Larp: 6x6: London Underground

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7pm Larp: London Underground, System: 6x6, run by Kettle of Fish

This was a larp set in an alternate London, in the year 1887, where there was a class of Underdwellers who were required to live underground. I played the more-or-less leader of the Underdwellers, and I had fun. Folks dressed in their steampunk finest. Things ended in total disaster for the Underdwellers, with the underworld flooding thanks to German activity. My character's last action was a misguided attempt to go back and save people, as she really did hear the voices of the underworld in her head. The GMs thought about this, ruled that she survived, and that, if there were a sequel, "A Voice Cries Out for Vengeance" in her head.

I was never really clear what was going on in game, and it would have been nice to have:

a. Nametags

b. A list of Who Your PC Knows. I was smart enough to ask the GMs who my PC knew, and they did a very quick point-and-identify around the room. But, none of their players had necessarily realized that they knew me. Fortunately, folks were willing to talk to each other.

I'm not entirely clear on what happened, but according to the notes I took at game wrap:

The guy playing Dr. Thistlewait asked if he could play him as German, and he got the go ahead. He had no idea that Germany was the bad guy, and decided to play his doctor as a good, if crazy, doctor who genuinely wanted to help people. He'd given the prostitute Annie a copper plated heart, which her player said made her like a hyperactive crack child. He also hired her as a nurse. She could charm her way through the gate to the upper world, and I gather that she snuck some gun powder through. But, she wasn't a bad person.

Neither was the upperworld general who wanted to protect people, nor the upperworld detective. His player, Grant Anderson, said, "Every lead I followed died."

The sweet nun, Sister Mary William, come down from the upperworld and horrified at conditions in the underworld, was actually an agent of the German empire. She tried to forma a rebellion, but eventually just went with the Blow Things Up strategy. She was briefly captured, and then blasted out.

Player: Nobody frisks a nun.

True. I totally bought her act.

I'm not sure how things would have gone if we had the full cast. The larp was written for 30 people.