may have answered your phone.&lt;br /&gt;
&lt;br /&gt;
The players agreed, saying that the ID for the call was simply &amp;quot;The Chief&amp;quot;. So, of course Caesar assumed that this was their superior in the department and returned the call. Their boss was Lt. Muñoz, who had recruited Carrie because of her potential -- she was the top of her class. And Caesar can&#039;t be bought.&lt;br /&gt;
&lt;br /&gt;
Consensus, after seeing the stats the players chose: The Wits Team, clearly.&lt;br /&gt;
&lt;br /&gt;
Eli Easton (no relation to Vincent): David Nugyen. A trans man, not really good with violence. Sharp, without bullshit, and doesn&#039;t take crap either. He&#039;d been having issues with his previous unit when he transferred. Lt. Muñoz liked his no bs attitude.&lt;br /&gt;
* Stats: -1 Brutality, +1 Grit, 0 Polish, +1 Wits&lt;br /&gt;
* Dark Secret: His father was the head of an organized crime syndicate.&lt;br /&gt;
&lt;br /&gt;
Player: It may or may not be in this city.&lt;br /&gt;
&lt;br /&gt;
GM: Oh, it&#039;s in this city.&lt;br /&gt;
&lt;br /&gt;
Me: Domenick Walters, White man&lt;br /&gt;
S* tats: +1 Brutality, 0 Grit, +1 Polish, -1 Wits&lt;br /&gt;
* Dark Secret: Dominick let a perp go in return for sex. The man in question worked for David&#039;s father, which is how David knows.&lt;br /&gt;
&lt;br /&gt;
The Mask: The Wolf: There were questions about the Wolf for all of us.&lt;br /&gt;
&lt;br /&gt;
Vince/Caesar: What is the department&#039;s Official Policy on the Mask and how do we show this?&lt;br /&gt;
* The Wolf is a dangerous rumor that some underprivileged communities spread. It&#039;s saying, &amp;quot;We don&#039;t care if police don&#039;t come here -- we have the Wolf.&amp;quot;&lt;br /&gt;
* Official Policy: The Wolf does not exist.&lt;br /&gt;
* The department shows this with posters emphasizing real communities and communication.&lt;br /&gt;
&lt;br /&gt;
Amy/Carrie:&lt;br /&gt;
* In interviews, what do they say he is capable of? He&#039;s smaller than expected, powerful, with quick moves -- like a wolf. He can take out a lot of guys at once -- like in a warehouse with 20 guys, he leaves them taken out.&lt;br /&gt;
* Is he supernatural? Yep: &amp;quot;sweep his hand and all their guns fall&amp;quot; -- almost supersonic or psychic.&lt;br /&gt;
&lt;br /&gt;
Easton/David:&lt;br /&gt;
* You _met_ the Wolf. What surprised you? I was outgunned and rescued by The Wolf, who was a lot younger than I expected. Hard to get a fix on who they were, but seemed to be teenager.&lt;br /&gt;
* Did you tell anyone? No.&lt;br /&gt;
&lt;br /&gt;
Me/Dominick: The Wolf is capable of solving cases. What do you have to do to turn a case over to him? Put everything, all the information and evidence, in a package and address it to the Wolf. There&#039;s a PO Box, but that&#039;s it. No zip code.&lt;br /&gt;
&lt;br /&gt;
Caesar said that there was a sort of &amp;quot;pack mind&amp;quot; in communities who believe that the Wolf will protect them.&lt;br /&gt;
&lt;br /&gt;
The Wolf was already mixed up in the case that Caesar and Carrie drew, obviously and publicly mixed up in it. On the side of a building was a picture of a wolf&#039;s head and claw marks. There were a bunch of captured criminals tied up around a pole. Did I say &amp;quot;tied&amp;quot;? Actually, they were wrapped around the pole with a piece of steel.&lt;br /&gt;
&lt;br /&gt;
Inside the building was a bunch of chemicals that had clearly gone missing in _huge_ numbers. There was a disabled truck, as someone had taken claws to the tires.&lt;br /&gt;
&lt;br /&gt;
There were half a dozen barrels, as if the criminals had been interrupted while loading them into the truck. There was a dead security guard, and the guard looked shriveled or desiccated.&lt;br /&gt;
&lt;br /&gt;
As the partners approached, they saw other cops talking to a red headed woman who was 5&#039;7&amp;quot; or 5&#039;8&amp;quot;. It looked as if she were familiar with the place, but also kind of stunned at how it currently looked. She was the building&#039;s manager.&lt;br /&gt;
&lt;br /&gt;
Carrie decided to talk to one of the perps, and the player rolled a 9, which is at least a partial success.&lt;br /&gt;
&lt;br /&gt;
Perp: We didn&#039;t kill that guy.&lt;br /&gt;
&lt;br /&gt;
Caesar looked for things that the other cops had missed, pulling a lock off something -- perhaps the building or the truck? Whatever it was, it revealed 4 more bodies. These were the bodies of people dressed like the captive goons -- and shriveled like the dead guard!&lt;br /&gt;
&lt;br /&gt;
Caesar: Any signs of illegal imports?&lt;br /&gt;
&lt;br /&gt;
GM: None of these chemicals match what&#039;s on the invoice.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, David and Domenick caught a case, one which, the dice informed us, was &amp;quot;weird and cryptic&amp;quot; and with &amp;quot;high stakes&amp;quot; and &amp;quot;urgent&amp;quot;. Oh joy.&lt;br /&gt;
&lt;br /&gt;
The two came to a fancy apartment, one with 2 sloping staircases. This was the apartment of one of the largest philanthropes in the city, and the philanthrope&#039;s daughter had been kidnapped, just vanished. I think there was a ransom note.&lt;br /&gt;
&lt;br /&gt;
They talked to the doorman, a skinny man, face ashen and concerned. This was Carl. He said that he had seen the child at 3pm with the au pair, but by 6pm, the child was missing.&lt;br /&gt;
&lt;br /&gt;
I believe Carl had taken a cigarette break at a critical moment, but security footage showed the child walking out with a white woman of medium height. One of the partners tried to calm down the doorman, only getting a 6, which would normally be a failure. But, in this Powered by the Apocalypse game, you can get help from your partner. The partner wagered between 1 and 3 stress, I think maybe 2 in this case? Regardless, a +1 was generated, resulting in a 7, which was a partial success, rather than a failure.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the other team asked one of the perps how he got a bump on his eye.&lt;br /&gt;
&lt;br /&gt;
Perp: Te f*cking Wolf.&lt;br /&gt;
&lt;br /&gt;
Caesar (I think): Thanks for your cooperation -- cuz the Wolf isn&#039;t real!&lt;br /&gt;
&lt;br /&gt;
Later, Caesar noted: This is an open crime scene -- _everything_ here is evidence.&lt;br /&gt;
&lt;br /&gt;
One of them, probably Caesar, tried to intimidate a witness, noting: One of these things is not like the other.&lt;br /&gt;
&lt;br /&gt;
They may have gotten coffee for the man, since my notes say, &amp;quot;coffee -- maybe you can focus more&amp;quot;. And someone may have lawyered up. A witness was hauled in, and the dice rolled 8, which meant that the pair at least got a lead.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, David scoped out the high profile scene, and the player got a 7, so could ask a question: What did other cops miss?&lt;br /&gt;
&lt;br /&gt;
There was a breeze mid-hallway, and David noticed the air vents, as well as the elevator. I think they learned about a delivery guy, something being catered. And I think Forensics was called in, but a roll of 4 guaranteed that information would complicate the case.&lt;br /&gt;
&lt;br /&gt;
Someone on one of the teams asked fellow officers for help, rolling an 8. The detective got what was needed, but would be affected negatively, whether by bureaucracy, incompetence, or corruption.&lt;br /&gt;
&lt;br /&gt;
And on top of that, the sergeant, a large man, complicated matters.&lt;br /&gt;
&lt;br /&gt;
Sergeant: Jenkins! Come here. (Carrie does so and he hands her a second case) Now I would rarely bestowed such largesse, but everyone in this office is working very hard. Why aren&#039;t _you_ working very hard, Jenkins?&lt;br /&gt;
&lt;br /&gt;
I think dice were rolled, but the player got a 6.&lt;br /&gt;
&lt;br /&gt;
Sergeant: Oh, there is one more thing -- I forgot to tell you, since you&#039;re our resident expert on the Wolf that doesn&#039;t exist.&lt;br /&gt;
&lt;br /&gt;
This probably means that the 6 meant that the Wolf was involved in that second case.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Forensics came to help David and Domenick. There was, it turned out, a basement. There were no cameras showing it. The family had it installed 2-3 years ago, but said nothing about this to the cops.&lt;br /&gt;
&lt;br /&gt;
The detectives showed the family the elevator they&#039;d found, the one leading to the basement. They wanted to discover whether there were ties to organized crime and to uncover the family&#039;s loyalty. I think Domenick is the one that got a result of 13 on a Polish roll and used the &amp;quot;help us help you&amp;quot; tactic.&lt;br /&gt;
&lt;br /&gt;
And, indeed, organized crime was involved.&lt;br /&gt;
&lt;br /&gt;
GM: We are talking of the Lietti family.&lt;br /&gt;
&lt;br /&gt;
One of both of the players, remembering that both were totally mixed up in a bad way with organized crime: We are NOT looking at each other.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Carrie&#039;s girlfriend called her, as Carrie had either missed or cancelled a date. Again.&lt;br /&gt;
&lt;br /&gt;
Girlfriend: Another case dropped? Or is it the Wolf?&lt;br /&gt;
&lt;br /&gt;
Carrie convinced her to give Carrie one more chance.&lt;br /&gt;
&lt;br /&gt;
Girlfriend: You&#039;d better not f*ck this up!&lt;br /&gt;
&lt;br /&gt;
The one more chance involved a restaurant date at 7:30.&lt;br /&gt;
&lt;br /&gt;
And at some point, I know, someone considered mentioning the wolf connection to Lt. Muñoz, but the timing just didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Muñoz (to someone): The Wolf. I don&#039;t want to hear it. I swear, the next person who mentions the Wolf to me -- (sees detective) What?&lt;br /&gt;
&lt;br /&gt;
Detective: ...It can wait.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, no cases got even close to solved, as this was a 2 hour playtest. And we did need to save time to talk about things that clicked and what was confusing.&lt;br /&gt;
&lt;br /&gt;
Vince liked the initial setup, the case move, how screwed we all were, the stakes, and the flexibility of the mechanics.&lt;br /&gt;
&lt;br /&gt;
Amy liked how the papers were easily layed out, and how folks got partnered off.&lt;br /&gt;
&lt;br /&gt;
Easton noted that nothing seemed pregenerated. Mysteries flowed naturally, and got more complicated and weird. The moves made sense. We got to set relationships with others. We were entertained. There was enough party splitting. The game worked.&lt;br /&gt;
&lt;br /&gt;
Me: I liked the development I saw from the last time I&#039;d played the game. I really liked that I no longer had to play NPCs, particularly NPC witnesses when I didn&#039;t know what they knew or what would make them tell it if they weren&#039;t willing to do so at once. I continued to like the way the dark secrets worked -- that each person knew their partner&#039;s secret and knew that their partner knew their own.&lt;br /&gt;
&lt;br /&gt;
Vince asked about playbooks. The GM said that originally, there weren&#039;t going to be any, I think due in part, at least, to the players taking on NPC rolls. Now that this was no longer the case, there might be.&lt;br /&gt;
&lt;br /&gt;
Amy said something in agreement, mentioning the &amp;quot;same elements&amp;quot; as in the investigation. I no longer recall what she meant.&lt;br /&gt;
&lt;br /&gt;
Easton noted that even with leads, there was a certain amount of confusion.&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t entirely sure how the PCs closed a case.&lt;br /&gt;
&lt;br /&gt;
I think we also discussed whether Wits might be underpowered and whether five stats might be better than four.&lt;br /&gt;
&lt;br /&gt;
And the GM gave the formula for quick NPC creation with a deck of cards:&lt;br /&gt;
* Hearts: NPC is open and honest.&lt;br /&gt;
* Diamonds: NPC is doing something illegal, but this is not necessarily relevant to the case.&lt;br /&gt;
* Clubs: The NPC is not involved in the case, but is trying to get something out of it.&lt;br /&gt;
* Spades: The NPC is involved in the case in some way.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2016&amp;diff=2141</id>
		<title>Metatopia 2016</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2016&amp;diff=2141"/>
		<updated>2021-08-18T04:42:33Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[4 November 2106: Pasion de las Pasiones]] 4pm (ae329)&lt;br /&gt;
&lt;br /&gt;
4 November 2106: [[Bluebeard&#039;s Bride: Dark Carnival]] 8pm (ae329)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[By the Book v3.0]] 11am (ae330)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[Crossroads Carnival]] 2pm (ae330)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[Mirrorlands]] 4pm (ae330)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[Queers in the Dark]] 7pm (ae523)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2140</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2140"/>
		<updated>2021-08-18T03:59:57Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
&lt;br /&gt;
Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
&lt;br /&gt;
Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;br /&gt;
&lt;br /&gt;
Staffer: Yes, it is--this is not a combat mod!&lt;br /&gt;
&lt;br /&gt;
Excellent. That meant deals could be made and shook on and become binding.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;d come along to watch and to be near Josh, but it turned out that I earned my keep. The building was the same one where House of the Rising Sun had been, and I&#039;d helped with tear down. So, I knew where the chairs were. And, as Gwen from the Circus, I could welcome the PCs in, set up chairs for them, and remind them that the market truce meant they could make deals with the rivers.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim was the hook for this, but the Canadian had been approached by players who wanted to speak with the Mississippi. So, both of them went out to get the players.&lt;br /&gt;
&lt;br /&gt;
Once folks were there, the Mississippi cooed over Wolf Creek, and the Canadian had a joyful reunion with the creek, as the rivers had thought Wolf Creek was essentially dead. The creek told her story.&lt;br /&gt;
&lt;br /&gt;
The Mississippi asked the other rivers if they thought he should talk to these humans, and all of them agreed that he should. The old river sighed. The things one does for family.&lt;br /&gt;
&lt;br /&gt;
The PCs hadn&#039;t, I think, thought of making a deal before I brought it up, but they definitely wanted to talk about the Colorado and the Hoover Dam, and they did want the Mississippi&#039;s token. Sam said, iirc, that he wanted to blow the dam.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Who will stop this man from doing that?&lt;br /&gt;
&lt;br /&gt;
Given that the Mississippi was all in favor of blowing the dam, I think this was partly the river asking if all humans present were on board with this and partly Gaylord trying to get a feel for the room. I don&#039;t think anyone said they&#039;d stop Sam, but I do think folks were hoping to be able to free the miners, both living and dead, and the Colorado river without killing a few thousand people. If they couldn&#039;t do the first without doing the second, well... blowing the dam was apparently on the table as an option.&lt;br /&gt;
&lt;br /&gt;
There was some more talk, most of which I forget, and then the Mississippi said that they&#039;d get back to this human business later. First, there was actual important business to attend to, business concerning the Republican River.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just looked over the mod details, and wow, a lot of stuff in it either old news or no longer relevant by this point. The &amp;quot;we&#039;re going to deal with this river business first&amp;quot; did a few things here.&lt;br /&gt;
&lt;br /&gt;
* It established Old Man River&#039;s priorities, i.e., rivers before humans, and was therefore a bit of roleplay.&lt;br /&gt;
* It framed one of the few items on the list of stuff to cover in the mod that was still relevant.&lt;br /&gt;
* It gave the PCs time to think about what they wanted from the rivers and what they were willing to offer in return, which definitely included just how far they were willing to go to free the Colorado.&lt;br /&gt;
* It gave the NPCs time to think about what they wanted from the humans and what they might give in return, and it gave their players time to think about how to make the scene work for everyone. Fr&#039;ex, one thing Gaylord told me afterwards was that he isn&#039;t a fan of supplication scenes and wanted to keep this from becoming one.&lt;br /&gt;
&lt;br /&gt;
Now, despite the title, the Republican wasn&#039;t actually on trial. This was more of a &amp;quot;what happened and where do we go from here?&amp;quot; The Republican was a bit subdued, having realized how much La Llorona had used her and the Canadian, and told the story, possibly with input from others.&lt;br /&gt;
&lt;br /&gt;
Then, the Mississippi turned back to Other Business, aka these humans here, and invited each river to talk with the humans in turn and make whatever deal they liked, which got a lot of people in on the action. I don&#039;t recall all of the deals but I remember:&lt;br /&gt;
&lt;br /&gt;
* The Red River saying that he rather liked humans, and if he were _asked_ if, maybe, he could bend a bit this way or flow more smoothly over there, why, he might well just do that for the humans--if they _asked_ him.&lt;br /&gt;
* The Republican saying that, well, she didn&#039;t like humans, but maybe not all humans deserved to be killed, maybe not even all humans not in the room. They&#039;d been very understanding when she was under the control of La Llorona, figuring out that if they didn&#039;t attack the Republican River, she&#039;d just yell at them, but if they did, she&#039;d do a lot of damage to them. What she wanted was not to be cut up and dammed by the humans.&lt;br /&gt;
* Similarly, the Canadian and Platt wanted to be able to flow. Bridges were fine, but dams were a problem.&lt;br /&gt;
* Someone--not Sam--made a deal with one of the rivers, promising to do &amp;quot;whatever it takes&amp;quot; to free either the miners, the Colorado, or both (I forget which).&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2139</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2139"/>
		<updated>2021-08-18T03:59:09Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
&lt;br /&gt;
Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
&lt;br /&gt;
Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;br /&gt;
&lt;br /&gt;
Staffer: Yes, it is--this is not a combat mod!&lt;br /&gt;
&lt;br /&gt;
Excellent. That meant deals could be made and shook on and become binding.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;d come along to watch and to be near Josh, but it turned out that I earned my keep. The building was the same one where House of the Rising Sun had been, and I&#039;d helped with tear down. So, I knew where the chairs were. And, as Gwen from the Circus, I could welcome the PCs in, set up chairs for them, and remind them that the market truce meant they could make deals with the rivers.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim was the hook for this, but the Canadian had been approached by players who wanted to speak with the Mississippi. So, both of them went out to get the players.&lt;br /&gt;
&lt;br /&gt;
Once folks were there, the Mississippi cooed over Wolf Creek, and the Canadian had a joyful reunion with the creek, as the rivers had thought Wolf Creek was essentially dead. The creek told her story.&lt;br /&gt;
&lt;br /&gt;
The Mississippi asked the other rivers if they thought he should talk to these humans, and all of them agreed that he should. The old river sighed. The things one does for family.&lt;br /&gt;
&lt;br /&gt;
The PCs hadn&#039;t, I think, thought of making a deal before I brought it up, but they definitely wanted to talk about the Colorado and the Hoover Dam, and they did want the Mississippi&#039;s token. Sam said, iirc, that he wanted to blow the dam.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Who will stop this man from doing that?&lt;br /&gt;
&lt;br /&gt;
Given that the Mississippi was all in favor of blowing the dam, I think this was partly the river asking if all humans present were on board with this and partly Gaylord trying to get a feel for the room. I don&#039;t think anyone said they&#039;d stop Sam, but I do think folks were hoping to be able to free the miners, both living and dead, and the Colorado river without killing a few thousand people. If they couldn&#039;t do the first without doing the second, well... blowing the dam was apparently on the table as an option.&lt;br /&gt;
&lt;br /&gt;
There was some more talk, most of which I forget, and then the Mississippi said that they&#039;d get back to this human business later. First, there was actual important business to attend to, business concerning the Republican River.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just looked over the mod details, and wow, a lot of stuff in it either old news or no longer relevant by this point. The &amp;quot;we&#039;re going to deal with this river business first&amp;quot; did a few things here.&lt;br /&gt;
&lt;br /&gt;
* It established Old Man River&#039;s priorities, i.e., rivers before humans, and was therefore a bit of roleplay.&lt;br /&gt;
* It framed one of the few items on the list of stuff to cover in the mod that was still relevant.&lt;br /&gt;
* It gave the PCs time to think about what they wanted from the rivers and what they were willing to offer in return, which definitely included just how far they were willing to go to free the Colorado.&lt;br /&gt;
* It gave the NPCs time to think about what they wanted from the humans and what they might give in return, and it gave their players time to think about how to make the scene work for everyone. Fr&#039;ex, one thing Gaylord told me afterwards was that he isn&#039;t a fan of supplication scenes and wanted to keep this from becoming one.&lt;br /&gt;
&lt;br /&gt;
Now, despite the title, the Republican wasn&#039;t actually on trial. This was more of a &amp;quot;what happened and where do we go from here?&amp;quot; The Republican was a bit subdued, having realized how much La Llorona had used her and the Canadian, and told the story, possibly with input from others.&lt;br /&gt;
&lt;br /&gt;
Then, the Mississippi turned back to Other Business, aka these humans here, and invited each river to talk with the humans in turn and make whatever deal they liked, which got a lot of people in on the action. I don&#039;t recall all of the deals but I remember:&lt;br /&gt;
&lt;br /&gt;
* The Red River saying that he rather liked humans, and if he were _asked_ if, maybe, he could bend a bit this way or flow more smoothly over there, why, he might well just do that for the humans--if they _asked_ him.&lt;br /&gt;
* The Republican saying that, well, she didn&#039;t like humans, but maybe not all humans deserved to be killed, maybe not even all humans not in the room. They&#039;d been very understanding when she was under the control of La Llorona, figuring out that if they didn&#039;t attack the Republican River, she&#039;d just yell at them, but if they did, she&#039;d do a lot of damage to them. What she wanted was not to be cut up and dammed by the humans.&lt;br /&gt;
* Similarly, the Canadian and Platt wanted to be able to flow. Bridges were fine, but dams were a problem.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2138</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2138"/>
		<updated>2021-08-18T03:58:13Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
&lt;br /&gt;
Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
&lt;br /&gt;
Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;br /&gt;
&lt;br /&gt;
Staffer: Yes, it is--this is not a combat mod!&lt;br /&gt;
&lt;br /&gt;
Excellent. That meant deals could be made and shook on and become binding.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;d come along to watch and to be near Josh, but it turned out that I earned my keep. The building was the same one where House of the Rising Sun had been, and I&#039;d helped with tear down. So, I knew where the chairs were. And, as Gwen from the Circus, I could welcome the PCs in, set up chairs for them, and remind them that the market truce meant they could make deals with the rivers.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim was the hook for this, but the Canadian had been approached by players who wanted to speak with the Mississippi. So, both of them went out to get the players.&lt;br /&gt;
&lt;br /&gt;
Once folks were there, the Mississippi cooed over Wolf Creek, and the Canadian had a joyful reunion with the creek, as the rivers had thought Wolf Creek was essentially dead. The creek told her story.&lt;br /&gt;
&lt;br /&gt;
The Mississippi asked the other rivers if they thought he should talk to these humans, and all of them agreed that he should. The old river sighed. The things one does for family.&lt;br /&gt;
&lt;br /&gt;
The PCs hadn&#039;t, I think, thought of making a deal before I brought it up, but they definitely wanted to talk about the Colorado and the Hoover Dam, and they did want the Mississippi&#039;s token. Sam said, iirc, that he wanted to blow the dam.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Who will stop this man from doing that?&lt;br /&gt;
&lt;br /&gt;
Given that the Mississippi was all in favor of blowing the dam, I think this was partly the river asking if all humans present were on board with this and partly Gaylord trying to get a feel for the room. I don&#039;t think anyone said they&#039;d stop Sam, but I do think folks were hoping to be able to free the miners, both living and dead, and the Colorado river without killing a few thousand people. If they couldn&#039;t do the first without doing the second, well... blowing the dam was apparently on the table as an option.&lt;br /&gt;
&lt;br /&gt;
There was some more talk, most of which I forget, and then the Mississippi said that they&#039;d get back to this human business later. First, there was actual important business to attend to, business concerning the Republican River.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just looked over the mod details, and wow, a lot of stuff in it either old news or no longer relevant by this point. The &amp;quot;we&#039;re going to deal with this river business first&amp;quot; did a few things here.&lt;br /&gt;
&lt;br /&gt;
* It established Old Man River&#039;s priorities, i.e., rivers before humans, and was therefore a bit of roleplay.&lt;br /&gt;
* It framed one of the few items on the list of stuff to cover in the mod that was still relevant.&lt;br /&gt;
* It gave the PCs time to think about what they wanted from the rivers and what they were willing to offer in return, which definitely included just how far they were willing to go to free the Colorado.&lt;br /&gt;
* It gave the NPCs time to think about what they wanted from the humans and what they might give in return, and it gave their players time to think about how to make the scene work for everyone. Fr&#039;ex, one thing Gaylord told me afterwards was that he isn&#039;t a fan of supplication scenes and wanted to keep this from becoming one.&lt;br /&gt;
&lt;br /&gt;
Now, despite the title, the Republican wasn&#039;t actually on trial. This was more of a &amp;quot;what happened and where do we go from here?&amp;quot; The Republican was a bit subdued, having realized how much La Llorona had used her and the Canadian, and told the story, possibly with input from others.&lt;br /&gt;
&lt;br /&gt;
Then, the Mississippi turned back to Other Business, aka these humans here, and invited each river to talk with the humans in turn and make whatever deal they liked, which got a lot of people in on the action. I don&#039;t recall all of the deals but I remember:&lt;br /&gt;
&lt;br /&gt;
* The Red River saying that he rather liked humans, and if he were _asked_ if, maybe, he could bend a bit this way or flow more smoothly over there, why, he might well just do that for the humans--if they _asked_ him.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2137</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2137"/>
		<updated>2021-08-18T03:57:44Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
&lt;br /&gt;
Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
&lt;br /&gt;
Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;br /&gt;
&lt;br /&gt;
Staffer: Yes, it is--this is not a combat mod!&lt;br /&gt;
&lt;br /&gt;
Excellent. That meant deals could be made and shook on and become binding.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;d come along to watch and to be near Josh, but it turned out that I earned my keep. The building was the same one where House of the Rising Sun had been, and I&#039;d helped with tear down. So, I knew where the chairs were. And, as Gwen from the Circus, I could welcome the PCs in, set up chairs for them, and remind them that the market truce meant they could make deals with the rivers.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim was the hook for this, but the Canadian had been approached by players who wanted to speak with the Mississippi. So, both of them went out to get the players.&lt;br /&gt;
&lt;br /&gt;
Once folks were there, the Mississippi cooed over Wolf Creek, and the Canadian had a joyful reunion with the creek, as the rivers had thought Wolf Creek was essentially dead. The creek told her story.&lt;br /&gt;
&lt;br /&gt;
The Mississippi asked the other rivers if they thought he should talk to these humans, and all of them agreed that he should. The old river sighed. The things one does for family.&lt;br /&gt;
&lt;br /&gt;
The PCs hadn&#039;t, I think, thought of making a deal before I brought it up, but they definitely wanted to talk about the Colorado and the Hoover Dam, and they did want the Mississippi&#039;s token. Sam said, iirc, that he wanted to blow the dam.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Who will stop this man from doing that?&lt;br /&gt;
&lt;br /&gt;
Given that the Mississippi was all in favor of blowing the dam, I think this was partly the river asking if all humans present were on board with this and partly Gaylord trying to get a feel for the room. I don&#039;t think anyone said they&#039;d stop Sam, but I do think folks were hoping to be able to free the miners, both living and dead, and the Colorado river without killing a few thousand people. If they couldn&#039;t do the first without doing the second, well... blowing the dam was apparently on the table as an option.&lt;br /&gt;
&lt;br /&gt;
There was some more talk, most of which I forget, and then the Mississippi said that they&#039;d get back to this human business later. First, there was actual important business to attend to, business concerning the Republican River.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just looked over the mod details, and wow, a lot of stuff in it either old news or no longer relevant by this point. The &amp;quot;we&#039;re going to deal with this river business first&amp;quot; did a few things here.&lt;br /&gt;
&lt;br /&gt;
* It established Old Man River&#039;s priorities, i.e., rivers before humans, and was therefore a bit of roleplay.&lt;br /&gt;
* It framed one of the few items on the list of stuff to cover in the mod that was still relevant.&lt;br /&gt;
* It gave the PCs time to think about what they wanted from the rivers and what they were willing to offer in return, which definitely included just how far they were willing to go to free the Colorado.&lt;br /&gt;
* It gave the NPCs time to think about what they wanted from the humans and what they might give in return, and it gave their players time to think about how to make the scene work for everyone. Fr&#039;ex, one thing Gaylord told me afterwards was that he isn&#039;t a fan of supplication scenes and wanted to keep this from becoming one.&lt;br /&gt;
&lt;br /&gt;
Now, despite the title, the Republican wasn&#039;t actually on trial. This was more of a &amp;quot;what happened and where do we go from here?&amp;quot; The Republican was a bit subdued, having realized how much La Llorona had used her and the Canadian, and told the story, possibly with input from others.&lt;br /&gt;
&lt;br /&gt;
Then, the Mississippi turned back to Other Business, aka these humans here, and invited each river to talk with the humans in turn and make whatever deal they liked, which got a lot of people in on the action. I don&#039;t recall all of the deals but I remember:&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2136</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2136"/>
		<updated>2021-08-18T03:56:42Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
&lt;br /&gt;
Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
&lt;br /&gt;
Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;br /&gt;
&lt;br /&gt;
Staffer: Yes, it is--this is not a combat mod!&lt;br /&gt;
&lt;br /&gt;
Excellent. That meant deals could be made and shook on and become binding.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;d come along to watch and to be near Josh, but it turned out that I earned my keep. The building was the same one where House of the Rising Sun had been, and I&#039;d helped with tear down. So, I knew where the chairs were. And, as Gwen from the Circus, I could welcome the PCs in, set up chairs for them, and remind them that the market truce meant they could make deals with the rivers.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim was the hook for this, but the Canadian had been approached by players who wanted to speak with the Mississippi. So, both of them went out to get the players.&lt;br /&gt;
&lt;br /&gt;
Once folks were there, the Mississippi cooed over Wolf Creek, and the Canadian had a joyful reunion with the creek, as the rivers had thought Wolf Creek was essentially dead. The creek told her story.&lt;br /&gt;
&lt;br /&gt;
The Mississippi asked the other rivers if they thought he should talk to these humans, and all of them agreed that he should. The old river sighed. The things one does for family.&lt;br /&gt;
&lt;br /&gt;
The PCs hadn&#039;t, I think, thought of making a deal before I brought it up, but they definitely wanted to talk about the Colorado and the Hoover Dam, and they did want the Mississippi&#039;s token. Sam said, iirc, that he wanted to blow the dam.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Who will stop this man from doing that?&lt;br /&gt;
&lt;br /&gt;
Given that the Mississippi was all in favor of blowing the dam, I think this was partly the river asking if all humans present were on board with this and partly Gaylord trying to get a feel for the room. I don&#039;t think anyone said they&#039;d stop Sam, but I do think folks were hoping to be able to free the miners, both living and dead, and the Colorado river without killing a few thousand people. If they couldn&#039;t do the first without doing the second, well... blowing the dam was apparently on the table as an option.&lt;br /&gt;
&lt;br /&gt;
There was some more talk, most of which I forget, and then the Mississippi said that they&#039;d get back to this human business later. First, there was actual important business to attend to, business concerning the Republican River.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just looked over the mod details, and wow, a lot of stuff in it either old news or no longer relevant by this point. The &amp;quot;we&#039;re going to deal with this river business first&amp;quot; did a few things here.&lt;br /&gt;
&lt;br /&gt;
* It established Old Man River&#039;s priorities, i.e., rivers before humans, and was therefore a bit of roleplay.&lt;br /&gt;
* It framed one of the few items on the list of stuff to cover in the mod that was still relevant.&lt;br /&gt;
* It gave the PCs time to think about what they wanted from the rivers and what they were willing to offer in return, which definitely included just how far they were willing to go to free the Colorado.&lt;br /&gt;
* It gave the NPCs time to think about what they wanted from the humans and what they might give in return, and it gave their players time to think about how to make the scene work for everyone. Fr&#039;ex, one thing Gaylord told me afterwards was that he isn&#039;t a fan of supplication scenes and wanted to keep this from becoming one.&lt;br /&gt;
&lt;br /&gt;
Now, despite the title, the Republican wasn&#039;t actually on trial. This was more of a &amp;quot;what happened and where do we go from here?&amp;quot; The Republican was a bit subdued, having realized how much La Llorona had used her and the Canadian, and told the story, possibly with input from others.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2135</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2135"/>
		<updated>2021-08-18T03:56:08Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;br /&gt;
&lt;br /&gt;
So, there was the Mississippi and Wolf Creek. There were the Colorado, Republican, Red, Platt, and Canadian rivers. And there was La Llorona. As I understand it:&lt;br /&gt;
&lt;br /&gt;
Wolf Creek: Had liked the people who lived alongside it, but they either died or left, which made the creek sad. So, when some soldiers came along, it went with them, because it was better to have some people. When someone--Zadkiel, I think?--grabbed the Lost Brigade, Wolf Creek was lost as well. But now, the Creek was back. The idea of the creek as a child was actually relevant to the PCs, as a debate with / about the rivers had included the idea that rivers weren&#039;t people because they couldn&#039;t have children, and that this somehow meant it was fine to make them do what the humans wanted. Or at least, some humans thought this, though I doubt the ones coming to talk with the rivers were among them.&lt;br /&gt;
&lt;br /&gt;
Colorado: Not present. This river was being turned into a dike by the humans who were creating Hoover Dam. Some of the PCs wanted to free the Colorado River. In fact, when I was being Gwen and wandering, they spoke with another NPC, the Market Broker, aka MB, who was willing to sell them a) passage to Hoover Dam and, for any who survived, passage back and b) information on the three different options they had and what each option would entail and cost. In return, he wanted either a soul or a number of items adding up to at least that in value. Le Raconteur offered to sell a story, something he&#039;d never done before, and have it wiped from his memory. This, MB said, would get them there and back. Sam, who was changing into something inhuman, offered to sell his last remaining human memories, so that he&#039;d remember he&#039;d once been human, but nothing else. This, MB said, would get a bit less than halfway to what was left. That was where I left folks, but I was fairly sure they&#039;d finished finding enough other things to make the deal by now, possibly having checked with Seamus, who played MB. The main problem was that the easiest way to free the Colorado was to blow the dam, but that would kill thousands of people, including the human workers that the PCs wanted to save (as the creation of the dam involved a lot of evil icky blood magic).&lt;br /&gt;
&lt;br /&gt;
Mississippi: Had a token, which the PCs would want. Gaylord thought at first that Mississippi would give it in return for a promise to blow the dam, but later made a decision that worked better.&lt;br /&gt;
&lt;br /&gt;
Red River: A friendly-to-humans river.&lt;br /&gt;
&lt;br /&gt;
Canadian River: Not actually in Canada, I learned. Had recently been under the control of La Llorona.&lt;br /&gt;
&lt;br /&gt;
Republican River: A hostile-to-humans river, let&#039;s kill all the humans, come on and join me in killing all the humans! She&#039;d been working willingly with La Llorona and had only recently learned that La Llorona had been using her (willingly) and the Canadian (unwillingly).&lt;br /&gt;
&lt;br /&gt;
Platt River: Sort of a mediator river, I think the Platt was neutral to friendly to humans, at least well behaved ones.&lt;br /&gt;
&lt;br /&gt;
Fosse Grim (played by Josh): A water spirit who had introduced humans to the rivers and who had been captured / controlled by La Llorona, and then freed by human PCs. Josh as Fosse was the hook for most of the mods about the rivers. He noted that he&#039;d slipped up by not saying &amp;quot;We are leaving the safety of the market truce&amp;quot;, but that it had been obvious when he told the PCs that they might want to bring a few more friends and a lot of weapons.&lt;br /&gt;
&lt;br /&gt;
La Llorona: The big bad of the 8-10pm mod, played by someone good at thinking on her feet. She&#039;d been trying to tempt a PC into killing someone and saying &amp;quot;This death is for you, La Llorona.&amp;quot; The PC decided that while he did want the power that would bring, he couldn&#039;t kill someone else, so he sacrificed himself, believing that this would bring him the power he sought, changing him into his final form. This wasn&#039;t actually the case, which is why the quick thinking was necessary. La Llorona&#039;s player told him that when the two rivers La Llorona had suborned (the Canadian and the Republican) went down, he could rise again, and at that point, he would have the power to kill La Llorona.&lt;br /&gt;
&lt;br /&gt;
This meant that La Llorona was dead--at least this one was, at least temporarily--and would, therefore, not be showing up at the Trial of the Rivers. And anyway, it wasn&#039;t exactly a trial. And... where exactly was it? The location changed a couple of times based on who was where before we had that nailed down, but the real question was: Was it within the Market Truce?&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2134</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2134"/>
		<updated>2021-08-18T03:55:33Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The PCs put two and two together, and set a trap for the preacher, someone who wanted to confess to him. When he tried to kill her, about half a dozen PCs ambushed him and captured him. It sounded like this was satisfactory and cathartic all around.&lt;br /&gt;
&lt;br /&gt;
Gaylord was now playing the Mississippi River, aka Old Man River. Following the events of La Llorona, the Rivers were supposed to meet to discuss what to do about one of their number who&#039;d joined La Llorona, and some humans wanted to talk to them, particularly the Mississippi. Gaylord asked who I was going to be if I were coming along.&lt;br /&gt;
&lt;br /&gt;
I said I could be Gwen from the circus, but I&#039;d also thought about being a little brook. Gaylord said they already had one of those -- Wolf Creek, who&#039;d been with the Lost Brigade earlier. Now, the Mississippi was an old, powerful, grumpy river who really didn&#039;t care about humans. Gaylord thought it might be a good touch to make this old river react to Wolf Creek like a human grandfather reacts to a toddler.&lt;br /&gt;
&lt;br /&gt;
Mississippi: Well, look at you! Who&#039;s a burbling creek? You are!&lt;br /&gt;
&lt;br /&gt;
He checked with the NPC player of Wolf Creek who said a) thanks for the heads up, b) yes, that would be great c) so long as it was ONLY the Mississippi River who did that--if all the rivers did it, she&#039;d be tempted to go homicidal.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2133</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2133"/>
		<updated>2021-08-18T03:54:53Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;br /&gt;
&lt;br /&gt;
Players: ...er, no...&lt;br /&gt;
&lt;br /&gt;
Death&#039;s player was a bit bemused, as the request was way off whatever script the staff had expected, but, as she said back at Monster Camp, she was certainly willing to go out and cackle at the PCs again. Hopefully, they had more than one five minute Static cure.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really clear on just what plot arc that skull was from. At that point, I was waiting for folks to come back from La Llorona so they could do the Trial of the Rivers.&lt;br /&gt;
&lt;br /&gt;
By now, Gaylord&#039;s serial killer plot had run its course. He&#039;d arranged with another NPC player to have her go off with his preacher, and they made sure to pass a lot of players. The preacher returned alone. When the NPC body was found, he said, &amp;quot;Oh, how terrible! If only I hadn&#039;t left her alone! Well, you should know that she repented having stolen from you, so I&#039;m sure she&#039;s in Heaven now.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2132</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2132"/>
		<updated>2021-08-18T03:54:27Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;br /&gt;
&lt;br /&gt;
Death had been driven insane by Static--the difference between what the divine plan was and what reality was, and the whole reason the universe needed retuning--possibly because of a combination of WWI and the pandemic flu. She cackled and made speeches about how people had to be more careful, but she was their friend, and--I can&#039;t reproduce that combination of scary and pitiful that the player achieved.&lt;br /&gt;
&lt;br /&gt;
Someone gave her a five minute cure for the Static, and in those five minutes, the players got her to give someone her token. But, they also brought a skull to her and asked her to let the soul of the dead person whose skull it was find peace.&lt;br /&gt;
&lt;br /&gt;
Death: Do you have this person&#039;s soul?&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2131</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2131"/>
		<updated>2021-08-18T03:50:54Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;br /&gt;
&lt;br /&gt;
A couple of folks nodded and said that sometimes, it was just a matter of tossing folks into a jail cell to cool down overnight, which often meant folks on opposite sides shared a cell, and that did often help.&lt;br /&gt;
&lt;br /&gt;
Cassiel was telling this story to drive home the point that while they believed all of the archangels were telling the truth as they saw it, and all believed most sincerely in whatever course of action they were advocating, well... they hoped it was clear by now that none of the archangels were infallible or incapable of making a mistake.&lt;br /&gt;
&lt;br /&gt;
One of the folks who&#039;d joined Cassiel was Harold Lewis, who, Cassiel was told, was probably the human who would most understand Cassiel&#039;s position. I&#039;m a little vague on Harold&#039;s story, but I gather he&#039;d been in a war (probably WWI?) and he certainly seemed to empathize with Cassiel.&lt;br /&gt;
&lt;br /&gt;
There was a fair amount of crying going on, and a surprising amount of understanding for the archangel&#039;s position. Cassiel promised to think very carefully and wanted the humans to do the same, making sure they truly wanted Cassiel&#039;s token, and reiterated their promise to make a decision after dinner by the flagpole.&lt;br /&gt;
&lt;br /&gt;
And one of the people there, Etta, talked about how important sorrow, and, by extension, Cassiel was, and how without sorrow, one doesn&#039;t understand joy. And she thanked Cassiel for, well, existing. And she invited the Archangel of Sorrow to dinner.&lt;br /&gt;
&lt;br /&gt;
My original plan had been to go back to Monster Camp for supper, but... honestly, how could I refuse an invitation like that? And I knew that Gaylord had supplied some of the food that the players would be eating, and that I&#039;d be paying for some of that, so it would be all right on that front.&lt;br /&gt;
&lt;br /&gt;
I did, however, need to attend to certain biological functions first, ones angels and archangels perhaps do not need to. The player of Morgan, the woman who&#039;d introduced Cassiel to Harold, went with me to show me where the nearest bathroom was and to help me get the wings off. They were small, sure, but I wasn&#039;t about to try to maneuver in a stall with them.&lt;br /&gt;
&lt;br /&gt;
On the way, she noted, in character, that Cassiel would be giving their token (presuming they chose to give it, of course, but I knew by then that, unless no one showed up at the flagpole, I&#039;d almost certainly be handing it over, and I suspect she did as well) to an individual, and that it should be someone Cassiel trusted to act as they would wish to act. She thought that Harold would be the ideal person to give it to. I had it narrowed down to her, Harold, and Etta, and with her pushing for Harold, that narrowed it down to two, as Cassiel wasn&#039;t about to inflict their token on someone who didn&#039;t want it.&lt;br /&gt;
&lt;br /&gt;
Out of character, the player complimented me on the sustained roleplaying I&#039;d been doing. I also learned that there were lofts in some of the buildings, and that getting down from those could be a bit too interesting. There are trap doors involved, and the door had come down rather hard on her nose that day. Ouch.&lt;br /&gt;
&lt;br /&gt;
We also talked about faith and belief, and she told Cassiel that she had faith in them. And then, we went to the tavern for dinner.&lt;br /&gt;
&lt;br /&gt;
A general dinner call was announced, and a few minutes later, one of the players handed me a covered plate which I think Gaylord had set aside. I / Cassiel did doublecheck to make sure that the players / humans had enough to eat, but I was assured that they&#039;d all heard the call to dinner, that there was no line, and that there really was enough food to go around.&lt;br /&gt;
&lt;br /&gt;
After I ate, I returned to Monster Camp and the NPC cabin to catch my breath, recharge my electronics, spray myself with more tick repellent, read a bit, and generally chill. A bit after 8, I put on my wings and took a flashlight and some cloth, in case I wanted to sit on the ground, and headed out.&lt;br /&gt;
&lt;br /&gt;
I&#039;d already located the flagpole, and there was no one there yet. This didn&#039;t worry me, but I heard the sound of a lot of folks singing Leonard Cohen&#039;s &amp;quot;Hallelujah&amp;quot;, so I went to the building where the sound was coming from.&lt;br /&gt;
&lt;br /&gt;
I discovered that Cassiel had just walked into the House of the Rising Sun, where Lilith had set up her own market. This was slightly embarrassing, but only because Cassiel hadn&#039;t realized. They had nothing against Lilith, and I joined in the song, and then went to the flagpole.&lt;br /&gt;
&lt;br /&gt;
I later learned that Hallelujah was the closing song for the House of the Rising Sun mod, the opening one being, of course, &amp;quot;House of the Rising Sun&amp;quot;. Lilith&#039;s player assured me that Cassiel dropping in wasn&#039;t a problem. Just about every archangel and devil visited at some point during the mod.&lt;br /&gt;
&lt;br /&gt;
I went to the flagpole and shook out the cloth. As I was putting it on the ground, Harold and Morgan joined Cassiel. This pretty much settled the question of who&#039;d be getting the token.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the staff had a specific timing of the emotional beats in mind, but as far as I was concerned, the only question remaining was whether the humans still wanted Cassiel&#039;s token. Folks had listened. Folks had spoken of themselves and their sorrows. Folks had cried, and folks had understood. Folks had _gotten_ where Cassiel was coming from, and said that it was a valid and important part of the fabric of the universe. We had a regular Inside Out moment, and I do wonder whether Cassiel would have been in the game without that movie.&lt;br /&gt;
&lt;br /&gt;
Sure, I didn&#039;t have a huge crowd at the flagpole, but Cassiel could only give their token to one person, so that wasn&#039;t necessary. And yes, Harold still wanted the token.&lt;br /&gt;
&lt;br /&gt;
That is, he wished he didn&#039;t have to ask this of Cassiel, and Cassiel wished they didn&#039;t have to give it to him, but yes, he did still want it. Cassiel gave it to him. And there was more crying, as the three of us discussed how being alone wasn&#039;t quite so bad when one was with other people, how Harold and Morgan had just gotten married, how sorrow may make for greater appreciation of joy, but losing people really doesn&#039;t make one happy, and things of that nature.&lt;br /&gt;
&lt;br /&gt;
And after something they said, Harold asked Cassiel if Cassiel wanted to change their nature.&lt;br /&gt;
&lt;br /&gt;
I gave this some thought and decided that Cassiel probably didn&#039;t. They&#039;d just been told by several humans how important and valuable they were--how loved they were for being what they were. If that&#039;s not enough to restore an archangel&#039;s faith in themselves, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
So, no, Cassiel knew that sorrow was important, and that they were important as they were. But, they said, perhaps it would be no bad thing if there were somewhat less sorrow in the world.&lt;br /&gt;
&lt;br /&gt;
After much hugging, crying, and philosophizing, Cassiel and the other two parted. I returned to Monster Camp with a vague plan of attaching myself to Josh for the two late slots, both because I wanted to know what would happen in the one he was scheduled for and the one he&#039;d planned to attach himself to, and because that way, I&#039;d know where he was when it got late enough I wanted to crash for the night.&lt;br /&gt;
&lt;br /&gt;
But we were still in the 8-10 slot, and that meant that Josh and others were going to go to a combat mod involving La Llorona and a battle with rivers. The encounter at the flagpole hadn&#039;t taken long, and the House of the Rising Sun mod needed tear down, and the staffer on duty at Monster Camp said that Lilith&#039;s player shouldn&#039;t have to do that all on her own.&lt;br /&gt;
&lt;br /&gt;
I went over, and I think Alden was already helping out with tear down, and with two of us there, things went faster. While I was doing that, I discovered that the Angel of Death&#039;s player was preparing to appear with the Lost Brigade, which currently consisted of three people. I was invited to be a fourth and accepted. This involved filling a room with fog and then opening the door so that we all stepped out of the fog and marched to the tavern singing a song about the Angel of Death which was in the songbook. And, as the staff had assured us, by now, the players, who&#039;d all received the songbook in advance, were well enough trained to start singing along.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the fog machine added anything, as no one was right outside, and I don&#039;t know if the fog was even visible from the tavern. I also learned that the player of the Angel of Death had asthma and would happily have forgone the fog machine. I have put on my list of things I learned from this larp &amp;quot;If you&#039;re using a fog machine, find out who has asthma or other breathing issues and keep them as far from the machine as possible--and do you really need that fog machine?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not top of my list, though. No, the top item is &amp;quot;Be ready for players to try to go far more deeply into the world than you&#039;ve contemplated.&amp;quot; In the scenes with Cassiel, I was asked several variants of &amp;quot;Okay, you are the Archangel of Sorrow. What does that mean?&amp;quot; and when I did my best to answer that, &amp;quot;Okay, and what does _that_ mean?&amp;quot; Folks were willing to go as deeply into the metaphysics as I&#039;d take them, and my main limits were a) keep things progressing, not circling and b) don&#039;t contradict what the writers have established, which would have been just a little easier if I had remembered all of what they established. Even then, though, making up something risks contradicting stuff that I don&#039;t know exists.&lt;br /&gt;
&lt;br /&gt;
In any case, we marched behind Death, sang, and took up positions holding tiny electric candles. Death was scheduled to be out there for up to three hours, but returned to Monster Camp after half an hour, when things seemed to have reached a logical point for that to happen.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2130</id>
		<title>Musica Universalis Part Two</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Musica_Universalis_Part_Two&amp;diff=2130"/>
		<updated>2021-08-18T03:50:16Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod wher...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part One covered general things we learned about the type of larp into which Musica Universalis falls and the various characters I played, ending in the middle of the mod where a group of players met three archangels played by those of us who&#039;d signed on to play NPCs. In this scene, I was playing Cassiel, the archangel of Sorrow. Cassiel, like the rest of the archangels in play, had a token which they could bestow on someone, and the PCs wanted it for a ritual on Sunday in which they would try to retune the universe.&lt;br /&gt;
&lt;br /&gt;
My job was to make them work to get it. After all, a lot of people would die in the retuning, which would be sad, and Cassiel was an archangel with a history of being unwilling to make hard decisions, having sat out the War in Heaven because they loved all their fellow angels on both sides and felt that both sides had a point but were not completely right. I also made it clear that Cassiel would not decide until after dinner, as I didn&#039;t want to make anyone spend more time than they wanted to working towards a goal that wouldn&#039;t be fulfilled for a few hours.&lt;br /&gt;
&lt;br /&gt;
That said, there were a surprising number of people willing to do the work by sitting, talking, and emoting with Cassiel, starting with Irene Bellanger, who told Cassiel her story.&lt;br /&gt;
&lt;br /&gt;
Cassiel told Irene the story of the War in Heaven (okay, technically, the second one). Samael, who was Imagination in the same way that Cassiel was Sorrow, had asked their fellow angels and archangels, &amp;quot;What would you do if you had free will and didn&#039;t have to do as God decreed?&amp;quot; This resulted in a lot of thinking and quiet talking, at first.&lt;br /&gt;
&lt;br /&gt;
And then Samael asked Camael, the Wrath of God. And Camael thought about this and then turned around and punched their boss, Michael, in the face.&lt;br /&gt;
&lt;br /&gt;
Irene (kind of caught between laughter and tears, as it really is simultaneously sad and hilarious): Are you saying the War in Heaven was a glorified _bar brawl_?&lt;br /&gt;
&lt;br /&gt;
Cassiel: Nothing so dignified.&lt;br /&gt;
&lt;br /&gt;
Irene: Nothing so _dignified_ as a bar brawl?&lt;br /&gt;
&lt;br /&gt;
Well, no. As Cassiel explained when a couple more folks came over, a bar brawl, well, usually afterwards, someone buys someone else a drink, no hard feelings. Usually.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Bluebeard%27s_Bride:_Dark_Carnival&amp;diff=2129</id>
		<title>Bluebeard&#039;s Bride: Dark Carnival</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Bluebeard%27s_Bride:_Dark_Carnival&amp;diff=2129"/>
		<updated>2021-08-18T03:28:48Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;8pm Madrid: Bluebeard&amp;#039;s Bride: Circus Remix  * GM: Marissa Kelly * Witch: Vincent Easton * Mother: Alden Strock * Animus: Seth Ahearn(?) * Diva: Me * Virgin: Mark  This was a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;8pm Madrid: Bluebeard&#039;s Bride: Circus Remix&lt;br /&gt;
&lt;br /&gt;
* GM: Marissa Kelly&lt;br /&gt;
* Witch: Vincent Easton&lt;br /&gt;
* Mother: Alden Strock&lt;br /&gt;
* Animus: Seth Ahearn(?)&lt;br /&gt;
* Diva: Me&lt;br /&gt;
* Virgin: Mark&lt;br /&gt;
&lt;br /&gt;
This was a 4 hour playtest of an alternate setting for Bluebeard&#039;s Bride. Instead of playing aspects of the Bride in Bluebeard&#039;s castle, we were playing aspects of The Showgirl who had just joined Bluebeard&#039;s carnival.&lt;br /&gt;
&lt;br /&gt;
It was the 1950s, and carnivals were no longer so common, perhaps even on their last legs. Bluebeard had just hired the Showgirl, and there were rumors about him and previous showgirls. No one knew what had happened to them. But, this was a paying gig, and the Showgirl had family back home to support.&lt;br /&gt;
&lt;br /&gt;
Bluebeard had to go away on business, but he told the Showgirl she was free to wander and go into any tents save one, his personal tent. We all knew, out of character, that the previous dead showgirls would be inside, so the ultimate fate of the Showgirl was fairly limited: Look into the room? Escape? Make her situation with Bluebeard work?&lt;br /&gt;
&lt;br /&gt;
In theory, the game runs until the Aspects -- the Sisters -- have either three tokens of loyalty or three of disloyalty, but we had four hours and we all understood that, one way or another, the final room / tent would be played, where the Showgirl would make her final decision.&lt;br /&gt;
&lt;br /&gt;
Before Bluebeard left, he gave the Showgirl his coat. Whichever Sister wore the coat would be making the decisions until she passed it to another Sister.&lt;br /&gt;
&lt;br /&gt;
As this is a PbtA game, there were Moves. There were Coat Moves. There were Exit Moves for when one tried to exit a tent. And each Sister could choose one of her own special moves. The default setting&#039;s Sisters were Maiden, Mother, Animus, Witch, and Femme Fatale. For the carnivale, the Femme Fatale was replaced by the Diva, who, at that time, only had one Move, Siren&#039;s Call.&lt;br /&gt;
&lt;br /&gt;
The Sisters could be wounded, and my notes said that to heal required either a Token of Loyalty or one of the Sisters Taking Blame.&lt;br /&gt;
&lt;br /&gt;
There followed a series of questions which all the Sisters answered for themselves.&lt;br /&gt;
&lt;br /&gt;
The Virgin had left behind her position as a choral singer. The generous gesture Bluebeard made was to sing to her as they danced, and he was as talented as she was. The gift she gave him was her rosary. She was now a Showgirl, not a holy profession, so she was &amp;quot;giving it for safe keeping&amp;quot;. She trusted him because he was a natural leader. She was conflicted: The Virgin loved the church, but the Showgirl didn&#039;t know why she had left in the middle of the night.&lt;br /&gt;
&lt;br /&gt;
The Animus had fine, long fingered hands and trembled with fear, as the Showgirl was leaving behind &amp;quot;places _I_ know_. The generous gesture Bluebeard made was to pay one month&#039;s salary so that the Showgirl&#039;s family could eat. The Animus&#039;s give was a favorite book, Mark Twain&#039;s Joan of Arc. The Animus did not trust Bluebeard, feeling that people who sought power over others were suspicious.&lt;br /&gt;
&lt;br /&gt;
The Mother had a graceful figure. Others wished it were more lush. She left behind caring for critters who were left behind such as chickens and goats. Bluebeard&#039;s generous gesture was that when he saw that the Showgirl was that when he saw she was cold, without asking, he turned the heat up, despite his warm clothing. The Gift she gave was brownies. Everyone loves them and can make them, and they don&#039;t cost much.&lt;br /&gt;
&lt;br /&gt;
Mother: I thought you might enjoy these.&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t trust Bluebeard, though.&lt;br /&gt;
&lt;br /&gt;
Mother: He treats us the way we would treat a prized well trained animal -- with kindness and the like -- but...&lt;br /&gt;
&lt;br /&gt;
The Witch&#039;s hair was intricate and long, and she held it up with baubles and trinkets, to lord over others. Others wished that she would let it down or cut it, but this was most modest. What she left behind was power.&lt;br /&gt;
&lt;br /&gt;
Witch: The town was in my clutches and power.&lt;br /&gt;
&lt;br /&gt;
She made a big show of submission to Bluebeard, and he made the generous gesture of recognizing the Witch&#039;s magic as equal to his own.&lt;br /&gt;
&lt;br /&gt;
GM: How?&lt;br /&gt;
&lt;br /&gt;
Witch: He helped hex the pastor.&lt;br /&gt;
&lt;br /&gt;
Her Gift was a handcrafted dream catcher to protect him from his enemies. It was woven and the color or topaz.&lt;br /&gt;
&lt;br /&gt;
Witch: I know you have many secrets and respect that, but others may not -- and this will protect you.&lt;br /&gt;
&lt;br /&gt;
Did she trust him?&lt;br /&gt;
&lt;br /&gt;
Witch: I trust him to be as awful as all men who think they&#039;re in charge -- but he would be wise not to trust _me_.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t seem to have written down the Diva&#039;s answers, but I remember that her Gift was a collection of the holy songs she sung in choir.&lt;br /&gt;
&lt;br /&gt;
Diva: I will sing anything for you except for these songs. I don&#039;t want to sing them any more.&lt;br /&gt;
&lt;br /&gt;
The Virgin trusted her Sisters for the most part, but thought the Witch blackened every move, for the Witch hexed the pastor.&lt;br /&gt;
&lt;br /&gt;
The Diva helps play tricks on others, with children stealing things.&lt;br /&gt;
&lt;br /&gt;
The Animus held herself apart, feeling safe only with the Virgin. A boy had made a pass and was furious when rejected. The Virgin stopped the Animus from taking overly drastic actions, entrancing the boy with her eyes. Hurting the foolish boy would have been like hurting a puppy, and the Animus would never be able to forgive herself. The Witch had power the Animus lacked, and the Animus hated that.&lt;br /&gt;
&lt;br /&gt;
The Mother knew best and tried to guide her wayward Sisters, but this was not always successful. She trusted the Animus to have her back, remembering a cold night one winter when everyone else in the family was sick or getting sick, but the Animus had the best health in the family. Everyone else complained, but the Animus made sure the Sisters powered through it. The Diva ignored the Mother with here obstinacy. There was a goat giving birth, and the Diva did not want to get dirty.&lt;br /&gt;
&lt;br /&gt;
Mother: But we had _work_ to do.&lt;br /&gt;
&lt;br /&gt;
The Witch felt that her Sisters were not really as important as power. The Mother was a useful tool. Everyone loves brownies, and they could be quite useful as a vessel of spell delivery. The Virgin drew evil to her, presenting as a victim who couldn&#039;t defend herself. The Witch hexed enemies to keep them at bay. So the Virgin hated the Witch because the Witch was protecting her, so it was all the Virgin&#039;s fault.&lt;br /&gt;
&lt;br /&gt;
The Coat, the GM explained, started play with the Sister whose gift Bluebeard liked most. He gave it to the Mother, whose Brownies were the most subservient gift. As for the others, the GM said:&lt;br /&gt;
&lt;br /&gt;
* Bluebeard doesn&#039;t want protection.&lt;br /&gt;
* Bluebeard doesn&#039;t want to hold your last life.&lt;br /&gt;
* Bluebeard doesn&#039;t care what you want to sing.&lt;br /&gt;
* Bluebeard doesn&#039;t care what a woman reads.&lt;br /&gt;
&lt;br /&gt;
He liked the other Sisters&#039; gifts, sure, but not nearly as much as the traditional gift from a woman in her proper place.&lt;br /&gt;
&lt;br /&gt;
Bluebeard gave the Showgirl a roll of tickets, VIP tickets to let her visit any tent. The ticket for any given tent was to be put into a bowl in front of the tent before entering it.&lt;br /&gt;
&lt;br /&gt;
Bluebeard: Do not go into my tent. I will make sure you have your own coat when I am back.&lt;br /&gt;
&lt;br /&gt;
It was for the wearer of the coat to describe the ticket. It would look like the tent the Showgirl wished to find. My notes say that either the tickets as a group or the first selected ticket was black and red, black lettering on red paper, with elaborate black scrolling. It was most striking. The Showgirl couldn&#039;t tell what the alphabet on the tickets was, let alone what the writing said.&lt;br /&gt;
&lt;br /&gt;
[And here we took a break.]&lt;br /&gt;
&lt;br /&gt;
There were varyingly sized tents, and the Mother chose one that was a light, pale pink. Thick silk rope was bundled up on the side of the tent. The Showgirl put the appropriate ticket into the bowl and entered into the tent. The flap closed behind her, which meant that she could only exit under certain conditions.&lt;br /&gt;
&lt;br /&gt;
There was a beautiful chandelier of fake gold, with a few candles lit. And there was a fainting couch with deep red satin cushions. Indeed, the furniture was bright red, while the inside of the tent was mostly pink.&lt;br /&gt;
&lt;br /&gt;
Furniture included the couch, a chair, the dresser, a few mirrors, and a powdering station with make up. There was a silk spiderweb of white pinned to the sides of the tent, and there was a big white box.&lt;br /&gt;
&lt;br /&gt;
There was a huge hole in the web, and huge black spider legs everywhere, as well as black lace up boots. This was where the spider lady did her show: she got into the box, put her head in the hole, and manipulated the legs.&lt;br /&gt;
&lt;br /&gt;
The Mother walked to the couch. She ran her hand along the fabric, enjoying the texture, slowly walking around. She sat down, lay back, looked at the at nice chandelier, and maybe just did not think for a moment or two.&lt;br /&gt;
&lt;br /&gt;
Mother: Can I investigate the fainting couch?&lt;br /&gt;
&lt;br /&gt;
GM: Yes, in terms of experiencing it.&lt;br /&gt;
&lt;br /&gt;
Indeed, while we didn&#039;t quite realize it, the whole point of the game is to investigate everything to learn more about Bluebeard and decide what the Showgirl thought of him.&lt;br /&gt;
&lt;br /&gt;
The Mother&#039;s Questions:&lt;br /&gt;
* What memories does it hold?&lt;br /&gt;
* What about it is odd or uncanny?&lt;br /&gt;
&lt;br /&gt;
Whoever sat on this couch can feel as if they really have privacy. It was a good place to be alone with yourself.&lt;br /&gt;
&lt;br /&gt;
The Mother&#039;s breath slowed. The couch was very relaxing, rising and falling.&lt;br /&gt;
&lt;br /&gt;
Witch: Sister, perhaps we don&#039;t want to be lying on this couch anymore.&lt;br /&gt;
&lt;br /&gt;
Mother: Unless we&#039;re making a new friend, I think you&#039;re right.&lt;br /&gt;
&lt;br /&gt;
The Witch made a move: Take stock of a tense situation: What traps have been laid for the show girl?&lt;br /&gt;
&lt;br /&gt;
The Showgirl circled the couch, looking at it from different angles, to see whether or not it continued to breath. It was not breathing.&lt;br /&gt;
&lt;br /&gt;
Mother or Witch (to GM): I might not be paying as much attention to the rest of the room as perhaps I ought.&lt;br /&gt;
&lt;br /&gt;
The Showgirl went to the vanity and glimpsed the spider lady&#039;s reflection in the mirror. But when she looked around, there was no one. Yet, someone was breathing in the tent -- someone besides her.&lt;br /&gt;
&lt;br /&gt;
The Virgin suggested powdering themselves up at the vanity, and the Animus agreed that they should definitely go to the vanity. Everything had been deliberately placed. There was black lipstick and red lipstick.&lt;br /&gt;
&lt;br /&gt;
Witch: Anything rare or exotic?&lt;br /&gt;
&lt;br /&gt;
There was powder and an elaborate puff from elsewhere, not here.&lt;br /&gt;
&lt;br /&gt;
The Mother looked at the web in the mirror again, facing it with the spider web behind her, her face where the spider lady&#039;s face would be. She wanted to recreate what she thought she saw earlier.&lt;br /&gt;
&lt;br /&gt;
My notes talk about a nest and a woman&#039;s face, and the Mother taking 1 Trauma as she was startled by the presence of the spider lady.&lt;br /&gt;
&lt;br /&gt;
Mother: Are you a prisoner here?&lt;br /&gt;
&lt;br /&gt;
Spider Lady: I&#039;m here because I know how to sing and you don&#039;t.&lt;br /&gt;
&lt;br /&gt;
Diva: I take exception to that.&lt;br /&gt;
&lt;br /&gt;
Virgin: Me too.&lt;br /&gt;
&lt;br /&gt;
Mother: I&#039;m not sure that&#039;s entirely correct.&lt;br /&gt;
&lt;br /&gt;
Spider Lady: And that&#039;s why I&#039;ll always be better than you.&lt;br /&gt;
&lt;br /&gt;
Mother: What do you think a C sounds like?&lt;br /&gt;
&lt;br /&gt;
Spider Lady: I will not be lectured by a new girl.&lt;br /&gt;
&lt;br /&gt;
And the Diva tried to sing a C, and was told again and again that she was off. But she kept trying, and finally got grudging, faint praise from the spider lady.&lt;br /&gt;
&lt;br /&gt;
Spider Lady: You have some promise.&lt;br /&gt;
&lt;br /&gt;
And she sang a single note. And in that one note was a whole symphony.&lt;br /&gt;
&lt;br /&gt;
Diva (wanting more than anything to be able to do that): How do you do that?&lt;br /&gt;
&lt;br /&gt;
Spider Lady: I do what I&#039;m told.&lt;br /&gt;
&lt;br /&gt;
And someone wanted to analyze this Tense Situation, to learn where the silver webs go and what traps have been laid for the bride.&lt;br /&gt;
&lt;br /&gt;
And the Mother tried to cozy up to the spider lady.&lt;br /&gt;
&lt;br /&gt;
Mother: Oh dear. You put such effort into the song -- you&#039;ve smeared your lipstick. May I touch it up?&lt;br /&gt;
&lt;br /&gt;
This too is a Move: Care for someone.&lt;br /&gt;
&lt;br /&gt;
Spider Lady: Of course. But won&#039;t you share a drink with me before I smudge all this up again?&lt;br /&gt;
&lt;br /&gt;
And this was the GM&#039;s Move: Asking for a Gesture of Sincerity.&lt;br /&gt;
&lt;br /&gt;
Mother: Yes.&lt;br /&gt;
&lt;br /&gt;
The spider lady&#039;s human form was pushed into a larger abdomen costume. Her real legs and the other legs were all visible, and it was hard to tell what was real and what was not.&lt;br /&gt;
&lt;br /&gt;
The spider lady took a small silver wine glass and a bottle of wine, and poured the wine into the cup. The Mother took a sip.&lt;br /&gt;
&lt;br /&gt;
The spider lady looked more relaxed. She sat between the Mother and the fainting couch and pulled her veil back, revealing her mouth.&lt;br /&gt;
&lt;br /&gt;
Witch: What does this place demand of the show girl?&lt;br /&gt;
&lt;br /&gt;
Spider Lady (after relaxing and allowing the Mother to fix her lipstick): Well then, let&#039;s begin. Make them see you and they won&#039;t care what you sound like.&lt;br /&gt;
&lt;br /&gt;
Mother: Were you always like this?&lt;br /&gt;
&lt;br /&gt;
Spider Lady: None of us are as we were.&lt;br /&gt;
&lt;br /&gt;
The Mother passed the Coat to the Witch.&lt;br /&gt;
&lt;br /&gt;
Mother: I think we may have found an ally. Or perhaps a familiar.&lt;br /&gt;
&lt;br /&gt;
The Witch tried to investigate the spider lady&#039;s real legs and caressed her costume.&lt;br /&gt;
&lt;br /&gt;
Whose and what about it is odd or uncanny?&lt;br /&gt;
&lt;br /&gt;
GM: She couldn&#039;t have made it by herself. She modified it and made it hers. It is sewn directly into her flesh.&lt;br /&gt;
&lt;br /&gt;
The Witch made a Move: Shivering From Fear.&lt;br /&gt;
&lt;br /&gt;
Witch: I&#039;m afraid she has a gimmick in mind for me already and when she&#039;s done with me I won&#039;t recognize myself.&lt;br /&gt;
&lt;br /&gt;
I think the spider lady wanted to infect the Witch with her own obsession, at least if I understand my notes. She spoke only to the Witch, turning her to face the vanity.&lt;br /&gt;
&lt;br /&gt;
The spider lady said that Bluebeard was treating the Showgirl like a dog, so she should have a collar. She put the Showgirl in a dress that was too tight and put a tight collar with a big bell around her neck.&lt;br /&gt;
&lt;br /&gt;
The spider lady unbuttoned her own clothes. Her chest had fur growing out of it, with patches on the shoulder.&lt;br /&gt;
&lt;br /&gt;
Spider Lady: With some makeup, we can really show everyone the witch you are.&lt;br /&gt;
&lt;br /&gt;
I think the Witch defended herself with the Move: Dirty Yourself with Violence. She picked up Bluebeard&#039;s coat, which the spider lady had taken off her.&lt;br /&gt;
&lt;br /&gt;
Spider Lady: Where did you get that?&lt;br /&gt;
&lt;br /&gt;
Witch: He gave it to us.&lt;br /&gt;
&lt;br /&gt;
Spider Lady: He&#039;ll never love you -- you&#039;re pathetic!&lt;br /&gt;
&lt;br /&gt;
Witch: Then why do we have his coat?&lt;br /&gt;
&lt;br /&gt;
But the spider lady dealt 3 Trauma. Fortunately, the Animus and the Mother both had healing powers (though I don&#039;t recall whether they took those Moves).&lt;br /&gt;
&lt;br /&gt;
And the Sisters talked among themselves:&lt;br /&gt;
&lt;br /&gt;
Mother: You never get too close to a horror without letting it get close to you -- it&#039;s your fault you let yourself believe.&lt;br /&gt;
&lt;br /&gt;
Witch: She was going to help us.&lt;br /&gt;
&lt;br /&gt;
Mother: You trusted her far too early.&lt;br /&gt;
&lt;br /&gt;
The Witch believed the Mother, which I think meant that some mechanic was triggered.&lt;br /&gt;
&lt;br /&gt;
Mother: It&#039;s all right. You&#039;re attracted to the Dark Things. I wish you weren&#039;t, but I forgive you.&lt;br /&gt;
&lt;br /&gt;
Witch (about the Mother): She is very annoying.&lt;br /&gt;
&lt;br /&gt;
To leave the room, the Showgirl needed to propose a Truth. This was that Truth:&lt;br /&gt;
&lt;br /&gt;
We have that coat. I expected to come out of here thinking I&#039;d trust him less because he did this to her. She did it to herself to be more pleasing to him. She was not good enough. Our mere presence pleases him.&lt;br /&gt;
&lt;br /&gt;
He holds us in higher esteem.&lt;br /&gt;
&lt;br /&gt;
He was not compassionate to her.&lt;br /&gt;
&lt;br /&gt;
He is compassionate to us.&lt;br /&gt;
&lt;br /&gt;
And the Showgirl pulled away from the spider lady.&lt;br /&gt;
&lt;br /&gt;
GM: What do you take from the tent as a token?&lt;br /&gt;
&lt;br /&gt;
The Showgirl grabbed a particularly pungent and spicy perfume.&lt;br /&gt;
&lt;br /&gt;
Animus: There is something we should leave behind. (removes collar with bell) I don&#039;t wear that.&lt;br /&gt;
&lt;br /&gt;
And we took a TOKEN OF FAITHFULNESS.&lt;br /&gt;
&lt;br /&gt;
The Diva wore the Coat as the Showgirl looked for a new tent, looking at a ticked with a rope border. That was the tallest tent, the main one, where there were contortionists, strongmen arm wrestling, and all the rest of the folks that helped the carnival run day to day.&lt;br /&gt;
&lt;br /&gt;
Eager to be accepted and not wanting to seem too proud, the Diva approached. The carnival folk offered her a drink from a keg.&lt;br /&gt;
&lt;br /&gt;
The keg had an odd small of vomit, and stirred odd, uncanny memories. Sadness, something swollen.&lt;br /&gt;
&lt;br /&gt;
Diva: What does it demand of her?&lt;br /&gt;
&lt;br /&gt;
GM: Drink, be merry, fit in.&lt;br /&gt;
&lt;br /&gt;
And she drank.&lt;br /&gt;
&lt;br /&gt;
And she was sick, her belly swollen. One of the carnival folks, Jimmy, helped her backstage.&lt;br /&gt;
&lt;br /&gt;
We asked the GM if the Showgirl&#039;s newly swollen belly counted as a mysterious object. I think it possibly did.&lt;br /&gt;
&lt;br /&gt;
I think the Virgin investigated the ladder to the trapeze, and found memories in the net, which had been repaired after being burned, and there was char on the stage. Someone had done sabotage at some point in the past.&lt;br /&gt;
&lt;br /&gt;
And there was a desire to see danger, to feel something real. A man pleading. A woman stepping up.&lt;br /&gt;
&lt;br /&gt;
Woman: I can do it! I can do it!&lt;br /&gt;
&lt;br /&gt;
A fall.&lt;br /&gt;
&lt;br /&gt;
And during all of this, I took a deep breath, because it was clear to me that somehow, the Showgirl had suddenly gotten pregnant from drinking the beer, and not just pregnant, but all at once ready to give birth. This was clearly not natural.&lt;br /&gt;
&lt;br /&gt;
As I absorbed this, someone asked what was uncanny. The rosary that the Virgin had given to Bluebeard was here. The Virgin&#039;s player asked: What stalks me from shadows?&lt;br /&gt;
&lt;br /&gt;
GM: An older man in black with a white collar. A pastor of some god.&lt;br /&gt;
&lt;br /&gt;
The Witch tried to get some kind of clue or something with the Poison with Lies move on Jimmy, but the problem is that this isn&#039;t quite how that move works.&lt;br /&gt;
&lt;br /&gt;
By now, the Diva was in labor, and the pastor asked who the father was.&lt;br /&gt;
&lt;br /&gt;
At first, the Diva said, &amp;quot;Jimmy,&amp;quot; and the GM said that the pastor said, &amp;quot;Then you will die giving birth&amp;quot; --&lt;br /&gt;
&lt;br /&gt;
-- and made that a sort of precognitive vision, and asked if the Diva really wanted to say that.&lt;br /&gt;
&lt;br /&gt;
Thinking furiously, the Diva whispered, &amp;quot;Who do you think? Himself. Bluebeard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That was quite a different matter. Everyone wanted to be sure mother and baby survived.&lt;br /&gt;
&lt;br /&gt;
The Diva sang a song so that the carnival folk would accept her as one of them. I think the Witch used her poisoned lies against Jimmy.&lt;br /&gt;
&lt;br /&gt;
The child was born crippled, and it was taken from the Diva. The pastor told her it was for the best that the child be taken to the freak show, and the Diva quickly agreed.&lt;br /&gt;
&lt;br /&gt;
Jimmy was beaten badly, possibly fatally, as the carnival folk were turned against him by the Showgirl.&lt;br /&gt;
&lt;br /&gt;
One of the Sisters: He had our rosary.&lt;br /&gt;
&lt;br /&gt;
I think the truth proposed was that Jimmy had gotten a trapeze artist pregnant and Bluebeard had arranged for her death. And somehow, Jimmy tried to start the cycle again, making the Showgirl get pregnant.&lt;br /&gt;
&lt;br /&gt;
And we took a TOKEN OF DISLOYALTY.&lt;br /&gt;
&lt;br /&gt;
The next tent, we knew, would be the last one before the final tent, Bluebeard&#039;s tent. What the Showgirl would do there would depend on what happened in the tiebreaker tent.&lt;br /&gt;
&lt;br /&gt;
The coat passed to the Virgin. She selected an orangish tan ticket, like one from a movie theater. It cut her, for it was a solid piece of metal shaped like a ticket, actually a razor blade.&lt;br /&gt;
&lt;br /&gt;
This corresponded to an orange tan tent, kind of dirty. Inside was a broken down carousel and old retired show equipment, such as shovels, buckets, throwing knives, cages of equipment, and a spinning target with arm and leg braces, and worn straps.&lt;br /&gt;
&lt;br /&gt;
It was hard to tell if the spinning target was weathered or used a lot. It was clearly for a thin form.&lt;br /&gt;
&lt;br /&gt;
Mother: Are there stretch marks?&lt;br /&gt;
&lt;br /&gt;
The Virgin spun the wheel and investigated it. It spun in a hypnotic pattern.&lt;br /&gt;
&lt;br /&gt;
* What were the memories associated with it?&lt;br /&gt;
* Why did Bluebeard keep it?&lt;br /&gt;
&lt;br /&gt;
She had a sense of how vulnerable someone would be on it, and how much practice it would take to get it right. Anyone strapped down in private for practice would be at the mercy of the knife thrower.&lt;br /&gt;
&lt;br /&gt;
Regardless of the knives being thrown, the wheel would perfectly fit a petite woman such as the Showgirl. She realized that Bluebeard kept it because he didn&#039;t know it was still there.&lt;br /&gt;
&lt;br /&gt;
There was an ornate knife. The Animus examined it. The handle had a carving of a heart at the top. The blade felt really good.&lt;br /&gt;
&lt;br /&gt;
Diva (backing away from it): He never would have dared do that.&lt;br /&gt;
&lt;br /&gt;
Mother: We never would have asked him. Not a throwing knife.&lt;br /&gt;
&lt;br /&gt;
The Virgin threw it at the target. It hit and clattered to the ground. She stooped down to pick it up.&lt;br /&gt;
&lt;br /&gt;
Two hands grabbed her ass.&lt;br /&gt;
&lt;br /&gt;
Woman&#039;s voice: You&#039;d look real good up on that.&lt;br /&gt;
&lt;br /&gt;
Mother: I think we need a bigger one -- much bigger. And stronger straps.&lt;br /&gt;
&lt;br /&gt;
Woman: I assure you they&#039;re quite strong enough.&lt;br /&gt;
&lt;br /&gt;
The Virgin Shivered with Fear. She was afraid to be trapped on that board. She passed the coat, I think taking 1 Trauma, because the board spoke to her. She saw a vision of a slender woman, giving tickets out, her hair done up.&lt;br /&gt;
&lt;br /&gt;
Woman: Maybe this is a little more than you would be able to handle anyway. I like my partners to have more experience.&lt;br /&gt;
&lt;br /&gt;
My notes say something about seeing the Virgin in the Showgirl, not seeing the &amp;quot;beauty in it&amp;quot; and +1 Trauma for the Animus.&lt;br /&gt;
&lt;br /&gt;
Woman: Are you interested in learning?&lt;br /&gt;
&lt;br /&gt;
Animus: I&#039;m interested in learning how to throw.&lt;br /&gt;
&lt;br /&gt;
Woman: Are you?&lt;br /&gt;
&lt;br /&gt;
She offered the Animus a bucket of knives and stopped the wheel from spinning. Then, she put her hands and legs into the straps.&lt;br /&gt;
&lt;br /&gt;
Woman: Would you mind?&lt;br /&gt;
&lt;br /&gt;
Animus: No.&lt;br /&gt;
&lt;br /&gt;
Woman: Throw away.&lt;br /&gt;
&lt;br /&gt;
Animus (Investigating): What is the best way to not hurt her?&lt;br /&gt;
&lt;br /&gt;
GM: Not to throw them.&lt;br /&gt;
&lt;br /&gt;
The woman didn&#039;t want a blindfold.&lt;br /&gt;
&lt;br /&gt;
Woman: I assure you being able to see and make eye contact makes it better for everyone. I didn&#039;t get to do the throwing much.&lt;br /&gt;
&lt;br /&gt;
Animus: Did you want to?&lt;br /&gt;
&lt;br /&gt;
Woman: I always wanted to -- but you&#039;re the showgirl.&lt;br /&gt;
&lt;br /&gt;
The Animus put the bucket down and unstrapped the woman.&lt;br /&gt;
&lt;br /&gt;
Animus: I&#039;m not the only showgirl. I don&#039;t mind sharing the spotlight.&lt;br /&gt;
&lt;br /&gt;
Woman: But you were born for this position. Don&#039;t worry. I&#039;ll be gentle.&lt;br /&gt;
&lt;br /&gt;
The Animus Dirtied Herself with Violence. She kicked the woman&#039;s knee, intending to disable. The woman&#039;s leg shattered, like porcelain.&lt;br /&gt;
&lt;br /&gt;
The woman fell to the ground and giggled.&lt;br /&gt;
&lt;br /&gt;
Woman: Oh -- do you want to play a different game perhaps? I&#039;ve got plenty of games we could play.&lt;br /&gt;
&lt;br /&gt;
The Mother took stock.&lt;br /&gt;
&lt;br /&gt;
Mother: What horror is hidden?&lt;br /&gt;
&lt;br /&gt;
GM: She likes playing it rough, but she wouldn&#039;t be able to entertain herself that well. She is insatiable, more than she seems, probably both the danger and the damsel.&lt;br /&gt;
&lt;br /&gt;
Mother: I don&#039;t want to play this game. With her.&lt;br /&gt;
&lt;br /&gt;
The coat passed to the Witch.&lt;br /&gt;
&lt;br /&gt;
Witch: We must be very careful.&lt;br /&gt;
&lt;br /&gt;
Mother: Some things are meant to be put away.&lt;br /&gt;
&lt;br /&gt;
Animus: Like her?&lt;br /&gt;
&lt;br /&gt;
Mother: I don&#039;t think she&#039;s alive any more.&lt;br /&gt;
&lt;br /&gt;
The Witch licked blood from her finger.&lt;br /&gt;
&lt;br /&gt;
* What does this place demand of us?&lt;br /&gt;
* Hear her shudder and giggles.&lt;br /&gt;
&lt;br /&gt;
Woman: I think I&#039;m going to like having _you_ here. I might not have to warm up to you. I like you from the start.&lt;br /&gt;
&lt;br /&gt;
She warned the Witch about one of the stuntmen.&lt;br /&gt;
&lt;br /&gt;
Woman: He _seems_ sweet -- so nice -- but he&#039;s not. Let him get you alone and you&#039;ll see what kind of a man he really is.&lt;br /&gt;
&lt;br /&gt;
The Witch investigated the carousel. Why had Bluebeard kept that? The odd paintings on it were all of the same character, like the Showgirl, but... prettier.&lt;br /&gt;
&lt;br /&gt;
The woman pictured was Eleanor. Bluebeard was sentimental. It was a tribute to Eleanor. One panel was ajar, and there was something in the middle, something thin and unmoving. Something with a porcelain face, a painted doll face. It moved just out of reach, staring at the Witch.&lt;br /&gt;
&lt;br /&gt;
The Witch decided to Caress the Horror, another Move. She helped the woman undress her, then directed her to stop on instead. The player rolled a 6.&lt;br /&gt;
&lt;br /&gt;
Woman: I told you he is a nasty man. He never plays fair. I think you would play more fair.&lt;br /&gt;
&lt;br /&gt;
There was a dull thud and the woman fell, a dead weight, with a throwing knife in her back. The Coat passed to the Virgin.&lt;br /&gt;
&lt;br /&gt;
Eleanor took the knifethrowing woman and asked for help. The Virgin Dirtied Herself with Violence, to stab Eleanor herself. The player rolled an 11 which because a 10. My notes say &amp;quot;disable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GM: You scream in pain. She falls into the center, holding her face. Blood covers your eyes.&lt;br /&gt;
&lt;br /&gt;
Both women collapsed into the swan. The Mother took 1 Trauma.&lt;br /&gt;
&lt;br /&gt;
The Animus Cared for the Knifethrower, removing knife from her back.&lt;br /&gt;
&lt;br /&gt;
Animus: It wasn&#039;t your fault. It was his fault. He did this to you. I&#039;m going to make it okay. you&#039;re going to be okay.&lt;br /&gt;
&lt;br /&gt;
The Coat passed to the Mother, and I think this is when the Mother&#039;s player needed to take a few minutes to catch his breath and recover, as the game had gotten a little too disturbing for him.&lt;br /&gt;
&lt;br /&gt;
The Coat passed to the Diva. She Screamed for Help, also a Move. I rolled a 10 which became a 9. She would get help, but only if she first proved her loyalty to Bluebeard.&lt;br /&gt;
&lt;br /&gt;
She told the Alligator Man who came to help that the woman&#039;s plight was obviously due to a jealous fan.&lt;br /&gt;
&lt;br /&gt;
Diva: Bluebeard would only pick the best showgirls. I know you all. One of us would _never_ have done this!&lt;br /&gt;
&lt;br /&gt;
The Alligator Man accepted this proof and took the woman to the doctor, while Eleanor crouched down, out of sight, in the carousel.&lt;br /&gt;
&lt;br /&gt;
Mother (I think talking to the knifethrowing woman): You will be among the last.&lt;br /&gt;
&lt;br /&gt;
She walked out of the tent, proposing her truth.&lt;br /&gt;
&lt;br /&gt;
Mother: I know what happened here. Bluebeard likes to keep control of women by keeping them at each other&#039;s throats.&lt;br /&gt;
&lt;br /&gt;
At this point, the Mother and Diva had taken too much Trauma and both Shattered. I believe that this means they&#039;re supposed to be helping the GM torment the remaining parts of the Showgirl, although there&#039;s a lot of leeway. They broke in very different ways, and the GM didn&#039;t object to either.&lt;br /&gt;
 &lt;br /&gt;
The Mother decided that Bluebeard had to be stopped.&lt;br /&gt;
&lt;br /&gt;
The Diva developed Stockholm Syndrome.&lt;br /&gt;
&lt;br /&gt;
Diva: They weren&#039;t _good_ enough. _We_ are.&lt;br /&gt;
_I_ am.&lt;br /&gt;
&lt;br /&gt;
And we took a TOKEN OF DISLOYALTY.&lt;br /&gt;
&lt;br /&gt;
The Coat passed to the Animus. And, it was time for the final tent.&lt;br /&gt;
&lt;br /&gt;
The ticket for Bluebeard&#039;s private tent was a nice silver ticket with a blood red border. In the center of the ticket was a blood red key.&lt;br /&gt;
&lt;br /&gt;
The Showgirl stood outside the tent. The smell of brownies filled her nostrils and she felt warmth from inside.&lt;br /&gt;
&lt;br /&gt;
So, the question for the Showgirl: Look inside, peer inside, or flee?&lt;br /&gt;
&lt;br /&gt;
Virgin: I want to look inside, but... we know what we&#039;ll find.&lt;br /&gt;
&lt;br /&gt;
Witch: We have an opportunity to write our own story.&lt;br /&gt;
&lt;br /&gt;
Diva: We&#039;re better than them! He&#039;ll understand.&lt;br /&gt;
&lt;br /&gt;
Mother: Burn it all burn it all burn it all.&lt;br /&gt;
&lt;br /&gt;
The Animus, who was wearing the Coat, decided to flee without looking inside.&lt;br /&gt;
&lt;br /&gt;
The Coat passed to the Virgin. Did the Showgirl warn the town about Bluebeard or just flee?&lt;br /&gt;
&lt;br /&gt;
Mother from cold: Who cares about any of them?&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the Showgirl tried, and the GM had closing questions.&lt;br /&gt;
&lt;br /&gt;
What did town do to the Showgirl to rid themselves of her disloyal ravings?&lt;br /&gt;
&lt;br /&gt;
Mother: Told everyone she was crazy and hustled her off to the local church / parish for someone to take care of the poor woman.&lt;br /&gt;
&lt;br /&gt;
How did B blackmail family into silence? &lt;br /&gt;
&lt;br /&gt;
Diva: The child.&lt;br /&gt;
&lt;br /&gt;
How does show girl now spend her days?&lt;br /&gt;
&lt;br /&gt;
Witch: She has devoted herself to baked goods.&lt;br /&gt;
&lt;br /&gt;
What loving gift does B send her?&lt;br /&gt;
&lt;br /&gt;
Animus: A tube of black lipstick and a tube of red lipstick.&lt;br /&gt;
&lt;br /&gt;
(Virgin: Pictures of the baby?&lt;br /&gt;
&lt;br /&gt;
General Consensus: Nah -- the lipstick is better.)&lt;br /&gt;
&lt;br /&gt;
What about carnival still calls to show girl?&lt;br /&gt;
&lt;br /&gt;
Virgin: Ego -- to sing the highest note, be on the trapeze, be the star. When she&#039;s singing in choir, all the notes are sour. She can&#039;t reach that high note.&lt;br /&gt;
&lt;br /&gt;
Roses:&lt;br /&gt;
&lt;br /&gt;
Witch&#039;s Player: Likes feeling uncomfortable at the gaming table.&lt;br /&gt;
&lt;br /&gt;
Mother&#039;s Player: Likes how characterization builds the relationship between the parts.&lt;br /&gt;
&lt;br /&gt;
Animus&#039;s Player: Likes the idea of an RPG as a way to explore darker sides, likes the entire conceit and is glad it exists.&lt;br /&gt;
&lt;br /&gt;
Virgin&#039;s Player: Likes the psychological aspects.&lt;br /&gt;
&lt;br /&gt;
Diva&#039;s Player: Likes the Dark Carnival setting.&lt;br /&gt;
&lt;br /&gt;
GM: Likes how you handled yourselves.&lt;br /&gt;
&lt;br /&gt;
Thorns&lt;br /&gt;
&lt;br /&gt;
Witch&#039;s Player: Caught off guard with wording of the face move, maybe should&#039;ve read it more carefully.&lt;br /&gt;
&lt;br /&gt;
GM: Yes, the Witch feels really powerful and is not.&lt;br /&gt;
&lt;br /&gt;
Mother&#039;s Player: Disoriented by the logic of magic. It&#039;s hard to mesh with the effect. How are we using symbology of the game to make things go?&lt;br /&gt;
&lt;br /&gt;
Animus&#039;s Player: Is there a happy ending?&lt;br /&gt;
&lt;br /&gt;
GM: You _picked_ a happy ending. You tried to fight. You didn&#039;t die. Your family&#039;s safe.&lt;br /&gt;
&lt;br /&gt;
In short, there were options, and we seem to have picked the best available.&lt;br /&gt;
&lt;br /&gt;
Virgin&#039;s Player: Unclear at times -- we were fixated on the keg of beer.&lt;br /&gt;
&lt;br /&gt;
GM: There was less investigation than usual. It is a game of investigation&lt;br /&gt;
&lt;br /&gt;
Diva&#039;s Player: Disconnect between the name of a move and what it does.&lt;br /&gt;
&lt;br /&gt;
GM: Harder to ground people in a setting that I&#039;m not familiar with. Rooms vs tents.&lt;br /&gt;
&lt;br /&gt;
Tents are easier for me, but not for the GM! The size and shape of a room seems less important than the size and shape of a tent, for example, which is an extra variable. Coming up with interesting things to do with tickets is another difference, as opposed to, say, a player describing a wooden key with, say, bite marks.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=4_November_2106:_Pasion_de_las_Pasiones&amp;diff=2128</id>
		<title>4 November 2106: Pasion de las Pasiones</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=4_November_2106:_Pasion_de_las_Pasiones&amp;diff=2128"/>
		<updated>2021-08-18T03:19:03Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;4 November 2016: 4pm: Pasion de los Pasiones  This was an early playtest of the game. It&amp;#039;s a PbtA game, and we chose playbooks for the telenovela stereotypes we were playing....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4 November 2016: 4pm: Pasion de los Pasiones&lt;br /&gt;
&lt;br /&gt;
This was an early playtest of the game. It&#039;s a PbtA game, and we chose playbooks for the telenovela stereotypes we were playing.&lt;br /&gt;
&lt;br /&gt;
* GM: Brendan: He also played La Abuela: Amalia. La Abuela is the grandmother.&lt;br /&gt;
* Joe Zantek: Pirate: Felisia, aka Captain Ventura, who had dark green eyes.&lt;br /&gt;
* Joshua Kronengold: El Caballero: Miguel Domingo. El Caballero is he dashing, heroic type. In this case, an honest cop.&lt;br /&gt;
* Jeff: El Jefe: Generalisimo Federico. My notes mention wide shadows, unsurprisingly, as El Jefe is the heavy, the boss, as like as not to be the villain.&lt;br /&gt;
* Jason: La Dona: Graciela: The Matriarch. She had a cheetah named Scar (or perhaps a scar and a cheetah).&lt;br /&gt;
* Me: El Vivador: Diego Rafael Sebastian: The Playboy. Also, El Caballero&#039;s twin.&lt;br /&gt;
* ???: La Empleada: Reine Pobre Mosteantonio: The maid or other employee. A small, shrunken woman with streaked hair and sunglasses.&lt;br /&gt;
&lt;br /&gt;
GM: There&#039;s a surprising amount of pirates in telenovelas, regardless of when they&#039;re set. (Felisia&#039;s player chooses the submarine option for the pirate.) You&#039;d be surprised how many pirates suddenly turn out to have submarines.&lt;br /&gt;
&lt;br /&gt;
The game was statless. Each playbook had questions, I think, and my notes say: &amp;quot;each move 2 questions &amp;amp; playbook&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We created a relationship map of the characters.&lt;br /&gt;
* Generalisimo Federico was married to Dona Garcia.&lt;br /&gt;
* Felisia was their daughter.&lt;br /&gt;
* Reine Pobre worked for Felisia Ventura (and her parents).&lt;br /&gt;
* Amalia was the abuela of Diego and Miguel&lt;br /&gt;
&lt;br /&gt;
The conceit was that these were all characters on a telenovela with an audience played collectively by all of us. The show had been running for 2 years without any breaks and we were about to play out the season finale. Just but just looking at the most recent episode or 2:&lt;br /&gt;
&lt;br /&gt;
* Amalia &amp;amp; Miguel had a heart to heart talk which brought them closer together. He mentioned a girl he was interested in, but didn&#039;t say her name.&lt;br /&gt;
* Generalisimo Federico put Miguel into a coma and Miguel had just woken up.&lt;br /&gt;
* Felisia tricked Miguel into thinking she was in love with him -- and maybe she was starting to be.&lt;br /&gt;
* Reina Pobre (which means &amp;quot;poor queen&amp;quot;) had a flush of romance with Amalia.&lt;br /&gt;
* It was finally revealed to Felisia that Graciela had her lover killed; i.e., Reina Pobre overheard.&lt;br /&gt;
* Someone (I can&#039;t tell whom from my notes) was screwing with Diego and almost caught the playboy dead to rights while committing a crime.&lt;br /&gt;
* Generalisimo Federico killed the mayor and took control.&lt;br /&gt;
* Graciela took advantage of Amalia&#039;s trust and advised her that the woman Diego was engaged to was no good for him (I&#039;m wondering if that should be Miguel instead of Diego).&lt;br /&gt;
* Miguel got into a big fight with Diego over his dealings with &amp;quot;the bad family&amp;quot; -- Diablo / de los Santos.&lt;br /&gt;
* Miguel was convinced Felisia was in love with him and revealed that he knows she&#039;s a pirate.&lt;br /&gt;
&lt;br /&gt;
Diego woke up surprised, confused, and half dressed on Felisia&#039;s submarine.&lt;br /&gt;
&lt;br /&gt;
My notes say, I think about Generalissimo Federico&#039;s shooting of the mayor:&lt;br /&gt;
&lt;br /&gt;
Did anyone see you?&lt;br /&gt;
&lt;br /&gt;
Did we see the Mayor&#039;s dead body?&lt;br /&gt;
&lt;br /&gt;
....no.... just the smoking gun.&lt;br /&gt;
&lt;br /&gt;
Miguel was on Amalia&#039;s sailboat, as it was obviously too dangerous for Miguel in the hospital. The actress playing Amalia was definitely not old enough to be playing La Abuela.&lt;br /&gt;
&lt;br /&gt;
A masked Felisia flirted with Diego, who was happy to flirt back. They kissed passionately as Felisia stole Diego&#039;s cell phone, which, of course, had all of his appointments in it. Reina Pobre held a compress to Diego&#039;s head so he didn&#039;t bleed out while kissing Felisia.&lt;br /&gt;
&lt;br /&gt;
We figured that the Generalisimo&#039;s boys had been trying to get Miguel, but Amalia got him out of the hospital -- so they got Diego instead, which was how he wound up rescued / kidnapped by Felisia. Diego had been on his way to visit Miguel -- the one time he was being a good boy...&lt;br /&gt;
&lt;br /&gt;
Obviously, then, the generalissimo&#039;s next move was to kill both brothers, preferably when they were together. He discussed this with Graciela.&lt;br /&gt;
&lt;br /&gt;
Graciela put on power sunglasses and _looked_ at the camera.&lt;br /&gt;
&lt;br /&gt;
Graciela: Don&#039;t worry -- I&#039;ve got this under control.&lt;br /&gt;
&lt;br /&gt;
One of the Generalissimo&#039;s Men (seeing the cheetah): Gato Grande!&lt;br /&gt;
&lt;br /&gt;
Graciela: Oh don&#039;t worry. Princess isn&#039;t going to hurt you. He&#039;s used to more fine dining.&lt;br /&gt;
&lt;br /&gt;
Graciela arranged to plant something on Felisia to make her think that Miguel had betrayed her deeply. Say, a VHS tape of Miguel in flagrante with someone Felisia was jealous of. (Mind, it might have actually been a tape of Diego. I&#039;m not sure.)&lt;br /&gt;
&lt;br /&gt;
Amalia visited Diablo Mansion in order to meet with Graciela. Naturally, La Abuela was wearing a nice little grandma dressup dress. Graciela greeted the older woman with a hug, and we briefly played the audience reaction.&lt;br /&gt;
&lt;br /&gt;
Audience Abuela: You see -- she hugs her abuela.&lt;br /&gt;
&lt;br /&gt;
Audience Daughter-of-Abuela: Mama, that&#039;s not even _her_ abuela!&lt;br /&gt;
&lt;br /&gt;
Audience Abuela: It doesn&#039;t matter -- she hugs her abuela!&lt;br /&gt;
&lt;br /&gt;
PCs, you see, get experience when the audience reacts in certain ways to them, ways that are specific and different for each playbook.&lt;br /&gt;
&lt;br /&gt;
Amalia: Miguel has taken quite an interest in your Felisia.&lt;br /&gt;
&lt;br /&gt;
Graciela: Why would he do that?&lt;br /&gt;
&lt;br /&gt;
Amalia: I&#039;m sure I don&#039;t know.&lt;br /&gt;
&lt;br /&gt;
The two women were in agreement that this was an undesirable situation.&lt;br /&gt;
&lt;br /&gt;
Felisia blindfolded Diego to let him go. We had a quick flashback of Diego playing round in Felisia&#039;s submarine, seeing the tape. He took it, unaware that Felisia was watching him.&lt;br /&gt;
&lt;br /&gt;
On his release, Diego went to Amalia&#039;s yacht, where he spoke with Miguel.&lt;br /&gt;
&lt;br /&gt;
Diego: Capitan Ventura obviously kidnapped me out of love!&lt;br /&gt;
&lt;br /&gt;
Cut to --&lt;br /&gt;
&lt;br /&gt;
Generalissimo Federico: They&#039;re in the same place? Kill them!&lt;br /&gt;
&lt;br /&gt;
Cut back to the brothers on the yacht.&lt;br /&gt;
&lt;br /&gt;
Miguel: But Diego! _I_ sent Capitan Ventura to save you!&lt;br /&gt;
&lt;br /&gt;
Diego: Oh! (pause) Maybe she loves me anyway!&lt;br /&gt;
&lt;br /&gt;
Audience Teenage Girl: _I_ love you!&lt;br /&gt;
&lt;br /&gt;
Reina Pobre warned Graciela that Diego had taken the tape she&#039;d planted on Felisia.&lt;br /&gt;
&lt;br /&gt;
Graciela (taking down Reina&#039;s hair and removing her glasses): Reina -- you&#039;re a beautiful girl. And it would be a shame if anything happened to your face. I don&#039;t like it when people fail me. Get me the tape back.&lt;br /&gt;
&lt;br /&gt;
Audience Mother: See -- she _is_ beautiful! Graciela&#039;s right!&lt;br /&gt;
&lt;br /&gt;
Audience Teenage Girl: Mom, she&#039;s [i.e., Graciela] straight up evil!&lt;br /&gt;
&lt;br /&gt;
Graciela and Federico were reminiscing. I forget who said which line:&lt;br /&gt;
&lt;br /&gt;
And I threw her off balcony.&lt;br /&gt;
&lt;br /&gt;
That was when I knew I loved you! Don&#039;t worry, my love -- the problem will be solved soon -- with blood!&lt;br /&gt;
&lt;br /&gt;
Cortez, who worked for the generalissimo, led the attack. Miguel and Diego each tried to get the other to take the life raft.&lt;br /&gt;
&lt;br /&gt;
Diego: You are still wounded!&lt;br /&gt;
&lt;br /&gt;
Miguel: A man must do what a man must do!&lt;br /&gt;
&lt;br /&gt;
Diego: I could never look Abuela in the eye again!&lt;br /&gt;
&lt;br /&gt;
Teenage Girl Contingent of the Audience (about Diego): You see -- he&#039;s good at heart! He&#039;s so brave! He&#039;s going to get himself killed!&lt;br /&gt;
&lt;br /&gt;
Josh: I think he [i.e., Miguel] conks Diego on the head and gets him out of the boat.&lt;br /&gt;
&lt;br /&gt;
Miguel was using a move called Taking a Stand, and the important variables there were:&lt;br /&gt;
&lt;br /&gt;
* He was being honest and straightforward.&lt;br /&gt;
* He was breaking the law.&lt;br /&gt;
* He was saving Diego. &lt;br /&gt;
&lt;br /&gt;
So, Miguel got his brother out of the boat and onto a raft, and he also survived the attack.&lt;br /&gt;
&lt;br /&gt;
Either Graciela or Generalissimo Federico: I understand, Cortez. He is a difficult opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BAM&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I believe that was the sound of Cortez being shot.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the boating community got together. Why yes, everyone had yachts. Why on earth do you ask? Why wouldn&#039;t they?&lt;br /&gt;
&lt;br /&gt;
Miguel confronted Felisia.&lt;br /&gt;
&lt;br /&gt;
Miguel: It&#039;s time to come clean -- and time for _you_ to make a choice!&lt;br /&gt;
&lt;br /&gt;
And her player decided that Felisia was not evil after all. She did love Miguel!&lt;br /&gt;
&lt;br /&gt;
Miguel: I must tell you I know you are -- (dramatic pause) -- Ventura -- and thank you for saving my brother&#039;s life! I do not care which of us you love -- but know that I love you!&lt;br /&gt;
&lt;br /&gt;
And Josh rolled a 9 on the Move: Express Desire. Miguel and Felisia kissed!&lt;br /&gt;
&lt;br /&gt;
And I think Felisia stole the keys to the jail cells so that she could get her gang out of jail. (This may have been 5 weeks ago, or it may have been 5 weeks ago that they got arrested.)&lt;br /&gt;
&lt;br /&gt;
Reina Pobre swam behind Diego&#039;s raft, pulled herself aboard, and cradled Diego&#039;s head. Eventually, the two made it to the shore.&lt;br /&gt;
&lt;br /&gt;
GM: So Diego&#039;s definitely soaking wet -- even though he never got into the water.&lt;br /&gt;
&lt;br /&gt;
Reina changed out of wet dress into a surprisingly slinky underdress. She tried to impress upon Diego the importance of the VHS tape.&lt;br /&gt;
&lt;br /&gt;
Reina: But if it does not go to Felisia, all is lost!&lt;br /&gt;
&lt;br /&gt;
Diego: I do not understand -- but you are beautiful!&lt;br /&gt;
&lt;br /&gt;
Reina got shy and demure.&lt;br /&gt;
&lt;br /&gt;
Diego: Would it make you happy if I were to give it back to Graciela?&lt;br /&gt;
&lt;br /&gt;
Reina: Oh yes!&lt;br /&gt;
&lt;br /&gt;
Diego: Then I will do this!&lt;br /&gt;
&lt;br /&gt;
He caressed her cheek. She fainted.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Graciela and Federico came to a realization: We will have to kill our daughter!&lt;br /&gt;
&lt;br /&gt;
Amalia and Graciela met at the club. What club? Oh, The Club, you know. Amalia had a flask.&lt;br /&gt;
&lt;br /&gt;
Graciela: Give me some of that -- it&#039;s been that sort of day.&lt;br /&gt;
&lt;br /&gt;
Amalia did. Graciela explained the problem Felisia had, specifically, that there would be an attempt on her life.&lt;br /&gt;
&lt;br /&gt;
Graciela: Do I tell her? She does not known what is coming for her.&lt;br /&gt;
&lt;br /&gt;
Amalia (in full Abeula mode): There is politics and there is family -- and we must take care of our family.&lt;br /&gt;
&lt;br /&gt;
Graciela: I think it is time for Felisia to sail far, far away. To safer shores.&lt;br /&gt;
&lt;br /&gt;
Amalia found Reina Pobre, who, as you might recall, was secretly in love with her.&lt;br /&gt;
&lt;br /&gt;
Amalia (to Reina): I need you to do something for me.&lt;br /&gt;
&lt;br /&gt;
Reina: Anything.&lt;br /&gt;
&lt;br /&gt;
Amalia: Bring Federico behind the restaurant and I will bring Miguel.&lt;br /&gt;
&lt;br /&gt;
Reina did, and Amalia presided over the table as Miguel and Federico sat down to talk it out.&lt;br /&gt;
&lt;br /&gt;
Miguel protested vociferously. After all, Federico had killed the mayor!&lt;br /&gt;
&lt;br /&gt;
Amalia: I do not care if the mayor is killed! I care about my family!&lt;br /&gt;
&lt;br /&gt;
The two men agreed, grudgingly, to a truce. However, Miguel was disgusted by this and went to Felisia.&lt;br /&gt;
&lt;br /&gt;
Miguel: Come with me to somewhere else!&lt;br /&gt;
&lt;br /&gt;
Felisia agreed. I asked about cutting to the B Problem / Plot, and Felisia&#039;s player agreed. So, Felisia and Miguel sailed away together, which represented Miguel&#039;s climax -- El Caballero deciding it&#039;s time to leave.&lt;br /&gt;
&lt;br /&gt;
I was trying to aim for my own, El Vivador turning out to be not so shallow. I figured he was plotting to help his family, but we didn&#039;t quite get there. Instead, Generalissimo Federico&#039;s showed up at Diego&#039;s home, pointing a gun at him.&lt;br /&gt;
&lt;br /&gt;
At this point, we were out of time, so we agreed that there were several ways that scene could go, but that would have to wait for Next Week on...&lt;br /&gt;
&lt;br /&gt;
We discussed the game, and the GM / Author said that it was currently intended as a one shot. Since then, I&#039;ve played the game two more times and bought the ashcan, which focuses on single episode play as well, though I think he&#039;s working on serial / campaign play for the full game. It&#039;s loosening up PbtA, paring down the already not complicated rules. I&#039;m very much looking forward to the full version of this.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2016&amp;diff=2127</id>
		<title>Metatopia 2016</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2016&amp;diff=2127"/>
		<updated>2021-08-18T03:15:25Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[4 November 2106: Pasion de las Pasiones]] 4pm (ae329)&lt;br /&gt;
&lt;br /&gt;
4 November 2106: [[Bluebeard&#039;s Bride: Dark Carnival]] 8pm (ae329)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[By the Book v3.0]] 11am (ae521)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[Crossroads Carnival]] 2pm (ae521)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[Mirrorlands]] 4pm (ae521)&lt;br /&gt;
&lt;br /&gt;
5 November 2106: [[Queers in the Dark]] 7pm (ae523)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2018&amp;diff=2126</id>
		<title>Metatopia 2018</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Metatopia_2018&amp;diff=2126"/>
		<updated>2021-08-18T01:54:22Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;2018 METATOPIA OVERVIEW (ae326)  I don&amp;#039;t usually do panels at GenCon, but I do at Metatopia. Last year, I was on panels. This year, I wound up building my schedule around two...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2018 METATOPIA OVERVIEW (ae326)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t usually do panels at GenCon, but I do at Metatopia. Last year, I was on panels. This year, I wound up building my schedule around two panels I decided I needed to attend. I kept my mornings open, although in two cases, I added a panel before my first game. My schedule for this year&#039;s Metatopia was:&lt;br /&gt;
&lt;br /&gt;
Thursday, November 1: Head out to Port Authority and take the bus to the hotel. Check in, decompress, text Josh the room number, and go downstairs to socialize.&lt;br /&gt;
&lt;br /&gt;
This included talking to Jason Morningstar, who&#039;d spoken with someone Lee had sent a bunch of A&amp;amp;Es to. He showed me a picture of the cover of one of them, one of the ones I&#039;d contributed to quite some time ago. I showed him the one I had with me, which was #516.&lt;br /&gt;
&lt;br /&gt;
Before the convention, I had made an impulse purchase of two sheets of press on fake gems, and I started giving them out once folks got badges, and people pressed them onto their badges. I&#039;m sorry I didn&#039;t have more, but the store I bought them from only had so many sheets.&lt;br /&gt;
&lt;br /&gt;
Friday morning, I did the breakfast buffet, then went to a panel I&#039;d not explicitly scheduled:&lt;br /&gt;
&lt;br /&gt;
10 -11: D003: &amp;quot;Mechanical Atmosphere: Emotional Feedback in Game Design&amp;quot; presented by Jabari Weathers and Jacqueline Bryk. The panelists spoke about setting expectations and supporting them with rules, and how the mechanics and rules taught us a language with which to speak about the game.&lt;br /&gt;
&lt;br /&gt;
From 11-1, I had Neal Stidham&#039;s beta playtest of Glorious &amp;amp; Fearsome, which is essentially an Everway heartbreaker. I&#039;m all for this, as I like Everway a great deal and am sorry it never took off big.&lt;br /&gt;
&lt;br /&gt;
From 2-3, I had my first officially scheduled game, Horror Mechanics (For More Than Just Horror). The panelists were: Anne Ratchat, Kenneth Hite, Elsa Henry, Julia Ellingboe, and Jabari Weathers. It was a good panel, and I hope to listen to the recording, as I was dozing in the middle of trying to take notes. I do remember learning that Dread is not accessible to the visually impaired -- Elsa explained that she would constantly knock the tower over accidentally, not when making pulls, but because she could not see it on her blind side. I remember hearing put into words something I&#039;d been groping towards, that a good way to deal with the problem of horror robbing players of agency is not to rob them of agency. Instead, give them Lots of Agency within real, but very broad, limits -- which horrible choice do they wish to make? Also, horror gives permission for other forms of transgressiveness, for both good and ill.&lt;br /&gt;
&lt;br /&gt;
From 8-10, I had Jackson Tegu&#039;s Silver and White. He put the box with the game on the table, stepped back, and watched us play. Our primary complaint was that we didn&#039;t have enough time to finish the game, which is a really good complaint to receive. It&#039;s a solid game.&lt;br /&gt;
&lt;br /&gt;
Josh had his game of The Steps Between here. I was to play it later in the convention.&lt;br /&gt;
&lt;br /&gt;
From 10-midnight, I had Nahual, written by Miguel Angel Espinoza, who watched, while Mark Diaz Truman ran it. For me, the kickstarter was a &amp;quot;shut up and take my money&amp;quot; thing, and the playtest backed this up. It was wonderful. It&#039;s a weird setting, based on Edgar Clement&#039;s comic books (which I don&#039;t think are yet available in English), and I&#039;m sure the setting would have made a bit more sense if I&#039;d not had to run to the bathroom while it was being explained.&lt;br /&gt;
&lt;br /&gt;
But I didn&#039;t really care how much sense it made. It was the premise; I was fine with that. Not everyone will be. If a game about cutting up angels&#039; bodies for food disgusts, horrifies, or offends you, this is not the game for you. (From what I understand, angels in the game world are not Good beings, but that&#039;s not going to mitigate things if the previous sentence describes you.)&lt;br /&gt;
&lt;br /&gt;
This is a Powered by the Apocalypse game, which meant tangled relationships. I love those. The person sitting next to me and I were praised for creating a twisted angsty relationship -- we were told we had achieved proper Mexican Soap Opera levels of angst. I also really liked that the abilities we had did what they said on the tin, that is, that they worked as one would expect.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve gotten used to games where I needed to adjust expectations, and that&#039;s not always a bad thing. Bluebeard&#039;s Bride is about being powerless, and one simply needs to understand that the Witch part of the Bride is just as powerless as the rest. Bluebeard&#039;s Bride is a great, creepy, not-for-everyone game. And so is Nahual, and I love that my character, who could turn into a dog, had moves about loyalty that were powerful and did exactly what I thought they would do. My primary complaint was the same as everyone else&#039;s, that we only had 2 hours, not 4.&lt;br /&gt;
&lt;br /&gt;
Friday, I either skipped breakfast or ate food we had in the room. My first game was from 11-1, The Solvers, from Betsy Rosenblatt. This is a game about the kind of mysteries solved by Nancy Drew, the Hardy Boys, the Bobbsey Twins, and Trixie Belden. The GM said anyone who&#039;d heard of Trixie Belden was hardcore. I mentioned I&#039;d been in the Trixie Belden fan club for a while, which was the first she&#039;d heard of the fan club.&lt;br /&gt;
&lt;br /&gt;
The game had a great mechanic for chapter titles, and these generated the right sorts of plot twists. We weren&#039;t sure that there was enough roleplaying in it, but Betsy said that what our particular playtest showed was that the game didn&#039;t work with five players. She&#039;d had an earlier playtest with four, and that apparently had plenty of roleplaying. Presuming she&#039;s correct, I&#039;m guessing that if we weren&#039;t trying to fit in as much as possible into two hours, we&#039;d have had more roleplaying, even with five players.&lt;br /&gt;
&lt;br /&gt;
I grabbed food from the room. Then, I had my 2-4 game, Lucian Kahn&#039;s Visigoths vs Mall Goths. It was a very silly game that was a lot of fun. And I&#039;d probably back a kickstarter of it, which isn&#039;t usual for this sort of silly game.&lt;br /&gt;
&lt;br /&gt;
From 4-6 was XIG Games&#039;s Velvet Generation, presented by Rich Ranallo. We only did character and band generation, but it was fun and included making a tangled relationship map. This is the new edition of Starchildren: Velvet Generation, about aliens who&#039;ve heard amazing Earth music showing up to form rock bands only to learn that Earth is now in the grip of a dystopia that censors everything, particularly music. I think that this edition will have more focus on Revolution.&lt;br /&gt;
&lt;br /&gt;
8-10 was the run of The Steps Between that I was in. I made sure to let the con staff know that Josh and I had both read some of the Skullduggery Pleasant books, as the game uses these as source material. In the USA, only the first three were available as of 2014, when we went to London and Paul Holman took us to Forbidden Planet where we learned there were 9 books in the series, more or less.&lt;br /&gt;
&lt;br /&gt;
Amr El-Azizi, who wrote the game, said that he&#039;d grown up with these books, all of them, as he was born outside the USA, and he told me there are now two more books. The game worked well, with one player, who hadn&#039;t read the books, coming up with a concept eerily similar to the title character, one player deciding to go Dresden Files-esque and create a character similar to Molly Carpenter, and one who decided to create someone similar to Neverwhere&#039;s Richard Mayhew. I know the game needs some more work, but I&#039;m really excited for this one.&lt;br /&gt;
&lt;br /&gt;
From 10-midnight was the other panel I built my schedule around. Actually, it was more of a seminar. It was James Mendez Hodes&#039;s Game Design Trash Fire Makeovers! To break the ice, he had us introduce ourselves and list our favorite problematic book / movie / what have you. He then split us into 2 groups and gave us some wince-provoking passages from several published games. Each group had to pick one to focus on and to explain to Mendez-playing-Mark-Rein-New Symbol-Hagen what the problems with it were. Then, we switched material, and each group focused on how to fix the other&#039;s piece within constraints Mendez told us we were stuck with. After, he told us that while he had exaggerated his persona&#039;s cluelessness (and apart from the name, wasn&#039;t, I think, mostly based on Rein-dot-Hagen), it hadn&#039;t been by much, and I am fairly sure he can back this up if he needs to.&lt;br /&gt;
&lt;br /&gt;
Sunday, I did breakfast in the hotel again, and went to a 12-3 playtest of Kevin Kulp&#039;s Swords of the Serpentine. It was fun, but I&#039;m not sure it was a good playtest, as we never got close to breaking what he wanted to stress test, and I don&#039;t think that&#039;s because it was too strong. I think we just didn&#039;t have enough time and energy to figure out how.&lt;br /&gt;
&lt;br /&gt;
Josh had a later game, but there were too many people in it, and he was ready to go home. He&#039;d also left a book in the hotel room, so we waited until it reached the front desk, as Housekeeping had indeed located it, then headed for home.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2018&amp;diff=2125</id>
		<title>GenCon 2018</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2018&amp;diff=2125"/>
		<updated>2021-08-18T01:46:44Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2018 GEN CON OVERVIEW (ae324)&lt;br /&gt;
&lt;br /&gt;
We flew in as scheduled, although we had been willing to take a bribe to be bumped to the next flight if necessary. Luckily, it wasn&#039;t necessary, and the weather held for us.&lt;br /&gt;
&lt;br /&gt;
Alas, this wasn&#039;t true for everyone, including one of the folks at Reliquary Games, who wound up spending Wednesday night in the airport, which is even worse because it was her birthday. She&#039;d arranged for a get together at Harry and Izzy&#039;s, which she couldn&#039;t make.&lt;br /&gt;
&lt;br /&gt;
It was the first time Josh and I had tried that restaurant. The food was excellent, and the bread pudding was huge. I was nibbling on it for two days afterwards.&lt;br /&gt;
&lt;br /&gt;
We had no problem checking in and letting our roommate in, and I went ahead to get my VIG Companion badge while she and Josh waited for the regular line.&lt;br /&gt;
&lt;br /&gt;
Thursday, 2 August:&lt;br /&gt;
&lt;br /&gt;
8am-Noon: Savage Worlds Kerberos Club: Anno Dracula&lt;br /&gt;
&lt;br /&gt;
I almost missed this one as I wound up in the room next door, and it didn&#039;t occur to me to check the other room for about a quarter of an hour. The man who&#039;d waited with me was an alternate, but the game was full, so he left, having figured that would be the case. As for me, the GM waved aside my apologies, saying that they&#039;d only just begun to do in character introductions, so I was fine. He handed me a stack of characters, and I looked for something I could jump into quickly and not slow things down. I chose The Brute, a brick, and very much a Lisa Type when I&#039;m either feeling either tired or need something I don&#039;t have to figure out. The game was delightful.&lt;br /&gt;
&lt;br /&gt;
Noon-6pm: Shop, eat, prep for evening game, get to room for evening game.&lt;br /&gt;
&lt;br /&gt;
That went as expected, and I showed up early to get my material, then headed to the VIG Lounge to refresh myself on the rules I&#039;d need in play and to catch my breath. As Reliquary Games was running everything in the same room, all the material for all the games was in one place, so I was fine. I&#039;m pretty sure this is when Peter Hildreth came in and we touched base briefly.&lt;br /&gt;
&lt;br /&gt;
6pm-10pm: Run Clockwork: Dominion: In For a Penny&lt;br /&gt;
&lt;br /&gt;
This went well enough, and I did another quick rules refresher for myself afterwards. &lt;br /&gt;
&lt;br /&gt;
I think this was the night Josh and I did Games on Demand? It might have been Friday. We played Psi-Run, a game I had somehow never managed to play before. I now understand why folks like it. It&#039;s low prep and can be completed in a single session.&lt;br /&gt;
&lt;br /&gt;
Friday, 3 August:&lt;br /&gt;
&lt;br /&gt;
8am-Noon: I Was a Teenage Creature: A Wolf in Black Wool&lt;br /&gt;
&lt;br /&gt;
This was my only game in the Lucas Oil stadium. While I&#039;m glad I finally got there, I gather it was far more impressive last year when it was first used and so everyone decorated it. I was concerned about the noise, but as the GM assured me, it really wasn&#039;t a factor. The game pretty much does what it says on the tin, and I&#039;m looking forward to the kickstarter.&lt;br /&gt;
&lt;br /&gt;
Noon-1pm: Eat, prep for game, get to room for game.&lt;br /&gt;
&lt;br /&gt;
Yep.&lt;br /&gt;
&lt;br /&gt;
1pm-5pm: Run Clockwork: Dominion: In For a Penny&lt;br /&gt;
&lt;br /&gt;
I skimmed the feedback forms from the two games I&#039;d run. The worst anyone said was that occasionally, the rules weren&#039;t utterly clear, but they liked the pacing and someone in the second group loved the Downey Jr. Holmes-esque fight in the street, something for which I think the players deserve the credit. I did what all good GMs do: I got out of their way.&lt;br /&gt;
&lt;br /&gt;
5pm-7pm: Maybe shop, eat.&lt;br /&gt;
&lt;br /&gt;
7pm-9pm: Otherworldly Desires: Heartbreaks and Hard Choices&lt;br /&gt;
&lt;br /&gt;
Josh joined us for this one, as we weren&#039;t sure if there were enough players. As it turned out, there were 7, counting him, from this game and another that got folded into it. It was a fun romp, and as a bonus, we got sent etext copies of both this scenario and characters and that of the one whose players got folded into this one.&lt;br /&gt;
&lt;br /&gt;
Saturday, 4 August&lt;br /&gt;
&lt;br /&gt;
8am-Noon: Night&#039;s Black Agents: Four Days of the Bat.&lt;br /&gt;
&lt;br /&gt;
I got there on time, and discovered that one of the players was Justin Alexander, which was an extra bonus. We finished in roughly two hours, basically making no mistakes. I&#039;ve got a better handle on it now, I think.&lt;br /&gt;
&lt;br /&gt;
Noon-4pm: Grim War: A Tangled Web&lt;br /&gt;
&lt;br /&gt;
Greg Stolze ran this one. We were chatting at the Arc Dream / Pagan Publishing booth, until he reminded me that I had a game shortly and asked me how that was for full service GMing.&lt;br /&gt;
&lt;br /&gt;
This is the new edition of Grim War, and he&#039;s trying some interesting things. As a player, it was all fine; as a GM, I can&#039;t tell whether I&#039;d like the rules because Greg runs a very smooth game. I rolled whatever dice were appropriate and looked for matches, and found my character reacting so strongly to the moral dilemma (at least, I considered it one; Greg indicated he hadn&#039;t been thinking of it that way) of the scenario that I&#039;m wondering how much of that was it hitting a nerve, and just what nerve it hit. It&#039;s not the sort of thing likely to come up in anyone&#039;s real life.&lt;br /&gt;
&lt;br /&gt;
4pm-8pm: King in Yellow: The Ghost of the Garnier&lt;br /&gt;
&lt;br /&gt;
This was a scenario from the Paris 1890s era of Robin Laws&#039;s King in Yellow RPG, and it was delightful. And I assure you, we had a perfectly valid reason for tossing the corpse we&#039;d stumbled over into the audience section of the theatre. Or at any rate, we had a reason. I&#039;m sure whatever that reason was will come back to me at some point.&lt;br /&gt;
&lt;br /&gt;
9pm-1am: Call of Cthulhu: The Gutter Bible Sunday, 5 August&lt;br /&gt;
&lt;br /&gt;
This was an interesting one, with a modern setting and probably a lot more going on than I quite realized. I agree with the GM that the PCs&#039; starting SAN scores are likely too high. I think some information needs to be more available at game start -- nothing plotty per se, just character information that I think most folks would know -- and I might tweak a few things to make the dominos start to fall faster and harder. But the core is solid, the game was fun, and the players were amazing.&lt;br /&gt;
&lt;br /&gt;
Sunday, 5 August&lt;br /&gt;
&lt;br /&gt;
9am-1pm: King in Yellow: The Night of Masks&lt;br /&gt;
&lt;br /&gt;
Another Paris era KIY RPG game, this one run by Ruth Tillman. There were three players, and we were a tight group in a race against time to save Paris from the Pernicious Influence of a Certain Play. Instead of playing one of the artists, I played the muse -- not a magical creature, merely a woman whom artists tended to find inspiring.&lt;br /&gt;
&lt;br /&gt;
Shop, eat, pack, sleep, and fly out in the wee hours of Monday.&lt;br /&gt;
&lt;br /&gt;
Mostly good, though I had the foolish notion of trying to eat at an Ethiopian restaurant Ken Hite had said was good. This was foolish because it was far enough offsite to require a cab ride, and we compounded this folly by not phoning the restaurant. Had we done so, we&#039;d have learned that it was hosting a private function. By the time we got back and had dinner, we knew we&#039;d not get anyone for a pick up game.&lt;br /&gt;
&lt;br /&gt;
What we should have done was kept Everdell set up in the lobby of our hotel, where it had been drawing folks&#039; attention. Not sure how to merge that with dinner, but we&#039;d have thought of something. That said, Josh noted we need to get a better idea of nearby inexpensive places to eat. We weren&#039;t sure food carts were still there on Sunday evening. Noodles &amp;amp; Co. was sadly closed, as there was some kind of issue with the water pipes. A nearby Thai place was closed on Sunday. Probably the thing to have done was takeout from Steak &amp;amp; Shake?&lt;br /&gt;
&lt;br /&gt;
We did hang out in the Hyatt for a bit, but I kept falling asleep.&lt;br /&gt;
&lt;br /&gt;
Monday, August 6&lt;br /&gt;
&lt;br /&gt;
We got to the airport around 4am or so, and the Delta counter hadn&#039;t yet opened. I confirmed that curbside check in was available, and that there was no charge, just encouragement to tip, which we did.&lt;br /&gt;
&lt;br /&gt;
We played games at the tables the airport set out for gamers. Josh roundly beat me and another man at Hey That&#039;s My Fish. I played particularly badly, though I&#039;d likely have come in third regardless. We also played another game about trying not to get bug cards, and I was able to bluff Josh better than I&#039;d expected.&lt;br /&gt;
&lt;br /&gt;
I think we sat down in the plane, fell asleep, and woke up when we touched down.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2018&amp;diff=2124</id>
		<title>GenCon 2018</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=GenCon_2018&amp;diff=2124"/>
		<updated>2021-08-18T01:46:00Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;2018 GEN CON OVERVIEW  We flew in as scheduled, although we had been willing to take a bribe to be bumped to the next flight if necessary. Luckily, it wasn&amp;#039;t necessary, and th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2018 GEN CON OVERVIEW&lt;br /&gt;
&lt;br /&gt;
We flew in as scheduled, although we had been willing to take a bribe to be bumped to the next flight if necessary. Luckily, it wasn&#039;t necessary, and the weather held for us.&lt;br /&gt;
&lt;br /&gt;
Alas, this wasn&#039;t true for everyone, including one of the folks at Reliquary Games, who wound up spending Wednesday night in the airport, which is even worse because it was her birthday. She&#039;d arranged for a get together at Harry and Izzy&#039;s, which she couldn&#039;t make.&lt;br /&gt;
&lt;br /&gt;
It was the first time Josh and I had tried that restaurant. The food was excellent, and the bread pudding was huge. I was nibbling on it for two days afterwards.&lt;br /&gt;
&lt;br /&gt;
We had no problem checking in and letting our roommate in, and I went ahead to get my VIG Companion badge while she and Josh waited for the regular line.&lt;br /&gt;
&lt;br /&gt;
Thursday, 2 August:&lt;br /&gt;
&lt;br /&gt;
8am-Noon: Savage Worlds Kerberos Club: Anno Dracula&lt;br /&gt;
&lt;br /&gt;
I almost missed this one as I wound up in the room next door, and it didn&#039;t occur to me to check the other room for about a quarter of an hour. The man who&#039;d waited with me was an alternate, but the game was full, so he left, having figured that would be the case. As for me, the GM waved aside my apologies, saying that they&#039;d only just begun to do in character introductions, so I was fine. He handed me a stack of characters, and I looked for something I could jump into quickly and not slow things down. I chose The Brute, a brick, and very much a Lisa Type when I&#039;m either feeling either tired or need something I don&#039;t have to figure out. The game was delightful.&lt;br /&gt;
&lt;br /&gt;
Noon-6pm: Shop, eat, prep for evening game, get to room for evening game.&lt;br /&gt;
&lt;br /&gt;
That went as expected, and I showed up early to get my material, then headed to the VIG Lounge to refresh myself on the rules I&#039;d need in play and to catch my breath. As Reliquary Games was running everything in the same room, all the material for all the games was in one place, so I was fine. I&#039;m pretty sure this is when Peter Hildreth came in and we touched base briefly.&lt;br /&gt;
&lt;br /&gt;
6pm-10pm: Run Clockwork: Dominion: In For a Penny&lt;br /&gt;
&lt;br /&gt;
This went well enough, and I did another quick rules refresher for myself afterwards. &lt;br /&gt;
&lt;br /&gt;
I think this was the night Josh and I did Games on Demand? It might have been Friday. We played Psi-Run, a game I had somehow never managed to play before. I now understand why folks like it. It&#039;s low prep and can be completed in a single session.&lt;br /&gt;
&lt;br /&gt;
Friday, 3 August:&lt;br /&gt;
&lt;br /&gt;
8am-Noon: I Was a Teenage Creature: A Wolf in Black Wool&lt;br /&gt;
&lt;br /&gt;
This was my only game in the Lucas Oil stadium. While I&#039;m glad I finally got there, I gather it was far more impressive last year when it was first used and so everyone decorated it. I was concerned about the noise, but as the GM assured me, it really wasn&#039;t a factor. The game pretty much does what it says on the tin, and I&#039;m looking forward to the kickstarter.&lt;br /&gt;
&lt;br /&gt;
Noon-1pm: Eat, prep for game, get to room for game.&lt;br /&gt;
&lt;br /&gt;
Yep.&lt;br /&gt;
&lt;br /&gt;
1pm-5pm: Run Clockwork: Dominion: In For a Penny&lt;br /&gt;
&lt;br /&gt;
I skimmed the feedback forms from the two games I&#039;d run. The worst anyone said was that occasionally, the rules weren&#039;t utterly clear, but they liked the pacing and someone in the second group loved the Downey Jr. Holmes-esque fight in the street, something for which I think the players deserve the credit. I did what all good GMs do: I got out of their way.&lt;br /&gt;
&lt;br /&gt;
5pm-7pm: Maybe shop, eat.&lt;br /&gt;
&lt;br /&gt;
7pm-9pm: Otherworldly Desires: Heartbreaks and Hard Choices&lt;br /&gt;
&lt;br /&gt;
Josh joined us for this one, as we weren&#039;t sure if there were enough players. As it turned out, there were 7, counting him, from this game and another that got folded into it. It was a fun romp, and as a bonus, we got sent etext copies of both this scenario and characters and that of the one whose players got folded into this one.&lt;br /&gt;
&lt;br /&gt;
Saturday, 4 August&lt;br /&gt;
&lt;br /&gt;
8am-Noon: Night&#039;s Black Agents: Four Days of the Bat.&lt;br /&gt;
&lt;br /&gt;
I got there on time, and discovered that one of the players was Justin Alexander, which was an extra bonus. We finished in roughly two hours, basically making no mistakes. I&#039;ve got a better handle on it now, I think.&lt;br /&gt;
&lt;br /&gt;
Noon-4pm: Grim War: A Tangled Web&lt;br /&gt;
&lt;br /&gt;
Greg Stolze ran this one. We were chatting at the Arc Dream / Pagan Publishing booth, until he reminded me that I had a game shortly and asked me how that was for full service GMing.&lt;br /&gt;
&lt;br /&gt;
This is the new edition of Grim War, and he&#039;s trying some interesting things. As a player, it was all fine; as a GM, I can&#039;t tell whether I&#039;d like the rules because Greg runs a very smooth game. I rolled whatever dice were appropriate and looked for matches, and found my character reacting so strongly to the moral dilemma (at least, I considered it one; Greg indicated he hadn&#039;t been thinking of it that way) of the scenario that I&#039;m wondering how much of that was it hitting a nerve, and just what nerve it hit. It&#039;s not the sort of thing likely to come up in anyone&#039;s real life.&lt;br /&gt;
&lt;br /&gt;
4pm-8pm: King in Yellow: The Ghost of the Garnier&lt;br /&gt;
&lt;br /&gt;
This was a scenario from the Paris 1890s era of Robin Laws&#039;s King in Yellow RPG, and it was delightful. And I assure you, we had a perfectly valid reason for tossing the corpse we&#039;d stumbled over into the audience section of the theatre. Or at any rate, we had a reason. I&#039;m sure whatever that reason was will come back to me at some point.&lt;br /&gt;
&lt;br /&gt;
9pm-1am: Call of Cthulhu: The Gutter Bible Sunday, 5 August&lt;br /&gt;
&lt;br /&gt;
This was an interesting one, with a modern setting and probably a lot more going on than I quite realized. I agree with the GM that the PCs&#039; starting SAN scores are likely too high. I think some information needs to be more available at game start -- nothing plotty per se, just character information that I think most folks would know -- and I might tweak a few things to make the dominos start to fall faster and harder. But the core is solid, the game was fun, and the players were amazing.&lt;br /&gt;
&lt;br /&gt;
Sunday, 5 August&lt;br /&gt;
&lt;br /&gt;
9am-1pm: King in Yellow: The Night of Masks&lt;br /&gt;
&lt;br /&gt;
Another Paris era KIY RPG game, this one run by Ruth Tillman. There were three players, and we were a tight group in a race against time to save Paris from the Pernicious Influence of a Certain Play. Instead of playing one of the artists, I played the muse -- not a magical creature, merely a woman whom artists tended to find inspiring.&lt;br /&gt;
&lt;br /&gt;
Shop, eat, pack, sleep, and fly out in the wee hours of Monday.&lt;br /&gt;
&lt;br /&gt;
Mostly good, though I had the foolish notion of trying to eat at an Ethiopian restaurant Ken Hite had said was good. This was foolish because it was far enough offsite to require a cab ride, and we compounded this folly by not phoning the restaurant. Had we done so, we&#039;d have learned that it was hosting a private function. By the time we got back and had dinner, we knew we&#039;d not get anyone for a pick up game.&lt;br /&gt;
&lt;br /&gt;
What we should have done was kept Everdell set up in the lobby of our hotel, where it had been drawing folks&#039; attention. Not sure how to merge that with dinner, but we&#039;d have thought of something. That said, Josh noted we need to get a better idea of nearby inexpensive places to eat. We weren&#039;t sure food carts were still there on Sunday evening. Noodles &amp;amp; Co. was sadly closed, as there was some kind of issue with the water pipes. A nearby Thai place was closed on Sunday. Probably the thing to have done was takeout from Steak &amp;amp; Shake?&lt;br /&gt;
&lt;br /&gt;
We did hang out in the Hyatt for a bit, but I kept falling asleep.&lt;br /&gt;
&lt;br /&gt;
Monday, August 6&lt;br /&gt;
&lt;br /&gt;
We got to the airport around 4am or so, and the Delta counter hadn&#039;t yet opened. I confirmed that curbside check in was available, and that there was no charge, just encouragement to tip, which we did.&lt;br /&gt;
&lt;br /&gt;
We played games at the tables the airport set out for gamers. Josh roundly beat me and another man at Hey That&#039;s My Fish. I played particularly badly, though I&#039;d likely have come in third regardless. We also played another game about trying not to get bug cards, and I was able to bluff Josh better than I&#039;d expected.&lt;br /&gt;
&lt;br /&gt;
I think we sat down in the plane, fell asleep, and woke up when we touched down.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Nova_6:_Dweomer_by_Gaslight:_Corpse_Lights&amp;diff=2123</id>
		<title>Nova 6: Dweomer by Gaslight: Corpse Lights</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Nova_6:_Dweomer_by_Gaslight:_Corpse_Lights&amp;diff=2123"/>
		<updated>2021-08-18T01:39:50Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;7 August 2016: 10 am: Nova 6: Dweomer by Gaslight: Corpse Lights  * GM: Dale Barnes * Michael Pfeiffer: Hugh Wilkinson, Scotland Yard detective whose third eye has opened(I&amp;#039;d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;7 August 2016: 10 am: Nova 6: Dweomer by Gaslight: Corpse Lights&lt;br /&gt;
&lt;br /&gt;
* GM: Dale Barnes&lt;br /&gt;
* Michael Pfeiffer: Hugh Wilkinson, Scotland Yard detective whose third eye has opened(I&#039;d played with him earlier in the convention; he was Alek in the Victoriana game &amp;quot;An Unpleasant Diversion&amp;quot;, which I wrote up in A&amp;amp;E #510)&lt;br /&gt;
* Me: Franklin Morris, werewolf reporter&lt;br /&gt;
&lt;br /&gt;
I don&#039;t remember a lot of details about this game, but it was a lot of fun. I think this was a game full on paper, but in practice, lucky to get two people. Still, two made it viable, and Michael and I clicked into the buddy movie mode.&lt;br /&gt;
&lt;br /&gt;
The system is Nova 6, a cross between Champions/Hero and Fate. Cf: http://www.legendsmiths.com/nova6&lt;br /&gt;
&lt;br /&gt;
The background was basically Victorian Dresdenesque. Hugh and Franklin were part of an order, Ventori Umbrorum, that dealt with supernatural occurrences, and they&#039;d been requested to go to the Lyceum Theater. The coachman who drove them was also from the order, and Bram Stoker, who&#039;d requested their presence, had at least some inkling it existed.&lt;br /&gt;
&lt;br /&gt;
Me: Oh, is Henry Irving, performing?&lt;br /&gt;
&lt;br /&gt;
GM: He is.&lt;br /&gt;
&lt;br /&gt;
Me: Ooh!&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that Franklin got there before Hugh because Michael arrived a bit later than I did. Regardless, when the coach arrived, people were coming out of the theater, hurriedly.&lt;br /&gt;
&lt;br /&gt;
Me (I think): We haven&#039;t missed play _yet_?&lt;br /&gt;
&lt;br /&gt;
GM: You don&#039;t think so.&lt;br /&gt;
&lt;br /&gt;
Johnson (I forget whether he&#039;s from the theater, the order, or what): Mr. Stoker would like to see you.&lt;br /&gt;
&lt;br /&gt;
Hugh: Where is he?&lt;br /&gt;
&lt;br /&gt;
Johnson: This way.&lt;br /&gt;
&lt;br /&gt;
Bram: Amazing, terrible event -- water from ceiling -- torrents -- crushing patrons into their seats...&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure it was as dire as that, or rather, I don&#039;t recall whether any patrons were actually killed or even injured. Several cast members were missing. My notes say:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Missing cast members&lt;br /&gt;
Director -- Christopher Fields&lt;br /&gt;
Author -- Herman Mervielle&lt;br /&gt;
James MacIntosh&lt;br /&gt;
Searching for several of the women&lt;br /&gt;
Miss Terry&lt;br /&gt;
2 younger ones --&lt;br /&gt;
Marie Latheag(?)&lt;br /&gt;
Joy Murmex(?)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the stagehands was found, though my notes don&#039;t say in what condition. I think Franklin was trying to calm normal folks down by saying that, yes, he was investigating possible poltergeist activity, but often, this turned out to be a matter of defective plumbing.&lt;br /&gt;
&lt;br /&gt;
Someone: Plumbing or Poltergeist? You decide!&lt;br /&gt;
&lt;br /&gt;
And, they spoke with Henry Irving, who told them that a ship came through the stage, with sailors on it. My notes say that there was a huge long item on the ship.&lt;br /&gt;
&lt;br /&gt;
Miss Terry was found in the backstage dressing room, and the other two missing women were found backstage. As for everyone else, my notes say: &amp;quot;Everyone else -- Lull, so ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hugh: Do you want to go _see_ this mess?&lt;br /&gt;
&lt;br /&gt;
Franklin: Oh why not?&lt;br /&gt;
&lt;br /&gt;
I think they found ectoplasm. And Hugh opened his third eye, getting a failure and doubles, which meant, as my notes say, &amp;quot;GM gets to mess with him&amp;quot;. It really hurt to open his third eye. He felt a wash of energy that seemed to have come from the Thames.&lt;br /&gt;
&lt;br /&gt;
Franklin (checking on Miss Terry or one of the other women): Miss? Are you all right?&lt;br /&gt;
&lt;br /&gt;
I think whoever this was was indeed all right. But, there was at least one missing girl at this point. There were also energy knots and some indication of the Nevernever in the theater.&lt;br /&gt;
&lt;br /&gt;
Franklin had an Aspect: Burdened by the Stories of Victims. I self-compelled this.&lt;br /&gt;
&lt;br /&gt;
GM: So, you&#039;re saying, &amp;quot;I don&#039;t want to talk to these people -- I just want to go off on my own and find the missing girl!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Me (I think): Yes. It&#039;s all well and good Miss Terry is safe, but there is another missing woman -- and I&#039;m sorry she doesn&#039;t have as high a billing!&lt;br /&gt;
&lt;br /&gt;
My notes say that something or someone was &amp;quot;shifty&amp;quot;. Hugh learned that the play&#039;s author, Mervielle, had a nervous breakdown a few years ago. And the author was twitchy. He kept glancing _up_.&lt;br /&gt;
&lt;br /&gt;
Franklin was trying to figure something out.&lt;br /&gt;
&lt;br /&gt;
GM: Hugh probably could tell you.&lt;br /&gt;
&lt;br /&gt;
Franklin: Or Hugh could probably tell me -- oh ghod I&#039;m Watson to your Holmes.&lt;br /&gt;
&lt;br /&gt;
Still, being a werewolf was useful.&lt;br /&gt;
&lt;br /&gt;
Franklin: I&#039;ve got her scent (14).&lt;br /&gt;
&lt;br /&gt;
I think he learned that two largish gentlemen (well, men, anyway) had mishandled the unconscious and missing actress out the door. My notes say &amp;quot;Marie Lethier&amp;quot;, which might have been her name.&lt;br /&gt;
&lt;br /&gt;
I think they found a focus of some time, like a lens. My notes mention bones and feathers, a large piece of parchment ala a map rubbing, and hieroglyphs.&lt;br /&gt;
&lt;br /&gt;
Franklin: Hugh, are you pondering what I am pondering?&lt;br /&gt;
&lt;br /&gt;
Hugh: I don&#039;t think that sandwich shop is open this time of night.&lt;br /&gt;
&lt;br /&gt;
GM: You can break in anywhere.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if anyone broke in, but there were traces of some weird effect _from_ Thames toward the west of the northeast, and three sailors solidified around the two investigators.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure what happened then, but they realized that it was significant that Cleopatra&#039;s Needle came to London c. 10 years ago, as the energy was coming from there.&lt;br /&gt;
&lt;br /&gt;
They went to the play author&#039;s office and found more rubbings. Hugh found a slender volume hidden under the desk, a mystical treatise by one Erasmus Wilson.&lt;br /&gt;
&lt;br /&gt;
(Me: How very British.)&lt;br /&gt;
&lt;br /&gt;
I think it was about Necromancy and Necromantic Energy, and something about a proxy. My notes say that this was a big no-no, that Wilson covered up a killing for this, without a trial.&lt;br /&gt;
&lt;br /&gt;
They then say something about Burlington House, history, art, and genealogy.&lt;br /&gt;
&lt;br /&gt;
There was a genealogy clerk named Colleen O&#039;Neal who apparently drew almost all pixies to her, and either she checked on her ancestry or she remembered somoene else checking on their ancestry.&lt;br /&gt;
&lt;br /&gt;
There as a practice circle of some kind in the basement, made in chalk, although the outline was scuffed out.&lt;br /&gt;
&lt;br /&gt;
Either Hugh or Franklin: Secretary of Antiquaries. That&#039;s a word I&#039;ve never used.&lt;br /&gt;
&lt;br /&gt;
GM: Except in Scrabble&lt;br /&gt;
&lt;br /&gt;
Either Hugh or Franklin: You give me too much credit for my Scrabble playing.&lt;br /&gt;
&lt;br /&gt;
And they found someone to ask questions of.&lt;br /&gt;
&lt;br /&gt;
Hugh: Hey! We have some questions for you, Lassiter!&lt;br /&gt;
&lt;br /&gt;
Franklin: Might be a shilling in it for you!&lt;br /&gt;
&lt;br /&gt;
Hugh: _If_ you play nicely&lt;br /&gt;
&lt;br /&gt;
At this point, I think the GM explained that he shouldn&#039;t be rolling and that he&#039;d intended to keep things player facing.&lt;br /&gt;
&lt;br /&gt;
Franklin tossed Lassiter a shilling.&lt;br /&gt;
&lt;br /&gt;
Hugh: Hey! Shillings _after_ answers&lt;br /&gt;
&lt;br /&gt;
Franklin: Is there a law against me giving this man a shilling?&lt;br /&gt;
&lt;br /&gt;
Hugh: Franklin! You know there isn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Franklin: Well then.&lt;br /&gt;
&lt;br /&gt;
I have no idea what I learned, but at some point, they were either told or read somewhere &amp;quot;and this is all the copies of the information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Franklin: You know, if you kill your informant, you don&#039;t _get_ any new informants.&lt;br /&gt;
&lt;br /&gt;
Someone: Arthur, deal with this.&lt;br /&gt;
&lt;br /&gt;
Evenutally, they figured out where they needed to be to stop whatever evil was going on. And I think I said Franklin stripped so he could turn into a wolf.&lt;br /&gt;
&lt;br /&gt;
GM: So your whole action? is to get out of your clothes.&lt;br /&gt;
&lt;br /&gt;
Someone: Justice has been served!&lt;br /&gt;
&lt;br /&gt;
That may have been Hugh&#039;s player, as we&#039;d been scoring banter points off each other.&lt;br /&gt;
&lt;br /&gt;
A noble&#039;s carriage was in the vicinity, but the horses took off, possibly because Franklin deliberately panicked them in wolf form.&lt;br /&gt;
&lt;br /&gt;
The geneology clerk, Colleen, was descended from William Burn -- the Irish Giant, a real person who was about 7 feet tall. He had wanted his remains utterly destroyed. However, his bones were disinterred against his wishes, and were in the Royal Academy of Surgeons or a museum attached to it.&lt;br /&gt;
&lt;br /&gt;
At this point, my notes mention John Simons, no inheritance, and Simon&#039;s accounting office. And there was a confrontation in the basement, and someone said something about bones.&lt;br /&gt;
&lt;br /&gt;
My notes say that there was a brief break, and then we resumed with Franklin and Hugh in a city square in the fog somewhere near the museum, and I think we had to make an Ego + Will roll to continue.&lt;br /&gt;
&lt;br /&gt;
Someone: We&#039;re going in the right direction.&lt;br /&gt;
&lt;br /&gt;
Someone Else: That&#039;s how you know you aren&#039;t supposed to be there at all.&lt;br /&gt;
&lt;br /&gt;
Franklin rushed into the museum. There were bones and drumming. I think this was following the Dresdenverse rules about animating skeletons with drumming.&lt;br /&gt;
&lt;br /&gt;
There was a bust of Erasmus and a skeleton, either or him or of William Burn, I&#039;m not sure which. I think Hugh stayed hidden. Franklin charged in and killed a ghoul -- and then looked up to see a stegasaurus skelteon moving.&lt;br /&gt;
&lt;br /&gt;
Hugh got a fate point for abandoning clear line of sight on the villain to save a civillian, which my notes seem to indicate was Franklin, not the missing girl. I&#039;m not clear on whether she was rescued or had already been killed. I really want to start unpacking my notes earlier.&lt;br /&gt;
&lt;br /&gt;
Someone was doing free running / parkour. The drummer was clapping at this point. There was a flunky with fire. And there was the Master.&lt;br /&gt;
&lt;br /&gt;
I think Franklin just managed to dodge a jet of fire. Hugh shot the drummer. The Master was not happy with Franklin, but the flunky, Tody, couldn&#039;t fire without risking hitting the Master. I think Hugh took Tody down while Franklin killed the master.&lt;br /&gt;
&lt;br /&gt;
GM: And that is how M. Kemmler dies for the _first_ time. Death is but a gateway!&lt;br /&gt;
&lt;br /&gt;
I know that&#039;s a Dresden reference, but I didn&#039;t know the details. That didn&#039;t bother me in the slightest, as the game was delightful, even if I don&#039;t remember enough for a coherent write up.&lt;br /&gt;
&lt;br /&gt;
My notes say also something about the works of Erasmus, but I can&#039;t decipher them.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=2-6pm_Saturday_Clockwork:_Dominion:_In_for_a_Penny&amp;diff=2122</id>
		<title>2-6pm Saturday Clockwork: Dominion: In for a Penny</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=2-6pm_Saturday_Clockwork:_Dominion:_In_for_a_Penny&amp;diff=2122"/>
		<updated>2021-08-18T01:37:07Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;&amp;quot;In for a Penny&amp;quot; After Action Report: 2-6 pm, Saturday, 10 December 2016  I ran this game at AnonyCon, having played in it at Gen Con. I had six folks signed up, one of whom b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;In for a Penny&amp;quot; After Action Report: 2-6 pm, Saturday, 10 December 2016&lt;br /&gt;
&lt;br /&gt;
I ran this game at AnonyCon, having played in it at Gen Con. I had six folks signed up, one of whom bowed out in favor of a hopeful seventh and a chance to rest. This was good because I didn&#039;t want to use the 7th character sheet. The Penny Reds are a close knit group; that&#039;s what makes the scenario shine. Without Eugene being listed on their sheets and them in his with details of what he thinks of them and vice versa, there was no way I was using him.&lt;br /&gt;
&lt;br /&gt;
I explained the backstory of the fight as far as the Penny Reds knew it (i.e., that Peter brought the Cutter Street gang over, whaled on St. James, and then St. James drew a knife and cut Peter, and everything changed) and handed Cecily&#039;s player the intro. It made far more sense for him to say it than for me. Also, I&#039;d recited the poem earlier, and when the player started to say, &amp;quot;In for a penny&amp;quot;, everyone chimed in. Instant bonding, and then to business: Where was St. James?&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure I remember all the details, but Maxwell wanted to check with his boss, Mr. Topper, and Chris wanted to go to church and ask around there. I think we had three groups, maybe four.&lt;br /&gt;
&lt;br /&gt;
The church folks knew the gossip about Mrs. McHale, while Maxwell&#039;s boss knew about Peter Scripps. I forget how they found out about Burns and Molly Suggs. There was a bit of a false start due to some confusion I had with the scenario, which I think I avoided when I ran it again at Gen Con, but nothing too bad.&lt;br /&gt;
&lt;br /&gt;
Also, folks tried to figure out a timeline, which makes sense. And it was hilarious because Mark was doing the writing with a lovely pen he&#039;d nicked on some crappy paper. But, I wasn&#039;t as clear on the timeline as I should have been, again, something I think I beefed up on before I ran this at Gen Con. Basically:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Last&amp;quot; Sunday: The fight in the park. The Penny Reds lay low.&lt;br /&gt;
&lt;br /&gt;
Monday: Burns saw St. James lurking in the alley behind Scripps&#039; place.&lt;br /&gt;
&lt;br /&gt;
The Other Night (the night before last, I presume?): Molly Suggs sold St. James a few posies.&lt;br /&gt;
&lt;br /&gt;
Last Night: No one on Pennington Street sees St. James. Mrs. McHenry sold him a bag of candy.&lt;br /&gt;
&lt;br /&gt;
Today: Thursday.&lt;br /&gt;
&lt;br /&gt;
Folks also tried to figure out the larger timeline, which was something like this:&lt;br /&gt;
&lt;br /&gt;
* Mary Brewer says St. James and Peter have been trying to mend fences for a few months.&lt;br /&gt;
* Cory says St. James has been around Cutter Street &amp;quot;the last few weeks&amp;quot;.&lt;br /&gt;
* He&#039;s been buying flowers from Molly Suggs for &amp;quot;some time&amp;quot;.&lt;br /&gt;
* St. James has been buying candy from Mrs. McHenry for &amp;quot;weeks&amp;quot;.&lt;br /&gt;
* Peter found a love letter &amp;quot;last week&amp;quot;, and Edie went missing &amp;quot;last night&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In any case, folks split up after figuring out who in their area they needed to talk to.&lt;br /&gt;
&lt;br /&gt;
Mark and Rachel talked to Burns. Mark and Rachel made a scary and effective team. They did pay Burns, and despite temptation, let him keep the coin. How did they get coin? Er, well... before they talked to Burns, they may have, ah, plied their trade, i.e., maybe lifted some coin from folks passing through the neighborhood. You know how it is. (They did quite well on the card draws for that.)&lt;br /&gt;
&lt;br /&gt;
William and Chris, and possibly Maxwell, went to Mrs. McHenry&#039;s. She was quite suspicious, but Chris was there, so she deigned to talk before insisting they leave. I think she made the mistake of saying that she had her eye on them, implying that she&#039;d see if they tried to take something. Regardless, William was affronted and stole some candy right out from under her nose, to prove a point, leaving her none the wiser (at least for long enough for the Penny Reds to put some distance between them and the shop).&lt;br /&gt;
&lt;br /&gt;
Cecily and Maxwell talked to Officer Robertson, as they had figured out his patrol route, which was a mistake on my part. I should have discouraged this, making it clear that Robertson would try to take any of the Penny Reds in, for their own safety. But, it didn&#039;t really derail the scenario, as I didn&#039;t realize that. I figured that, given we&#039;re talking two of the more respectable members, and that they really had no idea what was going on and neither did he, this boiled down to an exchange of ignorance and a lecture on how the Penny Reds couldn&#039;t keep doing this sort of thing, especially St. James. Sure, Robertson heard rumors about the fight, but really, he&#039;s not a source of any new information. And the gang could truthfully say that they didn&#039;t know where St. James was and that they were trying to find out.&lt;br /&gt;
&lt;br /&gt;
Cecelia talked to Molly Suggs. And folks started thinking that maybe there was a girl involved. They also asked about the members of the Cutter Street gang. These were:&lt;br /&gt;
&lt;br /&gt;
* Peter Scripps &lt;br /&gt;
* Weasel&lt;br /&gt;
* Cory&lt;br /&gt;
* Pudding Tom&lt;br /&gt;
* Mary Brewer, aka &amp;quot;Peter&#039;s girl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Edie, Peter&#039;s sister, was NOT in the gang, nor was Thomas Scripps, his older brother.&lt;br /&gt;
&lt;br /&gt;
Folks decided to make a move on Weasel, in public. Not a violent move, just a...talking to him move. They learned what little he was willing to say. And, they thought that perhaps St. James was trying to court Peter&#039;s girl.&lt;br /&gt;
&lt;br /&gt;
So, folks went to the Brewer alehouse. They didn&#039;t go in, though. Nope, folks hid in various places around the area. And they left flowers at Mary&#039;s window, along with a note of very few words and those most passionately argued over. (I forget what the words were, but I think they didn&#039;t include St. James&#039;s name, so...)&lt;br /&gt;
&lt;br /&gt;
Naturally, Mary was working in the alehouse, so wasn&#039;t in her room. Folks settled down in their hiding places.&lt;br /&gt;
&lt;br /&gt;
Well, except for Mark, who banged on the back door for some reason I forget. I mean, it was to make some kind of distraction or con or something. Or maybe to try to slip in? I&#039;m not sure I was ever clear on that.&lt;br /&gt;
&lt;br /&gt;
But, with an eye on the time, I figured the thing to do was to have Mary open the back door. This let everyone talk to her. Yep, poor Mary watched person after person pop up -- off the roof, out from behind the trash, and so on.&lt;br /&gt;
&lt;br /&gt;
I may or may not have gotten the social combat rules correct here. I do know that she told them what she knew, i.e., that Peter and St. James wanted to bury the hatchet, St. James and Edie fell in love, Peter discovered a letter and thought that the whole peace talk had been an excuse to seduce his sister; and that the Penny Reds wanted Mary to come clean with Peter. I think she stayed non-committal there. That was probably a missed opportunity, as convincing her to come clean is a great social conflict.&lt;br /&gt;
&lt;br /&gt;
Next was the meeting with the Cutter Street gang, and here again, I&#039;m really not sure I had the social combat rules right. Regardless, folks got on Peter&#039;s good side, as everyone agreed the important thing was to find St. James and Edie, and the Penny Reds made it clear that they weren&#039;t exactly happy with St. James, as, at the very, very, very least, he owed them an explanation.&lt;br /&gt;
&lt;br /&gt;
So, the Cutter Gang gave them its piece of information: that the last anyone know, Edie and St. James were seen heading into Old Magoun&#039;s.&lt;br /&gt;
&lt;br /&gt;
My players immediately asked when this was. That would have been the night before the scenario started? Earlier? When?&lt;br /&gt;
&lt;br /&gt;
I went with the night before the scenario started. And, Cecily decided to ask Molly Suggs if she knew anything about Old Magoun&#039;s.&lt;br /&gt;
&lt;br /&gt;
And she drew the Fate card.&lt;br /&gt;
&lt;br /&gt;
And I made a snap decision that Molly used to work there, but, well, Mr. Dandy had his finger in that particular pie, and... she moved out of Old Magoun&#039;s as soon as she could. I figured while Mr. Dandy might not be exactly pleased, he might be no worse than indifferent.&lt;br /&gt;
&lt;br /&gt;
No one went into Old Magoun&#039;s, and I have a feeling that I got the geography of the scene all wrong. Again, not a problem for the particular run, but spacial configuration is not something I&#039;m great at.&lt;br /&gt;
&lt;br /&gt;
The gang scouted around the building. At the very least, they wanted to know where a back entrance was, in case they needed to slip out. Okay, the main thing they needed to learn was that St. James and Edie were being held against their will, so I had them find the secret room by cutting through the warehouse in the course of looking for a back entrance. St. James and Edie were bundled into trunks as they watched. (Well, as whoever was being the sneaky scout watched -- probably Rachel.)&lt;br /&gt;
&lt;br /&gt;
Okay, so, the situation is that the bad guys are loading the trunks into a horse cart and driving to another warehouse. Now, the Penny Reds have no idea what the cart&#039;s destination is. And, they want to stop that cart Right Now.&lt;br /&gt;
&lt;br /&gt;
So, while they discussed how they were going to do that, my immediate panic subsided and I looked at the time. 45 minutes left. Yeah, let them try to stop the cart, run the resulting combat, and at that point, we&#039;d be out of time, so I didn&#039;t worry about the logistics.&lt;br /&gt;
&lt;br /&gt;
I figured we had:&lt;br /&gt;
&lt;br /&gt;
* One cart&lt;br /&gt;
* One horse&lt;br /&gt;
* Three Bully Boys, using the Bully Boy stats. I think I forgot their abilities, which was just as well. Three bully boys are actually very tough, even when there are six street kids.&lt;br /&gt;
&lt;br /&gt;
If things had gone too easily, I would have had Mr. Dandy and his cats appear on the scene. They didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
I forgot about lines of attack, at least some of the time, but that wasn&#039;t a huge deal. Rachel slipped in and cut the traces on the horse, and I think Maxwell slipped below the cart. Basically, Team Stealth was very stealthy.&lt;br /&gt;
&lt;br /&gt;
Cecily taunted with social attacks, quite effectively, even if I&#039;m not sure I always had the rules right. She got at least one of the Bully Boys to chase her, which meant her friends could attack them.&lt;br /&gt;
&lt;br /&gt;
Someone pulled the Doom card and wanted to use a point of Purpose to pull again, but that&#039;s not doable. If you&#039;ve got the Doom card on a pull, you&#039;re stuck with it.&lt;br /&gt;
&lt;br /&gt;
Despite Rachel being seriously tempted, I don&#039;t think any of the gang escalated to attacking with a knife. Two of the Bully Boys were downed one way or another, and I think at that point, we called it for time. It was pretty clear that the Penny Reds would win against the lone man standing.&lt;br /&gt;
&lt;br /&gt;
I wondered how angry Mr. Dandy would be. On the one hand, his new acquisitions had escaped. On the other, his Bully Boys hadn&#039;t been dented too badly, and really, they should have been able to protect themselves from a bunch of kids.&lt;br /&gt;
&lt;br /&gt;
One of the players: Will they admit they were beaten by a bunch of kids?&lt;br /&gt;
&lt;br /&gt;
An excellent question. I decided that they probably wouldn&#039;t. Maybe some story about suddenly efficient police or something much more threatening than the Penny Reds.&lt;br /&gt;
&lt;br /&gt;
All in all, the game went quite well, although I would have preferred to have a stronger grasp on all the ins and outs of the rules for conflicts. I ran the game twice at this past Gen Con, and didn&#039;t do too badly, but I do think I&#039;d benefit from having one of the authors watching and telling me afterwards where I slipped up on the rules. Of course, they have better things to do with their time, such as running other games of Clockwork: Dominion and working the booth.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=AnonyCon_2016&amp;diff=2121</id>
		<title>AnonyCon 2016</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=AnonyCon_2016&amp;diff=2121"/>
		<updated>2021-08-18T01:34:00Z</updated>

		<summary type="html">&lt;p&gt;Lisa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;10 December 2016 [[2-6pm Saturday Clockwork: Dominion: In for a Penny]] (ae526)&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Games_on_Demand:_Dread:_Gremlins&amp;diff=2120</id>
		<title>Games on Demand: Dread: Gremlins</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Games_on_Demand:_Dread:_Gremlins&amp;diff=2120"/>
		<updated>2021-08-18T01:28:17Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;10 pm: Games on Demand: Dread: Gremlins  * GM: Dan Noland * Neal Tanner: Butler Barnaby Kamp * Me: The new maid, it being her first day on the job, Heather Farnsby * Kelly Ohl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;10 pm: Games on Demand: Dread: Gremlins&lt;br /&gt;
&lt;br /&gt;
* GM: Dan Noland&lt;br /&gt;
* Neal Tanner: Butler Barnaby Kamp&lt;br /&gt;
* Me: The new maid, it being her first day on the job, Heather Farnsby&lt;br /&gt;
* Kelly Ohlert: Governess, Miss Violetta Granger&lt;br /&gt;
* David Collins: Groundskeeper: Bill Greene&lt;br /&gt;
* ???: Cook, Edward Goodfellow&lt;br /&gt;
&lt;br /&gt;
This was a very silly game, and we all knew that going in. As the GM said, it was basically Gremlins invade Downton Abbey.&lt;br /&gt;
&lt;br /&gt;
We made servant characters, a quick process, as no one expected in depth characterization or a long lifespan. The starting situation: Young Timothy and Griselda were trying to fine their Lost Pet, given to them by their father who had Acquired it from The Orient at Great Expense.&lt;br /&gt;
&lt;br /&gt;
Governess: It is After Midnight.&lt;br /&gt;
&lt;br /&gt;
In other words, time for the children to be asleep even if the servants had to find the pet. Also, remember the rules from Gremlins...&lt;br /&gt;
&lt;br /&gt;
Someone: The Indo-Chinese jumping rat has a very delicate constitution...&lt;br /&gt;
&lt;br /&gt;
Yep, definitely an Indo-Chinese jumping rat. That&#039;s what the pet was.&lt;br /&gt;
&lt;br /&gt;
Someone, I think the Governess, I think to Heather: I know you _mean_ well.&lt;br /&gt;
&lt;br /&gt;
Edward: I&#039;ll check the pantry. (run run run)&lt;br /&gt;
&lt;br /&gt;
Violetta: Wait -- Wait a second -- is it raining?&lt;br /&gt;
&lt;br /&gt;
GM: I&#039;m glad you&#039;ve made it worse.&lt;br /&gt;
&lt;br /&gt;
Remember the rules from Gremlins...&lt;br /&gt;
&lt;br /&gt;
Barnaby got the Groundskeeper.&lt;br /&gt;
&lt;br /&gt;
Certainly someone got to the kitchen, probably Edward, who&#039;d only left it half an hour ago. The pantry had been thoroughly raided. The Undercook Mrs. Potter being roasted in her own oven. And... yep, there were a lot of very strange creatures doing things in the kitchen.&lt;br /&gt;
&lt;br /&gt;
Edward: My word -- I thought there was only one of them!&lt;br /&gt;
&lt;br /&gt;
I think he disposed of at least one of the creatures with the meat grater, resulting in a lot of disgusting ichor.&lt;br /&gt;
&lt;br /&gt;
GM: You will never get that clean!&lt;br /&gt;
&lt;br /&gt;
Violetta to the children: Stay inside. Do not leave the room.&lt;br /&gt;
&lt;br /&gt;
Barnaby met Edward.&lt;br /&gt;
&lt;br /&gt;
Edward: Barnaby, thank G_D! Look at what they&#039;ve done to my kitchen!&lt;br /&gt;
&lt;br /&gt;
GM: I think that&#039;ll be the least of your worries in a second!&lt;br /&gt;
&lt;br /&gt;
Heather was trying to clean a hallway where there just happened to be a suit of armor... with multiple gremlins in it...&lt;br /&gt;
&lt;br /&gt;
Greene told the stable boys to get rat traps.&lt;br /&gt;
&lt;br /&gt;
Someone: Well, Barnaby, good can you keep it? Can you trap it?&lt;br /&gt;
&lt;br /&gt;
I think one might have gotten trapped in a hay bale.&lt;br /&gt;
&lt;br /&gt;
Greene: I found the d____d thing -- got it! &lt;br /&gt;
&lt;br /&gt;
And I have a note that may be intended to say &amp;quot;protect the horses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Violetta: I wonder if roof of that barn is going to leak.&lt;br /&gt;
&lt;br /&gt;
And the tower fell for the first time!&lt;br /&gt;
&lt;br /&gt;
Greene: I believe I have just taken a horse hoof to the chest!&lt;br /&gt;
&lt;br /&gt;
GM: Oh I&#039;m not gonna kill you just yet!&lt;br /&gt;
&lt;br /&gt;
Greene: Oh it&#039;d take _days_ for me to die!&lt;br /&gt;
&lt;br /&gt;
And the GM had to figure out spot player vs player rules for Jenga as the governess tried to chloroform the butler. I think she succeeded, but then went away for some reason, leaving him to be rescued by the cook.&lt;br /&gt;
&lt;br /&gt;
Barnaby: Where _is_ that horrible woman?&lt;br /&gt;
&lt;br /&gt;
*CLICK*&lt;br /&gt;
&lt;br /&gt;
(That would be Violetta, with Barnaby&#039;s gun.)&lt;br /&gt;
&lt;br /&gt;
Edward: My word, Barnaby, I think she means to kill you!&lt;br /&gt;
&lt;br /&gt;
Violetta (I think): Edward, help me -- for the children! (tries to whack Barnaby with the gun) Do you see the kind of damage he does to a lady?&lt;br /&gt;
&lt;br /&gt;
Barnaby: She&#039;s mad!&lt;br /&gt;
&lt;br /&gt;
I think she was actually his jilted lover.&lt;br /&gt;
&lt;br /&gt;
Then someone, possibly Heather, had a sword and was in the dining room, defending herself. The dining room. With lots of breakable china. And a chandelier.&lt;br /&gt;
&lt;br /&gt;
Either the GM or the Governess: That chandelier&#039;s been in his lordship&#039;s family for over 400 years.&lt;br /&gt;
&lt;br /&gt;
Ah well. Things were broken and the sword became the skewer of a gremlin kebab.&lt;br /&gt;
&lt;br /&gt;
Someone was riding by, if not Heather, then a replacement PC with the same name.&lt;br /&gt;
&lt;br /&gt;
A big hoard of sheep stampeded.&lt;br /&gt;
&lt;br /&gt;
GM: There&#039;s no rain yet -- although it _is_ threatening rain.&lt;br /&gt;
&lt;br /&gt;
There was a brief discussion about how stupid sheep are, and I don&#039;t recall whether it was in or out of character.&lt;br /&gt;
&lt;br /&gt;
Someone: They wake up in the morning trying to die. Stupid as a brick.&lt;br /&gt;
&lt;br /&gt;
*THUNDER*&lt;br /&gt;
&lt;br /&gt;
Someone: Let them [the sheep] go. Master has many of them.&lt;br /&gt;
&lt;br /&gt;
There was a noise -- the start of an engine. A gremlin was atop the thresher!&lt;br /&gt;
&lt;br /&gt;
And the tower fell! Someone pulled the gremlin off the thresher to toss it in -- and both tumbled in, followed by one of the stable boys!&lt;br /&gt;
&lt;br /&gt;
--BREAK--&lt;br /&gt;
&lt;br /&gt;
Things got sillier, but no less bloody.&lt;br /&gt;
&lt;br /&gt;
Edward: -) Well -- (sees Barnaby&#039;s Bag) we&#039;ll deal with this later.&lt;br /&gt;
&lt;br /&gt;
He came across the suit of armor.&lt;br /&gt;
&lt;br /&gt;
Edward: Is there a body in it?&lt;br /&gt;
&lt;br /&gt;
GM: There _IS_ a body in it -- Steven, the footman.&lt;br /&gt;
&lt;br /&gt;
Edward: STEVEN!&lt;br /&gt;
&lt;br /&gt;
And he saw cocoons full of soon to be More Gremlins.&lt;br /&gt;
&lt;br /&gt;
Edward: I shoot the cocoons!&lt;br /&gt;
&lt;br /&gt;
GM: Do you have ammo left?&lt;br /&gt;
&lt;br /&gt;
*TOWER FALLS!*&lt;br /&gt;
&lt;br /&gt;
Edward: I don&#039;t have ammo left!&lt;br /&gt;
&lt;br /&gt;
So, the Gremlins had Edward&#039;s gun. And I think that may have been the end of Edward.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Barnaby was in the kitchen, whacking heads. The stable boy came to the house to try to get him to deal with the mess outside.&lt;br /&gt;
&lt;br /&gt;
*THUNDER*&lt;br /&gt;
&lt;br /&gt;
And I think the latest replacement character was Joe Wheeler, stable boy.&lt;br /&gt;
&lt;br /&gt;
Someone: G_d run run!&lt;br /&gt;
&lt;br /&gt;
And... there was a pot and a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
Someone, possibly Joe Wheeler: Escaped the press gang and come home -- I thought it was a step up! Little did I know! Rum, sodomy, and the lash is a Step Up!&lt;br /&gt;
&lt;br /&gt;
Someone: As you were.&lt;br /&gt;
&lt;br /&gt;
Violetta was still looking for the Mogwai, which, after all, looked very little like the gremlins. And there was an infodump between her and Barnaby.&lt;br /&gt;
&lt;br /&gt;
Barnaby: That doesn&#039;t explain why you&#039;re trying to kill me!&lt;br /&gt;
&lt;br /&gt;
Violetta: Lecherous cheat.&lt;br /&gt;
&lt;br /&gt;
Barnaby: That was you? You can&#039;t be here???&lt;br /&gt;
&lt;br /&gt;
Someone, possibly Violetta, possibly Wheeler: I don&#039;t know what you&#039;re talking about but we&#039;ll deal with that later!&lt;br /&gt;
&lt;br /&gt;
Someone, possibly the GM: No Edwards _is_ paste.&lt;br /&gt;
&lt;br /&gt;
Then my notes get illegible, though I gather Tom was the next replacement character, and the next bit I can read says something about &amp;quot;they&amp;quot; running or turning _through_ the thresher. The creatures were running at the house!&lt;br /&gt;
&lt;br /&gt;
Someone: Right man -- dog and gun.&lt;br /&gt;
&lt;br /&gt;
There was a gremlin in the shredder. Tom climbed a tree. Joe jumped in the shredder and threw the gremlin up a tree. I have no idea why or how lethal that was or wasn&#039;t to either of them.&lt;br /&gt;
&lt;br /&gt;
There was the sound of a speeding car.&lt;br /&gt;
&lt;br /&gt;
Someone: Abandon me, will you?&lt;br /&gt;
&lt;br /&gt;
Someone else: I didn&#039;t abandon you -- I assumed you&#039;d follow me!&lt;br /&gt;
&lt;br /&gt;
Then my notes say:&lt;br /&gt;
&lt;br /&gt;
Oh I forgot to mention the ?Hira&#039;s answer? (- Whack him with cricket bat&lt;br /&gt;
&lt;br /&gt;
I have no idea what that meant or who whacked whom with the cricket bat.&lt;br /&gt;
&lt;br /&gt;
Someone asked &amp;quot;Will someone bring the [illegible, but I think it referred to a car] around?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Barnaby went to the study, where he found the lord dead, impaled on the antlers of a mounted antelope head. The body rolled away from the antlers.&lt;br /&gt;
&lt;br /&gt;
The wife&#039;s dresses were in disarray.&lt;br /&gt;
&lt;br /&gt;
Me: Is a gremlin powdering its nose? Is a gremlin powdering its nose?&lt;br /&gt;
&lt;br /&gt;
GM: Yes! In a camisole. Powdering its nose and drinking perfume.&lt;br /&gt;
&lt;br /&gt;
Barnaby brained the gremlin. By now the house was on fire. Would anyone stop it, or would they just let the house burn?&lt;br /&gt;
&lt;br /&gt;
I think whoever was driving the car, a Studebaker, pulled by Heather to get an idea of where the lady would hide. Meanwhile, the children -- and the mogwai -- got safely to the car.&lt;br /&gt;
&lt;br /&gt;
There were two dead gremlins in the wine cellar. A third was in the barrel, and, for the final time, the tower fell!&lt;br /&gt;
&lt;br /&gt;
The lady threw someone out of the house, possibly herself. The house then exploded.&lt;br /&gt;
&lt;br /&gt;
GM: Let&#039;s have an epilogue. How does life turn out for your character?&lt;br /&gt;
&lt;br /&gt;
Violetta founded a home for wayward children.&lt;br /&gt;
&lt;br /&gt;
Barnaby never did find the safe after the explosion, and he himself was nowhere to be found. He&#039;d gone to Scotland, where he lived with his sweetheart.&lt;br /&gt;
&lt;br /&gt;
Heather went to Violetta&#039;s Home for Wayward Children and worked there as a cook.&lt;br /&gt;
&lt;br /&gt;
Joe took the Studebaker and became a very early racecar driver.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
	<entry>
		<id>https://www.labcats.org//drcpunk/wiki/index.php?title=Night%27s_Black_Agents:_Van_Helsing_Letter&amp;diff=2119</id>
		<title>Night&#039;s Black Agents: Van Helsing Letter</title>
		<link rel="alternate" type="text/html" href="https://www.labcats.org//drcpunk/wiki/index.php?title=Night%27s_Black_Agents:_Van_Helsing_Letter&amp;diff=2119"/>
		<updated>2021-08-18T01:22:56Z</updated>

		<summary type="html">&lt;p&gt;Lisa: Created page with &amp;quot;5 August 2016 Friday 8 pm: Night&amp;#039;s Black Agents: Van Helsing Letter  * GM: Greg * Matthew P: Morgan -- Wetworker * Derick Larson: Varouette -- Black Bagger * Me: Fleurey? -- B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5 August 2016 Friday 8 pm: Night&#039;s Black Agents: Van Helsing Letter&lt;br /&gt;
&lt;br /&gt;
* GM: Greg&lt;br /&gt;
* Matthew P: Morgan -- Wetworker&lt;br /&gt;
* Derick Larson: Varouette -- Black Bagger&lt;br /&gt;
* Me: Fleurey? -- Bagman -- MOS Explosive Devices&lt;br /&gt;
* Joshua Wallace: Green -- Medic&lt;br /&gt;
&lt;br /&gt;
I don&#039;t remember a lot about this one either, apart from a screw up with explosives and being enthusiastic enough that one of the other players reminded me -- very gently -- to wait my turn.&lt;br /&gt;
&lt;br /&gt;
The GM was smooth enough that I didn&#039;t realize until the end that this adventure was very freeform. That is, as with Dracula Dossier and Armitage Files, the GM has to decide whether each element -- NPC, location, item -- is mundane, helpful, neutral, sinister, magical, and so on.&lt;br /&gt;
&lt;br /&gt;
In Strasbourg, France, the agents were contacted by a man named Pierre about the eponymous letter.&lt;br /&gt;
&lt;br /&gt;
Pierre: A German man acquired a letter -- I sold it to him -- but fortunately, I made a copy.&lt;br /&gt;
&lt;br /&gt;
The agents arrived and I think got the copy. I don&#039;t recall whether their intervention saved him from the return of the German and his minions who were returning to silence him permanently.&lt;br /&gt;
&lt;br /&gt;
The letter was full of various bits of information that might or might not be true, and various things that could be interpreted in more than one way. Our takeaways included:&lt;br /&gt;
&lt;br /&gt;
* Put a coin in the mouth first. Then, remove the head.&lt;br /&gt;
* Valid prey include those the vampire&#039;s shadow falls on and those who hear church bells.&lt;br /&gt;
&lt;br /&gt;
I had a note about a wild pig.&lt;br /&gt;
&lt;br /&gt;
Someone: Related to boar?&lt;br /&gt;
&lt;br /&gt;
GM: It is a boar Hotch!&lt;br /&gt;
&lt;br /&gt;
And somewhere within a day or so of the Czech border, the agents learned, there was a tunnel in which was Van Helsing&#039;s doctor bag.&lt;br /&gt;
&lt;br /&gt;
The tunnel was located, and the agents watched and possibly spoke with the caretaker, but slipped away quickly. They didn&#039;t know whether he was anything more than he seemed.&lt;br /&gt;
&lt;br /&gt;
Someone: If he really is a nice man, we&#039;re doing him a favor [by slipping away].&lt;br /&gt;
&lt;br /&gt;
Inside the tunnel, there was indeed a bag, and that&#039;s where, by all rights, my agent should have died, stupidly.&lt;br /&gt;
&lt;br /&gt;
I&#039;d used the MOS the agent had in explosives earlier -- I forget why. So I was rolling for getting a bag with a lot of unstable explosives safely out of the place it had been stashed for possibly over a century, and I totally blew the roll.&lt;br /&gt;
&lt;br /&gt;
I asked the GM if I should take one of the unchosen agents. He&#039;d have been well within his rights to say yes. It wouldn&#039;t have slowed anything down, and it wouldn&#039;t have wrecked anyone&#039;s game. But he decided to go easy on me and have the agent wounded, but not so badly that we couldn&#039;t continue after relatively minor first aid. It wasn&#039;t a wrong call. It wasn&#039;t a necessary one either, but we were all fine with it as it kept things simple.&lt;br /&gt;
&lt;br /&gt;
The agents learned there was some kind of high class party with some interesting guests. There was some family about whom someone said: Lot of anemia and blood diseases in that family.&lt;br /&gt;
&lt;br /&gt;
Possibly this was the family of a woman at the party who had sequentially dated several men quite a bit older than she was.&lt;br /&gt;
&lt;br /&gt;
Someone: Those men -- they don&#039;t suddenly die within next few months?&lt;br /&gt;
&lt;br /&gt;
GM: Uh... Yeah!&lt;br /&gt;
&lt;br /&gt;
And near the building with the party was a black van holding a very large church bell. Mind, by the time the agents got there to deal with it, there&#039;d been an altercation, if a subtle one, that resulted in the death of an NPC agent that might have been an ally. Ah well. Mistakes were &amp;amp;c.&lt;br /&gt;
&lt;br /&gt;
Someone made a Preparedness check for earplugs and succeeded. One of the agents grabbed a knife, punched someone or something, and cut a cable. I think that may have been to keep the sound of the bell from being heard over the sound system installed in the van or at the building where the party was. And Parkour definitely happened.&lt;br /&gt;
&lt;br /&gt;
The bell rang, and an enemy shooter was killed by the vampire, for the shooter had heard the bell!&lt;br /&gt;
&lt;br /&gt;
I have a note about the agents having an MP3 of Wedding Bells, a burner car, and a green syringe (which had to do with whatever kerfluffle resulted in the NPC agent dying).&lt;br /&gt;
&lt;br /&gt;
I think one of us asked, &amp;quot;So church bells have been going off every Sunday?&amp;quot; I think the question having to do with why the vampire was only showing up now. I forget what the answer was, but it seemed to make sense at the time.&lt;br /&gt;
&lt;br /&gt;
But, if the agents were to destroy the vampire, they&#039;d have to ring the bell and lure it in with potential prey. The van didn&#039;t drive well, but I think the agents did their best, as they wanted it at least some distance away from the party. I think the GM noted that some castle had a bell tower, but I don&#039;t recall how that fit into things.&lt;br /&gt;
&lt;br /&gt;
I think Morgan rang the bell and then dealt with vampire claws as best he was able. And there was a shooting MOS involved, which helped. My notes say:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;-) shooting MOS 6 + 2 SMG -) 6&lt;br /&gt;
not blood&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which is to say that bullets weren&#039;t drawing blood, but when a bar was used as a spear -- again, if I understand my notes -- that worked.&lt;br /&gt;
&lt;br /&gt;
Green: Note to self -- go back and shoot that woman.&lt;br /&gt;
&lt;br /&gt;
Varouette tried to push the vampire onto the spear, essentially wrestling the undead creature. The vampire chose to take the damage and damage Varouette in turn, but I think the agent got lucky, i.e., did not die. The creature was, I think, destroyed.&lt;br /&gt;
&lt;br /&gt;
One of the agents spoke to the woman who&#039;d been involved with all the suddenly dying men: I&#039;m just gonna ask one question. Why&#039;d you summon this here?&lt;br /&gt;
&lt;br /&gt;
Woman: So much money! (i.e., from dead guys)&lt;br /&gt;
&lt;br /&gt;
Agent: I kick her -- I don&#039;t shoot her&lt;br /&gt;
&lt;br /&gt;
She was kind of a hitman. The GSV was trying to acquire the vampire as an asset. The woman that my agent killed by accident was actually trying to kill the vampire. Oops. And the caretaker was indeed just an innocent caretaker.&lt;br /&gt;
&lt;br /&gt;
All of this, of course, could have been quite different. As the GM said, the case is where you look for it.&lt;/div&gt;</summary>
		<author><name>Lisa</name></author>
	</entry>
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